Total War: WARHAMMER II

Total War: WARHAMMER II

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Justin_760 Aug 3, 2018 @ 10:23pm
Any tips for Clan Mors campaign? Its damn hard
Thought I was doing pretty good, secured the first province, got chummy with the Skaven neighbours, made a push for the Warpstone settlement in Last Defenders area and captured that. Somehow fought off a full stack of saurus with Kroq-Gar and took their main settlement.

Things fell apart shortly after, around turn 38. Tlaxa declares war, sends a doom stack of dinos the same time the HE tools from the southern island send a stack. I rushed my two armies back over only to find Kroq-Gar decided to send a full stack the next turn and breaks the peace he requested just two turns earlier.

I just quit, got completely wrecked because the hostile factions in every direction, and I cant have more than two armies without starving because of the irrationally demanding food consumption mechanic. How on earth is this campaign done? Im on normal difficulty.
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Showing 1-15 of 15 comments
RED /(Weber)\ Aug 3, 2018 @ 10:48pm 
You gotta summon the elector counts and dont fight the Tomb Kings except for those push over court of Lybaras people.
Finito Aug 4, 2018 @ 1:42am 
Having food penalty isnt that bad if in exchange you can have more armies, you can actually farm money/experience/food on those rebellions.
I would recommend having a good defensible position in each direction you can be attacked by armies. I would try to focus 1 faction at a time by bumrushing them. Also after you have defeated a big army stack from a faction, try going for a peace treaty, diplomacy works best when they are militarily weak.
KDubya Aug 4, 2018 @ 7:15am 
Kill those High Elves on the island early, before they get to elite tier and especially before they confederate with Lothern. I'd kill those elves before taking on Kroq Gar.
Blackfyre Aug 4, 2018 @ 7:50am 
OK..don't get chummy with anybody for now except the Lizardmen to the north for the quest bonus if you want it. Can be handy at the beginning not to have to worry about them. Kill your skaven brethren neighbour scum. You need the food and the exp.
When you capture the capital on the coast..forgot the name sorry..upgrade it as much as you can afford, to give you access to higher tier buildings straight away. I'm thinking Rat ogres and Plague Claws. Now your set to pretty much mess with anyone.
Build a 2nd lord and play tag with your enemies.
Remember ambush stance is your best friend. Use it always.
Bait with your smaller army and ambush with Queek. Works a treat.
Fight as much as you can.
Choose wisely which provinces you want and don't want. They cost you food but make you money. Balance it.
Raiding and sacking are great tools to keep your enemy small while giving you extra food.
Build walls in all settlements at the beginning.
Justin_760 Aug 4, 2018 @ 1:54pm 
Originally posted by Finito:
Having food penalty isnt that bad if in exchange you can have more armies, you can actually farm money/experience/food on those rebellions.
I would recommend having a good defensible position in each direction you can be attacked by armies. I would try to focus 1 faction at a time by bumrushing them. Also after you have defeated a big army stack from a faction, try going for a peace treaty, diplomacy works best when they are militarily weak.
You make it sound so easy. Problem is, because of AI mind-reading cheats, they know the SECOND I move armies out of my province, even if its completely out of their view and (should) be hidden by fog of war. Literally immediately after Im at least 2 turns away from getting back to the province, theyll send a small stack, and somehow I still lose battles of walled minor settlements against a half stack of saurus warriors. That and the irritating pirate/mercenary spawns that happen literally right outside your cities.

How do you manage it all? Since it takes awhile to get anything past trash tier units, taking settlements let alone walled cities with clanrats has been defeating. I cant even take a city with 2 stacks of clan rats without seiging it for 7-10 turns, in that time other armies approaching my province or the owner sending a stack down to crush me.
Sin Aug 4, 2018 @ 2:14pm 
Rush the elven settlement to t3 with food (bite the bullet on low food) -> build the blue building for plague claw catapults -> recruit 3 to 4 of them -> feel like a fox in the hatchery for the rest of the game.

Fighting Krog when you have to fight him is quite challenging since your clan rats can't win against saurus. Even if you get a garnision fighting along side you.
Rat Ogers, Warpflamethrowers and Plague Claw Catapults can win against Saurus Warriors (each of them, you don't need all 3) with plague claw catapults beeing one of your 3 best units overall. They can't fight you if they run away before your lines meat ;) )
Skaven are arguably a weak faction (okay okay, but consider this: nobody calls the Lizardmen, High Elves, or Dark Elves 'weak'.)

Clan Mors has one of the worst start positions in the game (surrounded by hostiles); in addition to being Skaven, everyone hates you.

Full stacks on all fronts and relatively bad armies with which to beat them... Clan Mors is probably one of the hardest factions to play until you can leverage Skaven to their full extent (which I cannot do for jack-all :P)


Oh, and killing Saurus Warriors: send clanrats to tie them up in melee and then throw as many javelins as you possibly can at them. Magic (eg Warp Lightning or Pestilent Breath) will also deal massive damage.
Hyen《A》 ♧ Aug 5, 2018 @ 4:14am 
Skaven really need that DLC to get them buffed up. They have missing units like the friggin sniper "jezzails" rifles, wolf rats, rocket firing engineers, ratling guns (think of it as a portable minigun), giant rats, and so on.

