Total War: WARHAMMER II

Total War: WARHAMMER II

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robert.s_a Jan 23, 2019 @ 4:05pm
Anyone know how to build a good Settra?
Howdy! I recently started playing a co op with my friend, with me playing Khemri. I chose them because I like Settra, but...he seems like a bit of a disappointment so far. I've had savage orcs in my face since turn 2 and Settra can't seem to do much damage.

He has so many skill trees, I've no idea where to start. Can anyone suggest a decent build for him? And is his chariot any use? I think it looks much cooler than the sphinx.

We are using the level 60 mod, though, which should help.

Last edited by robert.s_a; Jan 23, 2019 @ 4:06pm
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Showing 1-15 of 15 comments
A.Pot Jan 23, 2019 @ 4:22pm 
I would recommend starting first with Lore of Nehekhara, just a few support spells and the passive healing while casting skill then go full on Combat Skills. Settra is an absolute murder machine who just won't die if you give him the means to heal in battle.
cb4n28 Jan 23, 2019 @ 4:47pm 
Mostly you need a lot of bandages and a mortuary cult to help keep things fresh over the long years
Cacomistle Jan 23, 2019 @ 8:01pm 
Lords usually aren't killing machines until they get mounts. Settra in particular has a halberd, which makes him a good duelist and good at sniping monsters, but not great at actually killing lots of units. I've never really had any lord other than hellabron get large kill counts on foot without either some mortis engine effect (like fey enchantress, or I got queek warp armor and he was soloing armies). Even like grombindal with 800 weapon strength and 90 melee attack was only really killing large targets. But I think halberds attack slower, so setta will end up with fewer kills than those lords unless you use his ability well (although he'll murder large targets harder).

Where settra really shines is once you get the charoiot. Both the chariot and the warshpinx are fine choices. But chariot lords will get more kills. Settra gets amazing melee stats, so he's not gonna die even without the warshphinx mount. And with a bit of micro he'll just run over everything. Even just the tomb prince on a chariot has been getting like 200 kills average in every fight in my arkhan campaign (which I don't get that many kills on any foot lord outside of special abilities or just running them in solo when they can tank everything). So Settra should end up above that conisdering he's got significantly better stats and his chariot armor pierces, and he's a pretty capable duelist. The sphinx is tankier though and a bit better if you don't want to micro him at all.

As for building him, I wouldn't reccomend spending points on the nekehara lore. Maybe like 3-4 just to get enough to spend winds of magic if you for some reason can't get a liche priest in his army. Instead what you should do is get a few red points for the buffs to infantry, as settra is gonna get buffs to tomb guard later from his personal skills. This gives you some early game strength as your army is gonna be mostly skeleton warriors and probably chariots.

Then its preference, but if you're looking to make settra himself strong obviously yellow line skills. Getting the yellow line skils too early isn't that valuable, because he won't be solo winning battles for you until he gets his chariot or warshpinx. He's set up to duel and take out large targets, and you just don't fight any in the early game. But before you get his chariot, your goal should be just to snipe the enemy lord, and he can do that without any buffs at all. After their lord goes down, orcs or any of your other early game enemies should route/crumble to rear charging chariots.
1: Blue line skills nearly always. Grab the replenishment and up to Lightning Strike, but no further. Normally we want the upkeep reductions, but that's not an issue here.

2: Yellow line has one overpowered as heck thing in it: Incantation of Dessication. Unfortunately you need waaaaay too many skillpointed to get Settra there. Instead, we're actually going to focus on the broken-as-heck Red line!

3: What's so overpowered about the red line, you may ask? Reanimate upgraded. It's a heal for everyone around Settra. Free, 60s recharge, kinda meh on infantry but hilarious on constructs and heroes. Three points into buffing infantry, two points either into buffing range or constructs, and then from there nab Reanimate Upgraded.

Pick up any special yellow stuff up the top when you want it.


Much later, you can start putting points into his yellow combat line, but this isn't really amazing as every lord kinda gets that...

