Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Y'all I meant when *attacking* walls.
I don't have any idea, I always make them shot at max range so they spend less time moving and taking damages (bonus points if they outrange the guys on the wall)
Its why I said towers don't matter, there is never a reason to be in front of them long enough to worry about them.
Well when your archers are Savage arrer boyz then yes, you can just use as well to scale the wall. Similar options exist for other units that's also good at melee. If not, then no don't send them to a melee.
Also, just look at the the damage\kill count your archers do when you siege down a settlement with walls. They don't do much damage, if all they do is fire from outside the walls, and into the wall defenders. There are exceptions, as wood elves seem to have some great accuracy and their archers don't do too bad. Still 100% better from inside the walls, or on the walls firering down.