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With no viable diplomatic options I simply quit but Lokhir is not the only faction I usually get bored with, factions with few diplomatic options cease to interest me quickly.
However, I think it'd be better for Lokhir himself to have shipbuilding, and perhaps let him have a rite that lets him recruit another lord with shipbuilding, although that last bit is more optional. But I think this would help tons to give his campaign a unique feel, and it'd also be incredibly easy to implement, and it'd also get rid of one of the most common complaints about Lokhir: he can't board his own damn black ark.
Just make him a black ark, like the vampire coast lords. It'd also make a lot of sense since he was released with the vampire coast dlc in the first place...
I think you hit the nail on the head.
- “Stalk” and “Cause Fear” perks for his Black Ark Corsairs
- bonus to armor-penetration with missile attacks
- armor bonus for Kharybdiss
- summons Black Arks
I do think his Black Ark should be like Vampire Count ships, that he can Sail, Build & Recruit with.
These bonuses are locked behind a rite thats only active for like 5 turns and is on a 15 turn cooldown.
By comparison, the unique rite that Alith Anar's faction received summons an assassain that can garaunteed murder any character in the game capable of being murdered.
Just seems like Lokhir got the ♥♥♥♥ end of the stick.
This would make him much more of raid and sack kind of guy. And you would be very reliant on other Lords to capture inland settlements.
A cool alternative would be to have two options at campaign start: lordship or pirate ship. Lordship would have you murder and plunder your way back home so you can capture your home city (the slave capital, I forget the name). Once you take that city, you switch to a typical campaign.
The Pirate ship option would make it so that your goal isn't to paint the map but to sack most or all ports on the map at some point and to collect a certain amount of slaves. Winning a port battle would allow you to take the settlement as normal or get no gold to set up a slaver den, which would be like a Norscan settlement. Limited building options BUT it would offer you a continuous stream of slaves. Slaves would all just funnel into a global fund to reflect the fact that you just sell slaves in Naggrond. You could use some to influence the other DE factions or gain special units.
Lokhir Fellheart was the FLC of the Vampire Coast DLC. Who gets into the Vampire Coast campaign at Vortex will see a wooden sign with one ? among the famous pirates. It's Fellheart in the final battle against Amanar, he appears personally to fight if I'm not mistaken. So it's very, very clear to anyone who has already completed vortex's campaign with the Vampire Coast that Fellheart should be in the race for Amanar, not in the fight for vortex. I completed with Noctilus, he appears at the end saying that he defeated the greatest of pirates and that now he was No. 1, with Fellheart's mask in his hands, but it seems that varies a little from one pirate to another.
And of course, it should function exactly like a Vampire Coast LL, with access to the shipbuilding of its Black Ark even on land. These two things would solve their problems.