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I can spend 10k for a Hierotitan five turns later or I can spend ~ 20000 and ten turns for one unit of Necroplis Knights w/ Halberds (I get some other stuff too, but lategame I'll only be interested in those guys).
Also, there is no Herald that buffs those units. Scorps get the ridiculous +12 vs infantry, Tomb Guard get +10 armor +12% WS, Sphinxes get +10 bonus vs large (or something like that), archers get Hawk-Eyed Precision.... and those cav units get nothing.
Also, they're all slow. Due to their low speed they play more like monstrous infantry instead of cavalry; and I'm not short of things I can send into enemy lines (scorps, sphinxes, hierotatins, ushtabi...). Also, everything I just listed is much better at killing.
Sure, they're SUPPOSED to be used as cavalry, but they're so slow I find sending a Necrosphinx off to deal with them is quicker as the Necrosphinx has the mass to run through anything.
Giving them melee poison attacks would help them in combat, since the ranged poison effect lasts for just a few seconds.
Stalk is not a common thing in Tomb King arsenal so giving Necropolis Knights the stalk trait would be very fun and give them a bigger niche.
If you also give them Vanguard deployment they can become a really fun and useful unit.
Halberd Knights have anti-large and are more suited to anti-cavalry than the Necrosphinx. That said, I do agree the building to unlock them is disproportionately expensive.
In MP the knights and stalkers just dont have the same sustainability, mobility or survivability as the big constructs. Theyre just competing with a bunch of redundant units and thouh you can get use out of them sometimes, they just arent exceptional standouts.