Total War: WARHAMMER II

Total War: WARHAMMER II

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Jaded Jan 24, 2019 @ 6:59pm
Lokhir Fellheart: Campaign Review
So I'm over 200 turns in to a Vortex campaign as Lokhir Fellheart. I've almost completed the final ritual, fended off the accompanying invasion and now I'm cruising to the final battle.

I wanted to share my thoughts about Lokhir and The Blessed Dread faction in campaign. And here it is: It was comparatively bland campaign experience.

The reason is that Lokhir has no unique mechanics or units that really sell his nautical raider persona. I understand that he's an FLC lord and won't ever have as much going for him as a DLC lord like Hellebron. But Alith Anar feels like he got way more attention. Hell, his faction has it's own unique unit in the Shadow Walkers.

The most unique thing about Fellheart is his starting location; being the only DE lord that begins outside of Naggaroth. Lokhir's ability to more easily acquire Black Arks is not exactly game changing and his unique Rite (Sacrifice to Anath Raema) is underwhelming.

I think his lack of flavor can be easily corrected, however. I think his Black Arks should be changed so that he instead recruits a unique lord called a "Black Ark Admiral". This lord would basically be your standard Dreadlord with access to shipbuilding similar to Vampirate lords. This means Lokhir's Black Arks could be more than just a support tool for land-based armies. Alternatively, the Sacrifice to Anath Raema could instead enable Black Arks to traverse land for like a 7 turn duration, after which, the army takes attrition constantly until it reaches the sea again.

What do you guys think? How was your experience with The Kraken Lord? What's a balanced way to make him more immersive?
Last edited by Jaded; Jan 24, 2019 @ 7:08pm
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Showing 1-15 of 15 comments
Don Cool Jan 24, 2019 @ 7:08pm 
Lokhir just felt boring in the ME campaign as I enjoy diplomacy far too much. His "book" is sort of written with the only choice being to make the Skaven allies which I chose not to, that made the whole area hostile.

With no viable diplomatic options I simply quit but Lokhir is not the only faction I usually get bored with, factions with few diplomatic options cease to interest me quickly.
I agree that lokhir feels bland, specially when compared to Alith Anar, which is a shame because he looks so cool and is so cool in the lore, as well.
However, I think it'd be better for Lokhir himself to have shipbuilding, and perhaps let him have a rite that lets him recruit another lord with shipbuilding, although that last bit is more optional. But I think this would help tons to give his campaign a unique feel, and it'd also be incredibly easy to implement, and it'd also get rid of one of the most common complaints about Lokhir: he can't board his own damn black ark.
Just make him a black ark, like the vampire coast lords. It'd also make a lot of sense since he was released with the vampire coast dlc in the first place...
Jaded Jan 24, 2019 @ 7:44pm 
Originally posted by Kaelus Von Sestiaf:
Just make him a black ark, like the vampire coast lords. It'd also make a lot of sense since he was released with the vampire coast dlc in the first place...

I think you hit the nail on the head.
Notoko Jan 24, 2019 @ 8:43pm 
Lokhir Fellheart does have

- “Stalk” and “Cause Fear” perks for his Black Ark Corsairs
- bonus to armor-penetration with missile attacks
- armor bonus for Kharybdiss
- summons Black Arks

I do think his Black Ark should be like Vampire Count ships, that he can Sail, Build & Recruit with.

Jaded Jan 24, 2019 @ 9:02pm 
Originally posted by Notoko:
- “Stalk” and “Cause Fear” perks for his Black Ark Corsairs
- bonus to armor-penetration with missile attacks
- armor bonus for Kharybdiss

These bonuses are locked behind a rite thats only active for like 5 turns and is on a 15 turn cooldown.

By comparison, the unique rite that Alith Anar's faction received summons an assassain that can garaunteed murder any character in the game capable of being murdered.