The chariot is micro-intensive, good at killing, but reasonably fragile; the Warsphinx is micro-less, okay at killing, and reasonably tanky unless being shot by Darkshards; as such, I prefer the Warsphinx. But by the time you get it you should at least have gold ranked skellies from stacking Wise and some constructs coming out to play.
Gentlest Giant Jan 23, 2019 @ 11:44pm 
I'd start with Route Marcher for the campaign speed then get all 3 levels into red basic skeleton buff. That skill is truly amazing and will carry on its benefits to your later Tomb Guard. After that I would go straight to maxing Soul Reaper in blue and go straight for Lighning Strike, the Dead stand Sentinel and Renowned and Feared. Before you max the blue tree you might want to get some of Settra's unique yellow skills, particularly the global public order buff.
After that I would start filling out the red tree, either Arrows of Asaph if you still use mass archer or Revered Stone Masonry.
Chariots are good units but they have a lot of diminishing returns as per how many you want. I would consider 3 the maximum I can handle. As such I don't value skills that boost these very much but your mileage may vary.
The yellow combat line should be ignored until you have nothing else you want. Spells are optional to specc but it's better to use a Liche Priest for that since their skills points are worth less than Settra's.
Last edited by Gentlest Giant; Jan 23, 2019 @ 11:54pm
Dominic Jan 24, 2019 @ 12:41am 
(Vortex Campaign)

Turn one
Encamp, recruit 3 skellies locally and three halves globally
Turn two, recruit another 3 skellies locally and finish the three globally.

That gives you enough units to tie up savage orcs and have your sphinx rear charge and break them, you should be killing the orcs 10:1
Settra kills the orc warbosses no problem.

Skills, I prefer Blue and Red trees, although there are a few unique ones that provide huge bonuses as well.

The army plays very well enveloping, Front Line Spears, Second Line Archers, hold, take the charge and use flank and rear charging chariots, cavalry or constructs to break and run down the enemy.
ArchAnge1LT Jan 24, 2019 @ 3:54am 
Build charriots and cycle charge with them, meaning pull out after their charge once ever 10 seconds to charge again. You will crush orcs this way easily.
Old Dirty Bingo Caller (Banned) Jan 24, 2019 @ 4:01am 
Start with three eggs and half a cup of cream, sprinkle some salt and pepper on that ♥♥♥♥♥ and stir for minute. Pour it on a hot pan and let it sit for a minute and a half. Now its time for some grated cheese y'all, just throw as much of that ♥♥♥♥ on as you like and fold it to a half-moon and BAAM!!! The perfect Settra.

You're all welcome.
Cacomistle Jan 24, 2019 @ 5:32am 
Originally posted by aidenpons:
1: Blue line skills nearly always. Grab the replenishment and up to Lightning Strike, but no further. Normally we want the upkeep reductions, but that's not an issue here.

2: Yellow line has one overpowered as heck thing in it: Incantation of Dessication. Unfortunately you need waaaaay too many skillpointed to get Settra there. Instead, we're actually going to focus on the broken-as-heck Red line!

3: What's so overpowered about the red line, you may ask? Reanimate upgraded. It's a heal for everyone around Settra. Free, 60s recharge, kinda meh on infantry but hilarious on constructs and heroes. Three points into buffing infantry, two points either into buffing range or constructs, and then from there nab Reanimate Upgraded.

Pick up any special yellow stuff up the top when you want it.


Much later, you can start putting points into his yellow combat line, but this isn't really amazing as every lord kinda gets that...

The chariot is micro-intensive, good at killing, but reasonably fragile; the Warsphinx is micro-less, okay at killing, and reasonably tanky unless being shot by Darkshards; as such, I prefer the Warsphinx. But by the time you get it you should at least have gold ranked skellies from stacking Wise and some constructs coming out to play.
I don't think blue line skills are that necessary. You're putting in like 10 points for basically 1 useful skill. Whereas red line skills just let you ein 1v2s.
Its pretty easy to trick the ai outside of settlements into 1v1 fights, and your LL is often strong enough to win the 1v2 (a bit harder on tomb kings, since I give all my starting ushabti to lahmizash). But if you can't win the 1v2, you'll get stuck against any ai sitting in settlements anyways, and can go sit in one of your settlement to beat the ai.

Most importantly though and the real reason I don't go blue line. Its boring. Might be better overall, but I'd so much rather have settra running through hundreds of enemies on his chariot while my tomb guard hold off armies twice their size than I would just crushing a few garbage enemies at a time in easy wins where I probably replenish all my losses.

Like if you go lightning strike on isabella von carstein, the army you have by turn 4 is good enough to win the entire game on (as her plus 6 vamp heros with high levels and decent items wins any 1v1 battle). Which means if I put more vamps in, battles are suddenly a complete waste of my time as its guaranteed I win. I'd much rather fight a difficult 1v3 where I have risk of actually losing something then just lightning striking 3 armies and falling asleep on my keyboard while my vamps don't take damage.

