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Figure out where they're building mammoths at, give the Emperor himself a powerful stack. Use trash stacks to engage wulfrik and the moment you know Wulfrik isn't home, /raze it/. It'll take a while before that place can build up to mammoths again. And if you took few enough losses, you can raze quite a bit of their turf. Norsca garrissons aren't that hot, and they don't get walls.
I don't talk about theories here, I talk about practiced strategies of mine on VH/VH. Terror looks nice on paper, but that's exactly what magic/heroes are there for to counter. They buff leadership and in some cases make even unbreakable/immune to psychology.
only took 10 tanks, 5 cannons, 10 handgunners and a whole ♥♥♥♥♥♥♥♥ of halberdiers to do it.
Really often I go above that cause high tier units are more fun to me. I've played campaign starts too many times and I always end up with low tier units forever. Cause every time I try to recruit good units, some stupid faction tries to backap me anyways and I gotta move my armies.
2 low tier stacks is cheaper early on, but once you stary getting to the 3-4 stack range it costs more. 15 percent upkeep on 4 other stacks just costs more is quite a lot.
Ideally your army should be exactly good enough to beat 2 doomstacks without any unit fully dying and no better, or exactly good enough to beat a single doomstack (especially qith lightning strike). The first can be done without that expensive of an army (on empire 4 steam tanks a jade wizard and a bunch of handgunners will do it, which isn't double the cost of 2 handgunner level armies).
Full tryhard though, I favor 1 doomstack and multiple mid tier stacks. I think von carsteins do it the best. Grave guard aren't super expensive and a bunch of grave guard, free skeletons, a mortis, and a few monsters and blood knights can beat pretty anything 1v1 and most 1v2 since they'll all be high rank and stay high enough health not to die to the next army. Then your doomstack is the cheapest in the game, just isabella and 10 vamp heros. Fundamentally no reason to ever grt a stronger army than that and it costs almost nothing.
That's the general concept I'd go for, cause as long as you have 1 unbeatable army you can always expand with it, take out key targets, or fight off chaos without committing multiple armies.
Funnily enough for norsca I usually don't like doomstacks. Maybe I just get unlucky (cause its so obnoxious and non interesting to play against), but they always just run around with like 10 10 stacks for me and try to backcap every minor settlement. Theres so much space between their settlements I never fight any 1v2 battles unless I attack a settlement garrison, but if I have 2 stacks I just go raze all his other stuff while he sitd in a settlement.
Replenishment usually isn't a big deal with a warrior priest, especially if you can go into the ocean to replenish for a turn.
it doesnt matter. By the time your hero and your lord defeat 2-3 mammoths, the other 7 or 10 of them would have allready routed your army.
Of course, 1 lord and 1 hero won't stop a mammoth spam stack. 8 lords/heroes backed by 32 units of spears and handgunners will for certain. You talk as if mammoths just run over spears and don't take any damage at all. They do, and quite a sizeable chunk at that too.
It is simply a question of whether this is more effecient with the setup the player already has than doomstack units. I think only demigryph halberds, reiksguard for franz, and flaggelants for volkmar if you started as him are more effecient. Maybe steam tanks plus handgunners and hellblasters cause ai clumps really hard on single entities.
Demigryphs aren't that great vs much else in campaign, franz and volkmar are pretty specific situations, and steam tanks is just abusing the ai (which means if you don't know how to abuse the ai this will get you killed), not an actual counter. Which makes 2 stacks the most reliable way to deal with them.
If you specifically know its mammoths you can throw a few demigryph halberds in. A few of those let me kill a single stack with 5 mammoths with a stack that was mostly flaggelants and handgunners. Now it was fewer mammoths and wintertooth not norsca (so no 15 attack for mammoths), but that was a single stack and I only had 2 demigryphs who killed 2 of the 5 mammoths (heros and handgunners worked fine vs the other 3), so bringing 2 stacks will definitely net you a win.
