Total War: WARHAMMER II

Total War: WARHAMMER II

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[Archived] Total War: WARHAMMER II - macOS and Linux Support & Patch Info
This thread is now locked, please see the link below for future patch note changes to this game:

https://steamcommunity.com/app/594570/discussions/0/3112522262761195661/

If you have any issues, please contact support@feralinteractive.com



If you're having any problems or have suggestions for Total War: WARHAMMER II on macOS & Linux, please contact our support directly at http://support.feralinteractive.com or email us at support@feralinteractive.com.

Please include as much information as possible about your problem along with the hardware and software you are using to play the title. If you can access the pre game launcher following the instructions to generate a support report will help us provide assistance as it provides information about your installation and general system details like driver versions and GPU type.

Total War: WARHAMMER II Release Information

1.1.2 - February 23rd 2021
  • Adds interim update for The Twisted & The Twilight, detailed here [www.totalwar.com]
  • Adds Asrai Resurgent update, detailed here [www.totalwar.com]
  • Fixes a number of minor issues

1.1.0 - December 17th 2020
  • Adds The Twisted & The Twilight update, detailed here [www.totalwar.com]
  • Adds Drycha update for Wood Elves DLC in Mortal Empires Campaign detailed here [forums.totalwar.com]
  • Adds Skaven Chieftain detailed here
  • Adds balance changes detailed here [www.totalwar.com]
  • Fixes a number of minor issues

1.0.10 - August 13th 2020
  • Adds Da Nutz ‘N’ Boltz update, detailed here [www.totalwar.com]
  • Adds the Black Orc Big Boss unit to the Greenskins
  • Fixes a number of minor issues

1.0.8 - May 28th 2020
  • Adds The Total WAAAGH! update, detailed here [www.totalwar.com]
  • Adds support for the following DLC: The Warden & the Paunch, detailed here [www.totalwar.com]
  • Fixes a number of minor issues

1.0.7 - April 7th 2020
  • Resolves launch issue with GrimHammer II: Wildmoods mod
  • Fixes a number of minor issues

1.0.6 - January 23rd 2020
  • Resolves Quick Play matchmaking issues
  • Fixes a number of minor issues

1.0.5 - January 7th 2020
  • Adds The Potion of Speed update, detailed here [www.totalwar.com]
  • Adds support for the following DLC: The Blade & The Shadow, detailed here [www.totalwar.com]
  • Adds support for the following free content: Repanse de Lyonesse, detailed here
  • Fixes a number of minor issues

1.0.4 - October 3rd 2019
  • Adds The Empire Undivided update, detailed here [www.totalwar.com]
  • Adds support for the following DLC: The Hunter & The Beast, Gor-Rok
  • Fixes issue that prevented certain mods from working such as Grimhammer II
  • Fixes a number of minor issues

1.0.3 - May 22nd 2019
  • Adds Amethyst update detailed here [www.totalwar.com]
  • Fixes a number of minor issues

1.0.2 - April 25th 2019
  • Adds Doomsayer update detailed here [www.totalwar.com]
  • Fixes hang on Linux when opening Treasure Maps and Pieces of Eight window in Vampire Coast DLC
  • Fixes a number of minor issues

1.0.1 - February 26th 2019
  • Adds Festag update detailed here [www.totalwar.com]
  • Fixes a number of minor issues

1.0 - November 20th 2018
  • Initial release
Last edited by Feral Interactive; Mar 2, 2021 @ 9:47am
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Showing 46-60 of 991 comments
Tchey Dec 14, 2018 @ 3:06am 
Aaaaah...

Being a Linux gamer is like being a bike user in a city made for cars.
Last edited by Tchey; Dec 14, 2018 @ 3:07am
76561198042686546 Dec 14, 2018 @ 5:11am 
It's more like being a car mechanic with little spare parts in a city owned by a car manufacturing megacorporation
Tchey Dec 14, 2018 @ 8:45am 
Originally posted by Bloodgay:
It's more like being a car mechanic with little spare parts in a city owned by a car manufacturing megacorporation

Maybe ! Well, but i'm not a car mechanic, while i am a bike user. I like pain.
Feral Interactive Dec 17, 2018 @ 4:29am 
Originally posted by Taijian:

Technical question though: Now that mods have begun to be updated to the new beta, where would I put manually downloaded .pack files of old versions of the mods I'd like to keep using, so that the launcher can find them? 'Cause the path that is being advertised for WIndows users to use sure does not seem to work for me...

Hi Taijian,

Whilst I'm afraid mods are not officially supported for this game, manually placing the mod files might be possible via the following steps:

1. Add any other mod that doesn't require an update through the workshop.
2. Replace that mods file with your manually downloaded file.
3. Launch the game with that mod activated.

Steam may replace this file with the original from time to time so keep an eye on it.

Alternatively you can access the Total War WARHAMMER II folder by clicking on the "Support" tab in the pre-games option window.

We hope this helps.
Last edited by Feral Interactive; Jan 8, 2019 @ 4:26am
Taijian Dec 20, 2018 @ 2:30am 
Originally posted by Feral Interactive (Mac/Linux):
Hi Taijian,

Whilst I'm afraid mods are not officially supported for this game, manually placing the mod files can be done via the following path:

.local > share > feral-interactive > Total War WARHAMMER II > VFS > Local > mods

Alternatively you can access the Total War WARHAMMER II folder by clicking on the "Support" tab in the pre-games option window.

We hope this helps.

