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I also had similar experiences with other units, not only cav, for example chameleon skinks, everytime I try to get them with cav or chariots they run away and give me poison wich slows my unitrs down so much that I can't catch them for a very long time, everytime I try something like that with chameleon skinks I get caught after 1 - 2 salvos.
I don't know why but it sometimes feels as if the enemies just get a speed boost for some reason.
This does sound like the most likely explanation, until now I thought that charge is only a very short distance, but if this is the situation then that means they can go into charge animation when they're still around 80 distance away.
I wish my cav would do that consistently, I'm lucky if they decide to use their charge animation instead of theire normal running animation, even if their at full running speed on flat ground.
That I also have seen, if you do it with 2 or more units the game likes to create really wonky paths.
In my outrider example it was against chaos, outriders had 84 speed and the chaos knights had 66.
https://twwstats.com/unitscards?units=f%3D0%26k%3Dwh_main_emp_cav_outriders_0%26r%3D0%26v%3D1040626998566270501&units=f%3D0%26k%3Dwh_main_chs_cav_chaos_knights_0%26r%3D0%26v%3D1040626998566270501
Yeah, its very weird.
Unless your Outriders are slowing down while shooting, may be that "Fire Whilst moving" has a tiny debuff on speed.
Edit: You can also change the Fatigue and Rank levels by clicking on them in the above link.
And thanks for the link to the comparison.