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回報翻譯問題
Did you read what i just wrote? I just said if they are crap in melee don't send them there. But many races have pretty decent archers that can also do melee.
TK skellies are ofc craptastic in melee.
Gutter/night runners are okay'ish in melee for a short duration, but their skirmishing ability is so strong, and their range kinda meh, i'd consider finding an open space you can sneak them over the walls and skirmish from inside - tough the micro would be annoying.
Elves? The regular archers would die - but Shadow Walkers and Lothern Seaguard would do fine.
The main question to ask is this: How can i get the most damage from my units? If at the end of a siege as an attacker you see your archers get very little kills, even when they shoot until they're out of ammo, you can see that fireing from the outside of a wall onto the wall defenders isn't a good trade.
Lastly you don't need to send the archers up to the walls at once.
Hold back for a bit to let your main melee infantry get on the walls, see how the AI moves and once they're mostly engaged - sneak them up on open spaces and fire from the walls, either down, or to the sides of the wall.
If the situation allows, you could also run them down the wall and shoot back up from the inside and into the enemy infantry's back to great effect. Tough this part is very situational, as the AI often got troops in reserve they send out once you got boots on the ground inside the wall.
Fine...then i'd angle them 45'ish degrees toward the wall so they shoot it semi-sideways. Atleast that seems to get the arrows around the forward defenses to a greater degree then fireing straight at em.
Going closer to the wall also seem to help to get a higher arch and therefore bypassing the front
wall section more.
Still i'm really not fond of archers in a siege as the attacker - they might LOOK they're doing good, but the kill cound they get at the end often proves otherwise. Also, remember that if you do not get a high enough arch with them, go to slow mo and watch the trails - you're most likely hitting alot of your own troops in the back.
You gotta break some eggs to make an omelette. If you’re keeping your archers back to keep them safe, you’re sacrificing their potential in battle. I’ve never lost an entire archer unit doing this, and rarely do they take significant casualties enough to say it wasn’t worth it. The damage they dish out generally causes enough routing that my total losses would likely be greater had I not sent them up. Take risks. If you be smart about them, they’re often worth it.