Yeah, see, this is what *doesn't* work.
If I manually copy the .pack file into /mods, then it gets auto-wiped by the launcher. If I protect it with sudo chattr +i, it just gets ignored. If I put it into /local-mods instead, it gets ignored. Sooo, is there a way to put it somewhere, where it actually works?
LucasM78 Dec 22, 2018 @ 1:50pm 
Cant Start ... high serra problem

plz fix it i just bought the game
Moogler Dec 23, 2018 @ 5:52am 
"Game crashed with SIGSEGV(11): Segmentation Fault." on Ubuntu 18.04.
Hiciak Dec 26, 2018 @ 10:33am 
I'am experimenting the same issue as the previous person:
"Game crashed with SIGSEGV(11): Segmentation Fault."
I'am on Arch linux distro
Feral Interactive Dec 28, 2018 @ 2:28am 
Originally posted by LucasM78:
Cant Start ... high serra problem

plz fix it i just bought the game

"Game crashed with SIGSEGV(11): Segmentation Fault." on Ubuntu 18.04.


Originally posted by Hiciak:
I'am experimenting the same issue as the previous person:
"Game crashed with SIGSEGV(11): Segmentation Fault."
I'am on Arch linux distro

Hi guys,

We are sorry to hear you are having issues please follow these steps:

- Refresh your Steam download cache, see: https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638

- Restart your computer.

- Launch Steam.

- Verify game files in Steam, see: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

- Launch game

If you are still having issues or have already tried this, please contact support@feralinteractive.com for further help.
[GD]Krom Dec 28, 2018 @ 2:33pm 
Good port, thank you very much!

It's complaining about my GPU drivers (R290X, amdgpu mesa 19), nothing new here, but it works flawlessly.

Just one thing: It complains about my CPU governor being set to "ondemand" and suggests to set it to "performance". That might be a good idea as long as the game is running, but if you don't change it back, it will burn a lot of power for nothing. Plus you don't really gain much by changing from "ondemand" to "performance". I found this to be a bad advice, just saying. :)
Hiciak Dec 28, 2018 @ 4:24pm 
Originally posted by Feral Interactive (Mac/Linux):
Originally posted by LucasM78:
Cant Start ... high serra problem

plz fix it i just bought the game

"Game crashed with SIGSEGV(11): Segmentation Fault." on Ubuntu 18.04.


Originally posted by Hiciak:
I'am experimenting the same issue as the previous person:
"Game crashed with SIGSEGV(11): Segmentation Fault."
I'am on Arch linux distro

Hi guys,

We are sorry to hear you are having issues please follow these steps:

- Refresh your Steam download cache, see: https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638

- Restart your computer.

- Launch Steam.

- Verify game files in Steam, see: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

- Launch game

If you are still having issues or have already tried this, please contact support@feralinteractive.com for further help.

Hi again,

I followed these steps and they solved my problem, now the game loads correctly.

Thank you very much for your help and for good job porting the game to linux
Tiger Moth Dec 28, 2018 @ 6:00pm 


Originally posted by Feral Interactive (Mac/Linux):

Hi Taijian,

Whilst I'm afraid mods are not officially supported for this game, manually placing the mod files can be done via the following path:

.local > share > feral-interactive > Total War WARHAMMER II > VFS > Local > mods

Alternatively you can access the Total War WARHAMMER II folder by clicking on the "Support" tab in the pre-games option window.

We hope this helps.

This isn't right.

For anyone wondering where to go to put .pack files, it's Library > Application Support > Steam > steamapps > workshop > content > 594570 (I don't know if this number is the same for everyone, if not then click around in the folders here until you find the right one), this takes you to a folder with a subfolder for each mod. Each subfolder should have a .pack and a .png, replace the .pack in there with your downloaded one and everything should work just fine.

Just make sure to check the folder every once in a while because Steam likes to redownload the current .pack whenever it can, so make sure you only have one .pack in there at a time.

Also, @Feral, do you guys have any ETA on the Festag patch? Are we likely to get the beta, are we going to have to wait until the official one rolls out, are you guys as in the dark as we are? It'd be nice to know exactly where we stand :)
Last edited by Tiger Moth; Dec 28, 2018 @ 6:03pm
se5a Jan 4, 2019 @ 1:44pm 
I'm getting multiple problems:

Crashes on post battle load screens.

UI Freezes on post battle load screens - could be related to me getting bored and alt tabbing while I wait, I suspect the game moves onto the end of battle screen but the UI gets stuck on the loading screen here, since the audio changes.

Reinforcements missing the map - I've seen them run up the side of the map and never enter the play area. I'm a bit confused as to whether this is fixed in an upcoming patch that we linux users don't yet have access to.

Is there any way to speed up the campaign map animation/movement? I get bored waiting for my turn and typicaly alt-tab here too and go read something, end of game where you can see most the other AI players armys it takes forever to get through the turns.


I've sent the log information a couple of times after the crashes during the game start thingy.
I'm on Mint 19
Wh♂♂par Jan 4, 2019 @ 1:45pm 
Originally posted by se5a:
Is there any way to speed up the campaign map animation/movement? I get bored waiting for my turn and typicaly alt-tab here too and go read something, end of game where you can see most the other AI players armys it takes forever to get through the turns.
Camera button top left or pause with the button at the top during AI turns and set the camera options as desired.
Last edited by Wh♂♂par; Jan 4, 2019 @ 1:45pm
Tom Kaza Jan 5, 2019 @ 3:26am 
Originally posted by se5a:
I'm getting multiple problems:
Is there any way to speed up the campaign map animation/movement? I get bored waiting for my turn and typicaly alt-tab here too and go read something, end of game where you can see most the other AI players armys it takes forever to get through the turns.

Or you can try this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1159014317&searchtext=faster+turn

About Festag update, will we have the patch at release time? Are Linux users out of future beta patches?
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Date Posted: Nov 23, 2018 @ 2:33am
Posts: 990