Total War: WARHAMMER II

Total War: WARHAMMER II

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DopaTrain Dec 27, 2018 @ 3:07am
Units warping off walls?
Just got the game. I’ve played previous TW games and units didn’t do this before. Now they just teleport from the top of the wall to the bottom. This looks really bad and lazy. I know it’s to stop opponents exploiting the fact that troops will get bottle necked but that’s the whole point of defences to bottle neck the enemy so you can exploit it.

At least have a cool jumping down animation or some believable way of getting down like ramps etc.

Or just develop strategies to help prevent bottlenecks like making multiple breaches etc.

Seems a bit lazy on the devs and turns complex siege scenarios into boring battles.
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Showing 1-7 of 7 comments
Fryskar Dec 27, 2018 @ 3:09am 
If you look from the inside there are stairs visible. But i couldn't see any exit on top.
zefyris Dec 27, 2018 @ 3:23am 
They're basically jumping down it seems. Most of those units are non human so they have inhuman agility or resistance. Forcing only the human-ish race to take the stairs would be unfair right?
Originally posted by zefyris:
They're basically jumping down it seems. Most of those units are non human so they have inhuman agility or resistance. Forcing only the human-ish race to take the stairs would be unfair right?
The humanish ones can grab onto a rope and slide down ;)
DopaTrain Dec 27, 2018 @ 3:50am 
The games not really symmetrically balanced anyway seeing as some factions don't have ranged units etc. So having certain units with wall climbing abilities would be one way round it.

My worry is what other corners have been cut here? My battering ram just disappeared the moment the gates fell.

What if I wanted to use it to breach anther gate?

If my troops can just teleport off the walls why can't they teleport onto them? Maybe that's coming in the next TW game?
Originally posted by DopaTrain:
The games not really symmetrically balanced anyway seeing as some factions don't have ranged units etc. So having certain units with wall climbing abilities would be one way round it.

My worry is what other corners have been cut here? My battering ram just disappeared the moment the gates fell.

What if I wanted to use it to breach anther gate?

If my troops can just teleport off the walls why can't they teleport onto them? Maybe that's coming in the next TW game?
Actually no, the battering ram doesn't vanish. Or at least it doesn't for me
DopaTrain Dec 27, 2018 @ 7:33am 
Weird because mine did.
harleyquinrazer Dec 27, 2018 @ 7:55am 
Originally posted by DopaTrain:
Weird because mine did.

Try turning around that battering ram after the gates have fallen to go for another gate.
If you haven't already noticed, move and turn speed for the ram is probably the slowest in the game. For the attacker's sake, the ram is removed after the gates go to allow units waiting outside to charge in rather than stand outside the gatehouse while tower file continues to shred them.

Want more than one gate down? Build another battering ram or have siege attacker units in the army. They'll bash the gate down without much difficulty once they get up close.

As for the wall question, the game doesn't show animation for the units going up and down the walls. However, there are entrances to each tower depicted in a very simple manner. Only thing the game does is give a simplistic rendering of the units heading towards the wall entrance and then making their way up. Alternatively for the non-human races, they actually do jump off the walls without any injuries sustained.
Last edited by harleyquinrazer; Dec 27, 2018 @ 7:56am
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Date Posted: Dec 27, 2018 @ 3:07am
Posts: 7