Total War: WARHAMMER II

Total War: WARHAMMER II

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Rekovni Jan 10, 2019 @ 4:44pm
How do you beat a full monster army as Empire?
As Empire I can't stop them with anti large infantry at all. They charge straight into the halberds, who fly 100m away and then it's a clear path to my ranged units.

All I can think of is bringing a full army of demigryphs with halberds and then buffing them magic tbh.
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Showing 1-15 of 26 comments
TVMAN Jan 10, 2019 @ 4:45pm 
There's actually an active thread about empire strats vs. monsters already. Check it out because there's a lot of good info in it
https://steamcommunity.com/app/594570/discussions/0/1744482417435160265/
Rekovni Jan 10, 2019 @ 4:48pm 
Originally posted by TVMAN:
There's actually an active thread about empire strats vs. monsters already. Check it out because there's a lot of good info in it
https://steamcommunity.com/app/594570/discussions/0/1744482417435160265/

thanks!
Ben Argo Jan 10, 2019 @ 4:50pm 
Uh, what monsters? Also, do you have any cannons or helblasters to hit their monsters with?

Reiksguard, heroes and lords on horseback, handgunners, can also help.

Also try setting your halberdier/spears into a deeper rank, rather than thin (squares, not rectangles). Or double up their lines.

Archers should be able to melt trolls and the ice wolves/hounds.

Read through the “mammoths beat halberd” thread that is near the front page. Should have some more discussion about this
Rekovni Jan 10, 2019 @ 4:57pm 
Originally posted by Ben Argo:
Uh, what monsters? Also, do you have any cannons or helblasters to hit their monsters with?

Reiksguard, heroes and lords on horseback, handgunners, can also help.

Also try setting your halberdier/spears into a deeper rank, rather than thin (squares, not rectangles). Or double up their lines.

Archers should be able to melt trolls and the ice wolves/hounds.

Read through the “mammoths beat halberd” thread that is near the front page. Should have some more discussion about this

Any monsters really, norsca is pretty bad though.

Yea I got all that. Basically the problem is when a human opponent just pulls through your halberds to get to your ranged units. He can do this no matter how thick the lines are.

I'd invite you to take some skinwolves and spam move click behind an army of 20 halbards. They just walk straight through.
Last edited by Rekovni; Jan 10, 2019 @ 4:59pm
TVMAN Jan 10, 2019 @ 4:59pm 
Originally posted by Ozh nith!:

Yea I got all that. Basically the problem is when a human opponent just pulls through your halberds to get to your ranged units. He can do this no matter how thick the lines are.

Yeah you need some big beefy units of your own to hold them back. Demis with halberds and reiksguard are both good options.
Ben Argo Jan 10, 2019 @ 5:00pm 
Oh, I didn’t realize you were talking about MP.

I’m mostly just SP. sorry. Carry on.
Wyvern Jan 10, 2019 @ 5:08pm 
In MP empire doesnt really have issues with monsters. Just bring a net and lots of handguns. The only faction that can give you some serious issues is VC because they have zombies, in which case I prefer using outriders. Also, except a few niche MU's(like chaos) you dont want to be relying on halberds to hold the line all that much. Most of your killing will be coming from cav/shooting anyway, so might as well go cheap and bring spearmen. You can put two spearmen+change on the map for the price of a single halberd, giving you a lot more area denial.
Rekovni Jan 10, 2019 @ 5:16pm 
Originally posted by Wyvern:
In MP empire doesnt really have issues with monsters. Just bring a net and lots of handguns. The only faction that can give you some serious issues is VC because they have zombies, in which case I prefer using outriders. Also, except a few niche MU's(like chaos) you dont want to be relying on halberds to hold the line all that much. Most of your killing will be coming from cav/shooting anyway, so might as well go cheap and bring spearmen. You can put two spearmen+change on the map for the price of a single halberd, giving you a lot more area denial.

