Total War: WARHAMMER II

Total War: WARHAMMER II

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Iriath Zhul Aug 7, 2018 @ 10:30am
Optimal archer range from walls?
What's the optimal distance archers/slingers should have from a wall? Cause you might've noticed at the right distance they will start firing in a long arc that completely misses the parapets and hits like 3X as much. But I haven't been able to nail this down and I wonder if there's a trick to it.
Originally posted by HeLLfire:
Originally posted by Iriath Zhul:
Yeah so basically the "rush the walls" thing is a huge non sequitur. My original question was "what's the optimal range for archers", the assumption being that I don't want my archers in melee because if I wanted to attack the enemy in melee I'd have brought actual melee infantry.

Fine...then i'd angle them 45'ish degrees toward the wall so they shoot it semi-sideways. Atleast that seems to get the arrows around the forward defenses to a greater degree then fireing straight at em.

Going closer to the wall also seem to help to get a higher arch and therefore bypassing the front
wall section more.

Still i'm really not fond of archers in a siege as the attacker - they might LOOK they're doing good, but the kill cound they get at the end often proves otherwise. Also, remember that if you do not get a high enough arch with them, go to slow mo and watch the trails - you're most likely hitting alot of your own troops in the back.
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Showing 1-15 of 19 comments
Chaoslink Aug 7, 2018 @ 11:15am 
0 meters away. Archers belong on the wall. If you can’t get them up there, get close to the wall, then fire at a unit down the length of the wall at something on top. There isn’t too much of an effective way to just arc over the wall. It often depends on the range of the archers however as well as the position of the targets.
Last edited by Chaoslink; Aug 7, 2018 @ 11:17am
Orderan Aug 7, 2018 @ 11:24am 
Originally posted by Chaoslink:
0 meters away. Archers belong on the wall. If you can’t get them up there, get close to the wall, then fire at a unit down the length of the wall at something on top. There isn’t too much of an effective way to just arc over the wall. It often depends on the range of the archers however as well as the position of the targets.
Problem : Attacker siege towers. And you don't always have arty in your garrison to deal with them.
Chaoslink Aug 7, 2018 @ 11:29am 
How are those a problem? Why would you need artillery either? Artillery is better used on troops than towers. Worrying about towers is not really useful to be honest. The speed at which you get to the walls kinda ruins the point of towers.
Orderan Aug 7, 2018 @ 11:39am 
Originally posted by Chaoslink:
How are those a problem? Why would you need artillery either? Artillery is better used on troops than towers. Worrying about towers is not really useful to be honest. The speed at which you get to the walls kinda ruins the point of towers.
Because there's a difference between a stack of Chaos warriors reaching the darkshards on your wall on foot and in a tower.
Iriath Zhul Aug 7, 2018 @ 11:41am 
Originally posted by Chaoslink:
0 meters away. Archers belong on the wall. If you can’t get them up there, get close to the wall, then fire at a unit down the length of the wall at something on top. There isn’t too much of an effective way to just arc over the wall. It often depends on the range of the archers however as well as the position of the targets.

Y'all I meant when *attacking* walls.
Orderan Aug 7, 2018 @ 12:15pm 
Originally posted by Iriath Zhul:
Originally posted by Chaoslink:
0 meters away. Archers belong on the wall. If you can’t get them up there, get close to the wall, then fire at a unit down the length of the wall at something on top. There isn’t too much of an effective way to just arc over the wall. It often depends on the range of the archers however as well as the position of the targets.

Y'all I meant when *attacking* walls.
Sorry, kinda misinterpreted the "from wall".

I don't have any idea, I always make them shot at max range so they spend less time moving and taking damages (bonus points if they outrange the guys on the wall)
Iriath Zhul Aug 7, 2018 @ 12:27pm 
Originally posted by Orderan:
Originally posted by Iriath Zhul:

Y'all I meant when *attacking* walls.
Sorry, kinda misinterpreted the "from wall".

