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I would recommend having a good defensible position in each direction you can be attacked by armies. I would try to focus 1 faction at a time by bumrushing them. Also after you have defeated a big army stack from a faction, try going for a peace treaty, diplomacy works best when they are militarily weak.
When you capture the capital on the coast..forgot the name sorry..upgrade it as much as you can afford, to give you access to higher tier buildings straight away. I'm thinking Rat ogres and Plague Claws. Now your set to pretty much mess with anyone.
Build a 2nd lord and play tag with your enemies.
Remember ambush stance is your best friend. Use it always.
Bait with your smaller army and ambush with Queek. Works a treat.
Fight as much as you can.
Choose wisely which provinces you want and don't want. They cost you food but make you money. Balance it.
Raiding and sacking are great tools to keep your enemy small while giving you extra food.
Build walls in all settlements at the beginning.
How do you manage it all? Since it takes awhile to get anything past trash tier units, taking settlements let alone walled cities with clanrats has been defeating. I cant even take a city with 2 stacks of clan rats without seiging it for 7-10 turns, in that time other armies approaching my province or the owner sending a stack down to crush me.
Fighting Krog when you have to fight him is quite challenging since your clan rats can't win against saurus. Even if you get a garnision fighting along side you.
Rat Ogers, Warpflamethrowers and Plague Claw Catapults can win against Saurus Warriors (each of them, you don't need all 3) with plague claw catapults beeing one of your 3 best units overall. They can't fight you if they run away before your lines meat ;) )
Clan Mors has one of the worst start positions in the game (surrounded by hostiles); in addition to being Skaven, everyone hates you.
Full stacks on all fronts and relatively bad armies with which to beat them... Clan Mors is probably one of the hardest factions to play until you can leverage Skaven to their full extent (which I cannot do for jack-all :P)
Oh, and killing Saurus Warriors: send clanrats to tie them up in melee and then throw as many javelins as you possibly can at them. Magic (eg Warp Lightning or Pestilent Breath) will also deal massive damage.
On Topic: Get SFO. Skaven gets buffed there.
Clan Mors is blasting off again..!!!
I just started a very hard campaign with clan mors in vortex and did the first 12 rounds.
By the 12th round you should have 2 20 stack armies, taken the 2 HE cities and conquered the 2 Skaven factions. I was also in a non agression agreement with the Lizardmen to the north. At that point you can go many ways, get more stacks or get better units or continue to be aggressive if you can manage.
It seems you have difficulty taking cities with clanrats, personally I don't unless they have a pretty decent army staying in the city. Take the time to build up plagueclaw catapults for sieges if you cant.
I personnally have never waited to build siege engines like rams/towers, it's a waste of turns. You can demolish the gates with troops and climb with ladders, as Skaven, you have the troops to spare and clanrats have shields against missiles.
You can also play on easier difficulties.
If this doesnt help at all, just look at youtube videos of clan Mors campaign and try to copy what they do.
And when you have the food and think it's time, occupy it and max it to tier 3/5.
I know hard to believe but once you get you head around it then all becomes clear
and I too thought it was sucky but when you see what to do its overpowered
while all other races take 4-6 turns to increase a city a single tier and upwards of 20 turns to max a city
the skaven can build a city from nothing to tier 5 in a single turn with food
on top of this other races need to spend 15-20k in gold to improve the city to tier 5
and yet it wont cost you a single coin
so ask yourself why expand ?
you know you can catch up quickly
so its better to reduce your enemies to ruins and raze all his settlements
this reduces his income
reduces the types of troops he can build
and if he rebuilds then it also spends his bank and for a single turn reduces the forces in that settlement
and moves a fight away from your boarder
while not giving you a bigger area to defend
so I would raze a area of around 20 regions
after doing this i then would settle the food areas then cities but only when i have enough food to max them
always wait for food if you cannot max the city or settlement
and if you get a lot of two region provinces your suddenly rolling in food
so use the food as a positive its a huge advantage