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.
harleyquinrazer Jan 10, 2019 @ 5:20pm 
Originally posted by Ozh nith!:
Originally posted by Wyvern:
In MP empire doesnt really have issues with monsters. Just bring a net and lots of handguns. The only faction that can give you some serious issues is VC because they have zombies, in which case I prefer using outriders. Also, except a few niche MU's(like chaos) you dont want to be relying on halberds to hold the line all that much. Most of your killing will be coming from cav/shooting anyway, so might as well go cheap and bring spearmen. You can put two spearmen+change on the map for the price of a single halberd, giving you a lot more area denial.

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.

Numbers. One army with anti large infantry units to hold the troll or mammoth charge and the other with demigryphs and gunpowder to shoot the engaged monsters.
Wyvern Jan 10, 2019 @ 5:23pm 
Originally posted by Ozh nith!:
Originally posted by Wyvern:
In MP empire doesnt really have issues with monsters. Just bring a net and lots of handguns. The only faction that can give you some serious issues is VC because they have zombies, in which case I prefer using outriders. Also, except a few niche MU's(like chaos) you dont want to be relying on halberds to hold the line all that much. Most of your killing will be coming from cav/shooting anyway, so might as well go cheap and bring spearmen. You can put two spearmen+change on the map for the price of a single halberd, giving you a lot more area denial.

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.
Oh, I assumed it was QM MP, campaign is, well, pretty horribly unbalanced. My recommendation would be to mix demigryphs+outriders, demigryphs can trash whatever faster monsters your opponent has, and then outriders should be able to whittle mammoths or giants down. Otherwise multiple stacks could be decent, and if your opponent blobs and you have a spell like final transmutation, that can be potent too. I don't know what exact comp your opponent has, but I think that unless you bring something like 2 stacks, you're gonna need to go hyper mobile/micro intensive.

Edit: Ifyou wanted to go full on cancerous you could do mass skirmish cav, take a fight, whittle down all of his units until ammo runs out then withdraw, rinse and repeat. It's cheesy and scummy, but then again so is spamming monsters. Its just kinda the nature of campaign.
Last edited by Wyvern; Jan 10, 2019 @ 5:30pm
Rekovni Jan 10, 2019 @ 5:26pm 
Originally posted by harleyquinrazer:
Originally posted by Ozh nith!:

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.

Numbers. One army with anti large infantry units to hold the troll or mammoth charge and the other with demigryphs and gunpowder to shoot the engaged monsters.

You see that all well and good in singleplayer. But in multiplayer the anti large infantry get charged, sent flying and pulled through meanwhile the monsters take almost no damage as they charge to your now exposed ranged units.
Rekovni Jan 10, 2019 @ 5:33pm 
Originally posted by Wyvern:
Originally posted by Ozh nith!:

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.
Oh, I assumed it was QM MP, campaign is, well, pretty horribly unbalanced. My recommendation would be to mix demigryphs+outriders, demigryphs can trash whatever faster monsters your opponent has, and then outriders should be able to whittle mammoths or giants down. Otherwise multiple stacks could be decent, and if your opponent blobs and you have a spell like final transmutation, that can be potent too. I don't know what exact comp your opponent has, but I think that unless you bring something like 2 stacks, you're gonna need to go hyper mobile/micro intensive.

A Mongolian style army. I had not thought of that :P ill give this a try

Thanks
flupo42 Aug 22, 2020 @ 7:41pm 
vs AI?

Best anti-monster units for Empire are Handgunners.

6 Handgunners + 12 spearmen + lord and wizard will own any AI led stack of monsters in the game.
Scrotum Scratcher Aug 22, 2020 @ 7:48pm 
necromancers... someone get the witch hunter
hammerinn Aug 24, 2020 @ 9:07am 
Originally posted by harleyquinrazer:
Originally posted by Ozh nith!:

Any advice on how to deal with 20 monster units specifically? Like someone playing throgg on the campaign? 1 net spell will hardly deal with all 20 of them. I imagine a minumum of 10 demigryphs would have to be involved.

Numbers. One army with anti large infantry units to hold the troll or mammoth charge and the other with demigryphs and gunpowder to shoot the engaged monsters.
You are still doubling the your army size to deal with it.
Last edited by hammerinn; Aug 24, 2020 @ 9:07am
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Date Posted: Jan 10, 2019 @ 4:44pm
Posts: 26