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Artillery does but it unfortunately cannot be targeted by clicking on siege towers. You can go into manual fire mode and smack a tower down that is already on your wall (good as dwarves in walled settlement with a Grudge Thrower); though it is slow.
- Deploying your own units in front of a siege tower will result in very stupid stuff happening and the siege tower will probably never reach the wall as it is trying to push your units out of formation.
This is when you deploy friendly units in front of friendly towers.
Y do you even bother with them?
All you need is: artillery, archers, some magic and you can wipe out enough defenders to break them before you enter the settlement proper.
Some factions don't have much in the way of artillery and/or archers
Its easy enough to take out multiple stacks without setting foot into the settlement. Granted its a chore but atleast you can move straight away next turn (I blame LegendofTotalWar for that).
Building siege towers is a standard strategy. Many units are well suited for fighting on walls because the enemy is limited in how many units can engage you. Infantry on walls are protected from large units and attackers can put their missile units on the walls to shoot inwards. Siege towers don't expend vigor vs ladders which exhaust infantry using them. They are hard for Defenders to stop. Skaven can even get a follower that gives extra siege towers.
Deploy lords and heroes in front to soak up tower damage
3 artillery knock out towers
Then proceed to kill enemy units on the walls
6-7units of archers to wipe enemy troops on walls or high value targets standing behind them
Magic if available to do the same as the archers
Once archers run out and my power reserve is drained and the ai still hasnt broken, I send in my lords to break down the gate while 6 infantry storm the walls to kill the remaining few.
Does the job perfectly to the point I often don't need to send in the melee.
Only TK gives me more casualties due to some magic and their ushabti but often...less than 50.
If it was a full settlement that you could attack from multiple angles....even then I'd prefer ladders over towers cuz its faster. The quicker you reach it the less time you get shot at.
But you do you. I know which approach I'd rather prefer.
Artillery is great in sieges, but you expend a lot of ammo knocking out defense towers.
When you are trying to take a capital with T3 walls, siege towers are the way to go. You engage the enemy in multiple fronts at full health and conserve your ammo for the easiest targets.
If those archers are standing on a wall section that gets destroyed by arty, then RIP archers. My go-to method is to pick a spot on the walls to attack, then take out towers defending that section of wall, then knock holes in that section of wall, then advance with my ranged to mop up the stragglers still stuck on the walls while pushing my infantry through the breaches.
The obvious exception to this is if I'm playing the Vampire Counts, since they have neither arty or ranged. In their case, I'll build siege towers so I can get grave guards up on the walls while crypt horrors bash down the gates.
What factions do you do this with?