Thats kind of an extreme case cause thats honestly one of the most op stacks in the game. But even when your stack is weaker (like I had malekith still wifh darkshards and dreadspears when chaos spawned once), I like out thinking the ai and winning tough fights better (I ran into a 12 garrison and lost 1/2 the units of my army in a pyrhic victory vs 2 chaos stacks where Malekith got 300-400 kills, then he solod the remainders of both stacks next turn).

So imo no skill line is a requirement. But red and blue are usually the strongest. However, I just don't see blue as interesting, so I'd at the very least avoid it as a first pick. Only taking it second in stacks I don't intend to be powerful (which is pretty much just Skarsnik).
Last edited by Cacomistle; Jan 24, 2019 @ 5:35am
Gentlest Giant Jan 24, 2019 @ 5:46am 
Originally posted by Cacomistle:
I don't think blue line skills are that necessary. You're putting in like 10 points for basically 1 useful skill.
You get the casualty replenishment skill right away in the first tier, which is like the best stat in the game to increase. The gatekeeper skill increases local recruitment which is extra good for Tomb Kings due to them generally replacing troops more often than others. I agree the second tier is lackluster but renowned and feared gives some super important agent defence along with candy so that's a priority. (I think agent defense is important because that is one of the few ways you can unpredictably just insta-lose an entire army.)
ArchAnge1LT Jan 24, 2019 @ 6:09am 
Blue skills are overrated. They are not needed whatsoever for an effective campaign. You are getting marginally better engagements with lightning strike at best, and you are destroying the enjoyment of challenge of fighting against multiple stacks when caught out of position.

Replenishment is the only good thing there, i would go no further for the sake of fun campaign.
Last edited by ArchAnge1LT; Jan 24, 2019 @ 6:10am
Sevrojin Jan 24, 2019 @ 11:22am 
Settra can get the best chariots and tombguard in the game if you invest in the redline skills and the settra unique buffs.
tombguard with over 80 melee defence is a unbreakable wall
add in chariots with 40 attack and defence makes his army one hell of a hammer and anvil force especially if you remove basic chariots and only have archer chariots.

ill add never get skeleton swords period they are worthless 4 attack is not worth loseing 8 melee defence. skeletons are a hold the line unit not a attack so you should always maximise defence for you lines and skel spears benefit more for sun scorched bones adding a further 8 defence makeing them a excellent line unit for low teirs
Last edited by Sevrojin; Jan 24, 2019 @ 11:25am
Sevrojin Jan 24, 2019 @ 12:21pm 
ill add more. dont bother defending khemri unless full stacks are attacking that citys garrison is more then enough to take down and low tier army. and not haveing to defend khemri you have settra free to run around and trade citys with top knotz or raid (always raid).
if you get really worried about a army attacking khemri they will always build up seige craft so it will give you around 5 turns to run settra back to save it with a full stack of 20

i play on L/VH too add a small bit of weight to my comments
Gentlest Giant Jan 24, 2019 @ 11:18pm 
Originally posted by ArchAnge1LT:
Blue skills are overrated. They are not needed whatsoever for an effective campaign. You are getting marginally better engagements with lightning strike at best, and you are destroying the enjoyment of challenge of fighting against multiple stacks when caught out of position.
No skill is needed whatsoever for an effective campaign but the blue line is -The Best-
Recommending 3 points in casualty replenishment and recommending a stop when the gatekeeper skill is 2 points away is remarkably bad advice.
Last edited by Gentlest Giant; Jan 24, 2019 @ 11:24pm
ArchAnge1LT Jan 25, 2019 @ 2:56am 
Originally posted by Gentle Giant:
Originally posted by ArchAnge1LT:
Blue skills are overrated. They are not needed whatsoever for an effective campaign. You are getting marginally better engagements with lightning strike at best, and you are destroying the enjoyment of challenge of fighting against multiple stacks when caught out of position.
No skill is needed whatsoever for an effective campaign but the blue line is -The Best-
Recommending 3 points in casualty replenishment and recommending a stop when the gatekeeper skill is 2 points away is remarkably bad advice.

I recommend putting just 1 skill tbh into blue tree actually.

Settra has so many good skills not to be wasted on blue skill tree. But i am speaking about unmodded game.

With 60 points you can do pretty much whaterver you want. Putting 1 for campaign movement, and then red tree for skelllies, then into spells is best start probably.
Last edited by ArchAnge1LT; Jan 25, 2019 @ 3:18am
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Date Posted: Jan 23, 2019 @ 4:05pm
Posts: 15