Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That wasn't the best system either, but honestly I'd argue it was better. You weren't punished for using weak units, so really anything was viable (assuming they were viable stats wise as there were definitely worthless units in that game). I never felt the need to make my army entirely out of 2-3 units, whereas in Warhammer the only faction I feel is worth making cost effective stacks on is Brettonia.
The big issue to me is that it forces you to build walls everywhere. You can't get away with having a mobile force to defend everything, cause the ai just marches garbage 10 stacks past your army and sacks all your stuff. It means if you have a powerful stack and the ai has a trash stack, they can still force you to build walls, or accept city losses by just running past you. Without additional upkeep z you just split your doomstack in 2 and their 20 stack of zombies is the worthless piece of garbage it belongs as. But instead its obnoxious and completely unfun to play against.
And realistically walls should be worthless once you get doomstacks (because any doomstack will easily win siege battles). Late game with my doomstacks I literally just click the walls and fast forward, and I win decisive victories. If the ai was even that smart, at the very least minor settlements would be undefendable. Its really just abusing how stupid the ai is when it comes to sieging. If the ai had half a brain late game would be impossible (they would just run 20 mid tier stacks past all your armies and backcap everything, and siege garrisons first turn, and there would be nothing you could do since even if you could beat their doomstacks with tier 1 armies you could only afford like 6 of them). But without the additional upkeep, you could have 1-2 doomstacks kill their stuff, and 6-8 mid tier stacks that would actually be able to cover all your territory (rather than 3-4 doomstacks that overkill any army but would be stuck running around cleaning up vs a smarter ai).
I think they could get the same sort of result without killing use of all weak units. Army costs increases with army value. Now 10 mid tier stacks would cost the same as 5 doomstacks we get now. Late game still wouldn't snowball. And we wouldn't get situations where expanding lowers income.
That's a pretty neat idea, and presumably wouldn't be hard to implement via modding. Would really give that bodyguard vibe that I feel some of the bloodlines would benefit from (looking at you Necrarchs!).
To be perfectly fair, casualty replenishment from vampire heros is weak for a similar reason (vamps already get 20 percent from von carsteins and have a ton of green territory), and banshees kind of just feel like weak heros even if increase mobility is good.
I'm not using Wight kings just for the training alone. As I'd said earlier, I like a hero who can stall an infantry stack and get kills doing so.
Vampire base leadership isn't as good as the Wight King, plus they're geared towards offence rather than defence so the morale penalty from damage inflicted is almost certainly going to be higher in a prolonged fight. Vampires fighting together with Isabelle are somewhat better at surviving, but will still fall to concentrated enemy attack because the base HP is not much higher than a pure caster hero.
Lost count of the number of opponents I've faced who have magic weapons.
Don't really need the movement bonus and consistently get plenty of kills with the Wight King (on foot or on a horse) once he's stuck in against the right unit. Having to baby the banshee the instant an enemy army has magic attacks isn't fun, especially with the banshee's low HP pool.
It's a matter of personal preference. I always use Banshees as campaign agents and only invest points in their combat line after I've maxed out everything else to do with the campaign.