Just seems like Lokhir got the ♥♥♥♥ end of the stick.
Gentlest Giant Jan 24, 2019 @ 11:11pm 
The black arks are super cool enough on their own that I think Lokhir is my favourite dark elf. His starting position is also imo more fun than the others. I wouldn't demand anything more than that.
GreenxDragon1 Jan 2, 2020 @ 6:39pm 
A simple thing that fits way better thematically, and would be a big boost to Lokhir early on would be to change his starting feral manticore into a kharbidyss. Why on earth isn't that a thing yet? His bonuses towards purely just black ark corsairs are also pretty useless later on in the game, so he continues to struggle to be viable throughout the entirety of the campaign. Another easy fix just replace, or add, some more viable bonuses to some later game units for him to plow through the late game through such as the earlier mentioned SEA MONSTER instead of a feral manticore.
FangElon Jan 2, 2020 @ 7:19pm 
Necromancy must be a booming industry.
RCMidas (Banned) Jan 2, 2020 @ 7:21pm 
NAGASH WAS WEAK!
Ben Argo Jan 2, 2020 @ 7:41pm 
I would say just make him a black ark that cannot move into land. When he takes a port city, he can move himself and selected units into a separate army but can only March inland as far as his black ark radius allows.

This would make him much more of raid and sack kind of guy. And you would be very reliant on other Lords to capture inland settlements.


A cool alternative would be to have two options at campaign start: lordship or pirate ship. Lordship would have you murder and plunder your way back home so you can capture your home city (the slave capital, I forget the name). Once you take that city, you switch to a typical campaign.

The Pirate ship option would make it so that your goal isn't to paint the map but to sack most or all ports on the map at some point and to collect a certain amount of slaves. Winning a port battle would allow you to take the settlement as normal or get no gold to set up a slaver den, which would be like a Norscan settlement. Limited building options BUT it would offer you a continuous stream of slaves. Slaves would all just funnel into a global fund to reflect the fact that you just sell slaves in Naggrond. You could use some to influence the other DE factions or gain special units.
Sn3z Jan 2, 2020 @ 7:59pm 
He needs a capital, they could just make his start like Malus. Lustria do with a small campaign map rework, its to populated, other lords would really benefit from it aswell, its the same situation with Araby and Land of the Dead.
Last edited by Sn3z; Jan 2, 2020 @ 8:00pm
Thor II Jan 2, 2020 @ 9:24pm 
They resurrected a topic 1 year ago..... but let's go there. PS: Spoiler in this post about the end of the Vortex Campaign with the Vampire Coast, Noctilus.

Lokhir Fellheart was the FLC of the Vampire Coast DLC. Who gets into the Vampire Coast campaign at Vortex will see a wooden sign with one ? among the famous pirates. It's Fellheart in the final battle against Amanar, he appears personally to fight if I'm not mistaken. So it's very, very clear to anyone who has already completed vortex's campaign with the Vampire Coast that Fellheart should be in the race for Amanar, not in the fight for vortex. I completed with Noctilus, he appears at the end saying that he defeated the greatest of pirates and that now he was No. 1, with Fellheart's mask in his hands, but it seems that varies a little from one pirate to another.

And of course, it should function exactly like a Vampire Coast LL, with access to the shipbuilding of its Black Ark even on land. These two things would solve their problems.
RCMidas (Banned) Jan 2, 2020 @ 10:09pm 
I still say that the Vampire Coast should have been restricted to only coastal settlements in the same way as Norsca. Too much for Lokhir, but giving him a Black Ark shipbuilding option would help to redress the balance given how linked the two races are.
Velkhana's Summer Jan 2, 2020 @ 10:22pm 
To be honest I really enjoy his campaign and appreciate a regenerating in combat lord. I always thought BA corsairs should be end game material but there just wan't enough to justify using them over things like hellabron's 22 bonus vs infantry executioners like... yikes. But with his double up on their melee attack makes them mow through units when their mastery takes place and they are naturally a very fast foot unit due to sea cloaks. One change i'd like to see is him have access to an ability mirroring kraken's pull from the lore of the deep but as an item that doesn't cost winds of magic. Kraken lord doesn't get to call upon kraken for help... literally the first and only mistake imo
Darth Wadewilson Jan 2, 2020 @ 11:21pm 
Give Lokhir his ship building mechanic. Maybe give him a couple of unique black Arks lords as well (similar to legandary pirate lords)To go with the whole black ark theme
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Date Posted: Jan 24, 2019 @ 6:59pm
Posts: 15