This strategy 100 percent works, its only a question of if you have good enough heros and if its the most cost effective stack to build given your current situation.
The player has an even bigger advantage on the campaign map than in battles.
"Strategy is what you do before you get to the battle, tactics are how you fight it"
Isabella and 10 vamps can take down 4 armies without anyone losing health. Although I'm not sure they can on hellsteeds, too much area for them to get hit. I just keep them on foot.
Vampires are great for that strategy though cause its so easy to fill out army slots with skeletons. But playing a faction like dwarves, I think its a lot better to split your armies. Greenskins send constant backcapping forces, and even an army of dwarf warriors and quarellers can win any 2v1 before black orcs if your lord is decently high level.
Ya it gets to the point where my supporting army is sufficient on their own. Makes conquering provinces quick and devastating.
I reinforce for the big fights (i honestly don't see how Isabella and 10 vamps can beat 4 HE doomstacks) or if I want vlad to be slightly better in melee but tbh I dont notice a difference from their United in death buff (or whatever its called).
I agree vamps are best for it especially with change to skele zombie upkeep but chaf armies are common for other factions (skaven, tk, vamp coast) and can be used for others too. Like when I play norsca or chaos I usually have supporting armies just because it sucks losing your main stack of you push too deep too fast.
Dwarfs prob dont benefit I agree. Since there is no hammer and anvil. You could do one army of full arty and ranged supporting an army of slayers and longbeards.
4 chaos doomstacks, you just clump them up, which makes it so they have less surface area to attack. Ai surrounds you with everything. You spam items and spells on them. I had 2 helm of discords. So I just went helm of discord, curse of years, helm, curse, repeat. Still had magic left to cast a couple winds of death and a few other spells cause 6 of my vamp heros had arcane conduit. But basically, as long as you have one of those abilities up, none of the enemies can actually hit your vamp heros except for enemies like high melee attack lords, and those guys die instantly if you goon them with 10 vamps.
Even against high elf doommstacks, if you properly shield yourself with zombie summons till the ai starts surrounding you, and make sure dragons are always debuffed, you could probably win it. But you could come across issues. I know fighting a giant, they would usually get a hit or 2 in even if you focus them, and even a couple hits could be 20 percent of a vamp heros health bar. So if you fought 4 doomstacks with a combined 20 dragons or so, that could be a problem.
Thing is though, ai sees the vamp hero stack and thinks its weak. Which means they'll attack you without 4 stacks. So you pretty much never need to fight 4 armies anyways. I only did that cause I was attacking, and I'm confident enough with that army I don't bother with lightning strike till I've basically finished isabellas personal skills. If 4 high elf doomstacks did arrive, you could just lightning stirike them 1 by 1 if you didn't have good enough items or levels to win on the battlefield.
Dwarves to me I could see ways for them to benefit (they've got a good range line, and since dwarf engineers give range bonuses something like a stack of quarellers with 2 engineers and a stack of dwarf warriors would make sense), but its just the armies you fight. Greenskins armies suck, and dwarf early game units are quite strong. Good stacks are complete overkill, and with the ridiculous number of armies greenskins build if you're not fielding multiple stacks you just can't hunt them all down.
There are also other factions where supporting armies don't make sense. Like Dark Elves. Malekith half costs black guard, hellabron half costs sisters and makes them pretty ridiculous, and both are almost capable of soloing armies themselves. High elves similarly Allarielle just makes sisters so overpowered you can't possibly lose a fight with them. Bringing an extra army feels completely wasted. But vampires don't have any lords that buff high tier units like that, other than maybe high level blood dragons.
I guess izzy drew the attention of multiple HE stacks when it landed on ulthuan cuz her army was also filled with bats and vargeists? (She only has 6 immortal vamps with her in my current playthrough).
I usually avoid lightning strike until the end as well and by that time not as valuable. Game feels too easy with it.