I don't have any idea, I always make them shot at max range so they spend less time moving and taking damages (bonus points if they outrange the guys on the wall)
Yeah I'd rather my archers took 25% more damage if 50% of their shots landed instead of just 10% since the other 90% smack into the side of the walls.
the commando Aug 7, 2018 @ 1:25pm 
When you attack you kinda want them at their maximum range since you'll want them firing as soon as possible ofcourse it's also nice if you out range enemy ranged units cuz at that point you can just wittle away at them.
Kaaz Aug 7, 2018 @ 2:28pm 
Max range for the highest arc. But the walls defend against some ranged hits so they arnt as effective as on an open field.
Sevrojin Aug 7, 2018 @ 2:44pm 
range doesnt matter as much as unit formation when you attack walls you want your archers in as long a line the unit will allow. the first line will almost always hit the walls but the back lines will always shoot over onto the unit
Chaoslink Aug 7, 2018 @ 3:00pm 
Originally posted by Iriath Zhul:
Y'all I meant when *attacking* walls.
Yes, and I answered from the standpoint of attacking. When assaulting enemy walls, the BEST place for your archers is on those walls. Punch a beachhead for them with heavy infantry and open up a spot in their main lines, or simply have them climb the walls on the far flanks. Either way, the best place for them is on the walls, not trying to shoot over them.

Its why I said towers don't matter, there is never a reason to be in front of them long enough to worry about them.
Iriath Zhul Aug 10, 2018 @ 4:56am 
Originally posted by Chaoslink:
Originally posted by Iriath Zhul:
Y'all I meant when *attacking* walls.
Yes, and I answered from the standpoint of attacking. When assaulting enemy walls, the BEST place for your archers is on those walls. Punch a beachhead for them with heavy infantry and open up a spot in their main lines, or simply have them climb the walls on the far flanks. Either way, the best place for them is on the walls, not trying to shoot over them.

Its why I said towers don't matter, there is never a reason to be in front of them long enough to worry about them.
So my archers can get tied up in melee? That's ridiculous. I get what you're saying in theory but that never works--it only takes one enemy infantry to stop my archers from firing.
HeLLfire Aug 10, 2018 @ 6:55am 
Originally posted by Iriath Zhul:
Originally posted by Chaoslink:
Yes, and I answered from the standpoint of attacking. When assaulting enemy walls, the BEST place for your archers is on those walls. Punch a beachhead for them with heavy infantry and open up a spot in their main lines, or simply have them climb the walls on the far flanks. Either way, the best place for them is on the walls, not trying to shoot over them.

Its why I said towers don't matter, there is never a reason to be in front of them long enough to worry about them.

So my archers can get tied up in melee? That's ridiculous. I get what you're saying in theory but that never works--it only takes one enemy infantry to stop my archers from firing.

Well when your archers are Savage arrer boyz then yes, you can just use as well to scale the wall. Similar options exist for other units that's also good at melee. If not, then no don't send them to a melee.

Also, just look at the the damage\kill count your archers do when you siege down a settlement with walls. They don't do much damage, if all they do is fire from outside the walls, and into the wall defenders. There are exceptions, as wood elves seem to have some great accuracy and their archers don't do too bad. Still 100% better from inside the walls, or on the walls firering down.
Mr Robert House Aug 10, 2018 @ 7:44am 
i always get them infront of a gate so theyre out of the tower firing arc, i dont have them shoot at the walls but instead units hanging out on the other side of them. or hold fire and get them up on the walls.
Iriath Zhul Aug 10, 2018 @ 7:49am 
Originally posted by HeLLfire:
Originally posted by Iriath Zhul:

So my archers can get tied up in melee? That's ridiculous. I get what you're saying in theory but that never works--it only takes one enemy infantry to stop my archers from firing.

Well when your archers are Savage arrer boyz then yes, you can just use as well to scale the wall. Similar options exist for other units that's also good at melee. If not, then no don't send them to a melee.

Also, just look at the the damage\kill count your archers do when you siege down a settlement with walls. They don't do much damage, if all they do is fire from outside the walls, and into the wall defenders. There are exceptions, as wood elves seem to have some great accuracy and their archers don't do too bad. Still 100% better from inside the walls, or on the walls firering down.
Right, because I'm always using Savage Arrows. What about TK skeletons? Gutter Runners? Elves? Come on, man. You're living in a fantasy world where the enemy nonsensically gives me the walls just because I put my archers there. I tell you, if I'm defending, and I've got my Executioners on the walls and the enemy sends his archers to come fight me in melee, I'm laughing.
Last edited by Iriath Zhul; Aug 10, 2018 @ 7:50am
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Date Posted: Aug 7, 2018 @ 10:30am
Posts: 19