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If you have not done that either then who knows.
The only real possibility I can think of is that you are declaring war, beating down your enemy, and then - for whatever reason - within 10 turns declaring peace without destroying them through force of arms, or declaring peace and making them vassals or confederating.
That counts against your reliability.
Haven't done that yet, only been in two war in my current campaign. Both were against beastmen hordes. Reliability didn't change after those, however the afore mentioned bastion of trustworthiness offered me a non-agression pact a turn ago. I refused and my reliability went from very high to low.
- breaking a treaty before 10 turns have passed
- declaring war within 10 turns after you broke a treaty
- signing peace within 10 turns after you declared war.
- choosing to break an alliance when one of your allies have been attached.
Treaties mean any treaty, no matter how small. Even cancelling a trade agreement and then declaring war will count.
Trespassing or Raiding never reduced reliability for me.
Yeah, knew about all except the trade agreement thing. Sadly that is currently not what is happening. I'll often not have even made an agreement yet and I'll be unreliable.
In my current campaign for example, the only dilpomatic interaction I've had so far is declaring two wars, Tretch not getting a non-agression pact from me and Tretch declaring war on me. Reliability status: Traitorus scum...
I've heard there's reliablity bugs with Greenskin factions, like Crooked Moon and Bloody Hands.
I'm playing Wurrzag, VH/VH, turn 56, and I've only confed'd 2 factions, and never had anything other than Non-Agression with other greenskin factions. I even made sure none of them were at war with eachother. Like Crooked Moon and their Mutinous Gits declared peace before I non-agressioned with either.
I haven't trespassed once.
All I've been doing is fighting Border Princes and rebels, and only since about turn 48 Dwarves. I haven't broken out of Badlands in fact.
So is Wurzzag very low reliablity for story reasons or something?
edit- Grimgor keeps confederating the other greenskins, I'm at nearly 100 with him, and 70 with others. But my reliablity is too low to even get military access with anyone.
I also haven't done any diplo with non greenskins.
Are you sure they were non allies?
Aye 100% I get invited to war all the time. Even by factions that hate my guts. If I accept mind you with out fail the very next turn the faction that invited me makes peace with the faction they invited me against.
Only ever use my heros on those I'm at war with. No point in my mind sending my heros to annoy a trade partner or similar when I've got a war else where. Even beyond that point my reliability usually tanks within the first 10 turns and sticks. On occasion it will recover only for it tank in the next couple of turns.
It's not too big an issue just makes getting anything diplomatic done a bit harder it seems. Still not sure if it's a bug of something I'm doing and not realizing it.