Total War: WARHAMMER II

Total War: WARHAMMER II

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Darkalloy Jan 6, 2019 @ 4:26am
Reliability changes or bugs.
Let em preface this by mentioning I am on the coast beta update:

So recently I've noticed something odd happening with the reliability rating. I don't know if it's from the update or if it has always been this way. I may just have never noticed it before so this could all be pointless. Anyway on to the point.

My reliability has been usually really low for a reason I can't seem to grasp. I haven't broken any agreements, attacked any allies, or been too drunk/gone on a murder spree/"accidentally" summoned a daemonette at any diplomatic functions. Yet I always seem to be the most untrustworthy person in the world. Tretch has a better reputation for keeping his word than I do. The only things I have ever done are refuse non-agression pacts, invites to war from non-aliies, military access, and the occasional Def/Mil pact sent my way depending on who sent it.

Am I missing a mechanic somewhere, getting a bug or is my naturally untrustworth face somehow being projected in-game through my monitor?

TLDR; reliability tanks, not breaking deals, I dunno
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Showing 1-10 of 10 comments
Gentlest Giant Jan 6, 2019 @ 4:28am 
The only thing I know about that affects reliability outisde of the diplomacy screen is using agents vs allies.
If you have not done that either then who knows.
RCMidas (Banned) Jan 6, 2019 @ 4:37am 
Someone mentioned the other day that they seemed to be suffering reliability loss for repeated trespassing, but since you'll often be doing that in any case to launch a surprise attack on enemies, I find that...unlikely.

The only real possibility I can think of is that you are declaring war, beating down your enemy, and then - for whatever reason - within 10 turns declaring peace without destroying them through force of arms, or declaring peace and making them vassals or confederating.

That counts against your reliability.
Darkalloy Jan 6, 2019 @ 4:44am 
Originally posted by RCMidas:
Someone mentioned the other day that they seemed to be suffering reliability loss for repeated trespassing, but since you'll often be doing that in any case to launch a surprise attack on enemies, I find that...unlikely.

The only real possibility I can think of is that you are declaring war, beating down your enemy, and then - for whatever reason - within 10 turns declaring peace without destroying them through force of arms, or declaring peace and making them vassals or confederating.

That counts against your reliability.

Haven't done that yet, only been in two war in my current campaign. Both were against beastmen hordes. Reliability didn't change after those, however the afore mentioned bastion of trustworthiness offered me a non-agression pact a turn ago. I refused and my reliability went from very high to low.
Zane87 Jan 6, 2019 @ 4:49am 
Things that reduce your reliability are

- breaking a treaty before 10 turns have passed
- declaring war within 10 turns after you broke a treaty
- signing peace within 10 turns after you declared war.
- choosing to break an alliance when one of your allies have been attached.


Treaties mean any treaty, no matter how small. Even cancelling a trade agreement and then declaring war will count.


Trespassing or Raiding never reduced reliability for me.
Darkalloy Jan 6, 2019 @ 4:58am 
Originally posted by Zane87:
Things that reduce your reliability are

- breaking a treaty before 10 turns have passed
- declaring war within 10 turns after you broke a treaty
- signing peace within 10 turns after you declared war.
- choosing to break an alliance when one of your allies have been attached.


Treaties mean any treaty, no matter how small. Even cancelling a trade agreement and then declaring war will count.


Trespassing or Raiding never reduced reliability for me.

Yeah, knew about all except the trade agreement thing. Sadly that is currently not what is happening. I'll often not have even made an agreement yet and I'll be unreliable.

In my current campaign for example, the only dilpomatic interaction I've had so far is declaring two wars, Tretch not getting a non-agression pact from me and Tretch declaring war on me. Reliability status: Traitorus scum...
Gnarl Apr 8, 2019 @ 5:32pm 
Originally posted by Zane87:
Things that reduce your reliability are

- breaking a treaty before 10 turns have passed
- declaring war within 10 turns after you broke a treaty
- signing peace within 10 turns after you declared war.
- choosing to break an alliance when one of your allies have been attached.
.

I've heard there's reliablity bugs with Greenskin factions, like Crooked Moon and Bloody Hands.

I'm playing Wurrzag, VH/VH, turn 56, and I've only confed'd 2 factions, and never had anything other than Non-Agression with other greenskin factions. I even made sure none of them were at war with eachother. Like Crooked Moon and their Mutinous Gits declared peace before I non-agressioned with either.

I haven't trespassed once.

All I've been doing is fighting Border Princes and rebels, and only since about turn 48 Dwarves. I haven't broken out of Badlands in fact.

So is Wurzzag very low reliablity for story reasons or something?

edit- Grimgor keeps confederating the other greenskins, I'm at nearly 100 with him, and 70 with others. But my reliablity is too low to even get military access with anyone.

I also haven't done any diplo with non greenskins.
Last edited by Gnarl; Apr 8, 2019 @ 5:34pm
Chillum Apr 8, 2019 @ 5:37pm 
Originally posted by Darkalloy:
Let em preface this by mentioning I am on the coast beta update:

The only things I have ever done are refuse non-agression pacts, INVITES TO WAR FROM NON(?) ALLIES, military access, and the occasional Def/Mil pact sent my way depending on who sent it.

Am I missing a mechanic somewhere, getting a bug or is my naturally untrustworth face somehow being projected in-game through my monitor?

TLDR; reliability tanks, not breaking deals, I dunno
I dont think Ive ever been invited to a war without already having an alliance with that person, from them being declared on.

Are you sure they were non allies?
Gnarl Apr 9, 2019 @ 11:23am 
My reliability is finally only Low. I have to wonder if it's the Baleful Mask quest that made me Very Low for some reason. I definitely didn't even go to war or raid anyone who wasn't at war with me. Rebels not included.
zefyris Apr 9, 2019 @ 11:33am 
Well, as the first answer pointed out, what have you been using your heroes on. BEcause using heroes on settlements or armies that are either having an agreement of any sort with you, or using it less than 10 turns after you cancelled that agreement, will ends up lowering your reliability. The effect of each action is relatively small, but use it several times and you'll get a drop.
Darkalloy Apr 12, 2019 @ 6:00am 
Bit of a necro not too bad though... Anyway still have the problems and no idea what's causing them.



Originally posted by Chillum:
I dont think Ive ever been invited to a war without already having an alliance with that person, from them being declared on.

Are you sure they were non allies?

Aye 100% I get invited to war all the time. Even by factions that hate my guts. If I accept mind you with out fail the very next turn the faction that invited me makes peace with the faction they invited me against.



Originally posted by zefyris:
Well, as the first answer pointed out, what have you been using your heroes on. BEcause using heroes on settlements or armies that are either having an agreement of any sort with you, or using it less than 10 turns after you cancelled that agreement, will ends up lowering your reliability. The effect of each action is relatively small, but use it several times and you'll get a drop.

Only ever use my heros on those I'm at war with. No point in my mind sending my heros to annoy a trade partner or similar when I've got a war else where. Even beyond that point my reliability usually tanks within the first 10 turns and sticks. On occasion it will recover only for it tank in the next couple of turns.

It's not too big an issue just makes getting anything diplomatic done a bit harder it seems. Still not sure if it's a bug of something I'm doing and not realizing it.
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Date Posted: Jan 6, 2019 @ 4:26am
Posts: 10