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But yeah, you summed it up pretty well :P
Just wondering if anyone had anything else to add on their relative strengths.... "which one is better" is an interesting point but kinda silly as you'll always be getting both in campaign :P
Bowshabti are better in most cases if all their shots are on target. BUT, theyre a lot squishier, with potential DPS bleed, they have less effect vs blobs due to lack of penetration and their lower alpha per shot can become a problem when facing units whose models dont die in one shot, which is a surprisingly big list of cavalry and even some heavy infantry. Its also easier to dodge a giants shots just because of the fact that its one projectile with very obvious animation/visibility
what's "DPS bleed" and "alpha per shot?"
alpha is damage per attack unlike dps which is damage dealt over 10 seconds in twwh.
DPS bleed is losing damage output with the loss of models. A single model like a bonegiant hits as hard at 1 hp as it does at full, whereas bowshabti on half their models are only hitting half as hard.
alpha per shot is damage per attack rather than damage over ten seconds, the reason I say per shot is because im trying to differentiate between the alpha of the whole unit versus the damage of one model.
Unrelated, but is it just me or does casket of souls completely suck? Its accuracy is awful, I rarely got more than 20 kills per battle with it.
My caskets reap a couple hundred kills each, in basically every battle. They're amazing.
casket works well on ultra unit setting. anything lower than that - it sucks donkey balls.
if you are however playing on ultra - please remember that arty units become much better with chevrons (their accuracy goes up) and also distance to their target plays a big role (closer = more accurate). caskets fire in a big arc like a mortar so get them as close as you can