On Topic: Get SFO. Skaven gets buffed there.
Last edited by Hyen《A》 ♧; Aug 5, 2018 @ 4:15am
bozz5674 Aug 5, 2018 @ 4:19am 
Justin, op, fight fight fight. Go south, then go east, then wonder if you should go toward last defenders.
bozz5674 Aug 5, 2018 @ 4:20am 
If you are clan mors, then your army will be? At a certain point in the first 20 turns, it might be necessary to know if it is easy, hard, very hard, or legendary.
Last edited by bozz5674; Aug 5, 2018 @ 4:31am
Sn3z Aug 5, 2018 @ 7:38am 
If you get lucky both the skaven clans will make a alliance together(I think this is done by dragging both of them into similar wars, you need to bibe both clans from turn 1 aswell), you can then make alliances with both and use them to help you out, I only took the capitals Surpindar and Teotiqua razed both smaller settlements in starting area, made also both capitals T3 and got defences up if lizardmen lay seige you can request war targets but most of the time HE and lzardmen will ignore both your capitals and go striaght for your weaker allies in that case you can use a single lord to reinforce your ally's bring along some slaves aswell so you don't float the auto too much, forcing the AI to fight as Skaven is something you need to do otherwise they roll over both your allies.
Last edited by Sn3z; Aug 5, 2018 @ 7:39am
Darth Wadewilson Aug 5, 2018 @ 8:00am 
Originally posted by Justin_760:
Thought I was doing pretty good, secured the first province, got chummy with the Skaven neighbours, made a push for the Warpstone settlement in Last Defenders area and captured that. Somehow fought off a full stack of saurus with Kroq-Gar and took their main settlement.

Things fell apart shortly after, around turn 38. Tlaxa declares war, sends a doom stack of dinos the same time the HE tools from the southern island send a stack. I rushed my two armies back over only to find Kroq-Gar decided to send a full stack the next turn and breaks the peace he requested just two turns earlier.

I just quit, got completely wrecked because the hostile factions in every direction, and I cant have more than two armies without starving because of the irrationally demanding food consumption mechanic. How on earth is this campaign done? Im on normal difficulty.


Clan Mors is blasting off again..!!!
Finito Aug 5, 2018 @ 5:46pm 
I think you might not be agressive enough from the start.
I just started a very hard campaign with clan mors in vortex and did the first 12 rounds.
By the 12th round you should have 2 20 stack armies, taken the 2 HE cities and conquered the 2 Skaven factions. I was also in a non agression agreement with the Lizardmen to the north. At that point you can go many ways, get more stacks or get better units or continue to be aggressive if you can manage.

It seems you have difficulty taking cities with clanrats, personally I don't unless they have a pretty decent army staying in the city. Take the time to build up plagueclaw catapults for sieges if you cant.
I personnally have never waited to build siege engines like rams/towers, it's a waste of turns. You can demolish the gates with troops and climb with ladders, as Skaven, you have the troops to spare and clanrats have shields against missiles.
You can also play on easier difficulties.
If this doesnt help at all, just look at youtube videos of clan Mors campaign and try to copy what they do.
Hyen《A》 ♧ Aug 5, 2018 @ 8:00pm 
One thing though, you can beat a faction (preferrably Kroq-gar) down to their settlement port, take the rest, let them keep the port city as their last settlement. That way you can continuously sack the city and they can't recruit, levelling up your lords and raid again for food. I did this trick and i got 3 high level lords all reinforcing Queek in every battle when i started to push north. Try it if you ever restarted a skaven campaign.

And when you have the food and think it's time, occupy it and max it to tier 3/5.
Last edited by Hyen《A》 ♧; Aug 5, 2018 @ 8:01pm
Revolter Aug 6, 2018 @ 10:34am 
food makes skaven overpowered

I know hard to believe but once you get you head around it then all becomes clear
and I too thought it was sucky but when you see what to do its overpowered

while all other races take 4-6 turns to increase a city a single tier and upwards of 20 turns to max a city

the skaven can build a city from nothing to tier 5 in a single turn with food

on top of this other races need to spend 15-20k in gold to improve the city to tier 5
and yet it wont cost you a single coin

so ask yourself why expand ?

you know you can catch up quickly

so its better to reduce your enemies to ruins and raze all his settlements

this reduces his income
reduces the types of troops he can build
and if he rebuilds then it also spends his bank and for a single turn reduces the forces in that settlement
and moves a fight away from your boarder


while not giving you a bigger area to defend

so I would raze a area of around 20 regions
after doing this i then would settle the food areas then cities but only when i have enough food to max them

always wait for food if you cannot max the city or settlement

and if you get a lot of two region provinces your suddenly rolling in food

so use the food as a positive its a huge advantage
Last edited by Revolter; Aug 6, 2018 @ 2:44pm
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Date Posted: Aug 3, 2018 @ 10:23pm
Posts: 15