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also I would suggest trying those spells on heavily armored targets to compare
seconded only to chokepoint battles with the tomb swarm ability (bonus points if you can do both)
As Lizards you don't get Purple Sun, so you throw down Banishment, Curse of the Midnight Wind, Chain Lightning, Comet for kicks, and if you're playing Mazdamundi throw in Ruination of Cities as well.
Then hit "Scroll of Power" and do it all again.
good grief Tomb Swarm is powerful, it's the only Direct Damage spell I ever bother using. It's so deadly it's annoying even in the hands of the AI!
Baaaack on topic:
- would be interesting to try this again with some heavily-armoured units like, oh, IDK... some chaos lot? A non-neglegible part of vorticies comes from their armor-piercing damage, and Clanrats doesn't reflect this. Clanrats do reflect raw damage though, which is good!
- Pit of Shades is really best thought of as a Bombardment spell, sitting next to Comet. To me it doesn't deserve to be counted as a "vortex" in the standard sense.
Yes - Khatep's bound spell Sandstorm which is cast for freeeeee! This is an interesting vortex because it is basically useless against armor. If they've got 50+ armor, it's not even worth casting it. Unfortunately most Dark Elves, even their trash, have armor near that amount...
Skullstorm 19
Sandstorm 39
Chain lightning 100
Purple sun 154
must say, I expected Sandstorm to do worse :P
Good ol' Chain Lightning... my favourite strat is to send Maz on Zlaaq in one flank of the enemy and a Skink Priest on Stegadon in the other... then cast Banishment on top the Skink Priest and Chain Lightning on top of Maz.
I'd also be interested in how well Banishment fares?
I tried a couple of goes with banishment but the casting cost is so high you have to keep restarting the custom battle to have enough WoM at the start, which is tedious (I got lucky with purple sun).
How big is its AOE? Despite owning the DLC I've never used the Sword of Khaine... I don't like public order problems :P