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Use your 1 lord stack to bait the enemy out of citys. Hidden encampment >in front< of the single lord stack, single lord stands open - ai charges you get a "fair" battle.
This is not an ambush. This is standard reinforcement battle.
You can try to bait him further than 1 turn of movement and then beastcharge him for a potential ambush.
Rush Chaosspawn on morghul, beastigor and minotaurs on the second stack which will be lead by khazrag (later).
Morghul will only use chaosspawn due to his very low upkeep for them.
Khazrak will not use minos but you want to unlock 2 or 3 gorebull heroes for your armys.
Your shamans are suprisingly good, use them. Just not the beast / wild lore.
Once you got 2 maybe 3 buildings in one horde build the first level of the upkeep building, it is offset by the blue line growth buff and saves you aton of money. do not go for level 2 on it unless you think your horde is done growing.
Raid and pillage the north eastern imperium. Cities are far away which makes hostile reinforcements difficult. Alternativly, go towards the badlands but do not attack dwarfs.
Last: Morghul is the strongest beastmen lord for campaign purposes, but the weakest faction leader. The fact that you can not use minos will come back to haunt you. Deal with it the best you can, by using chariots, Centigores with great weapons and chaos spawn / cygore. Just keep in mind that all of those are SHOCK units, not fire and forget units.
Eco wise: You can get 3k gold out of a 10 slot city region (late game) if you raid.
You will also end up gettin 8K to 35k from razing. It just takes a while and you need to tech and skill towards it. It's a real struggle and I would actually not recommend beastmen to anyone. Their campaign mechanics were build for WH1 and especially their small campaign, not for TWW 2 powercreep. The buffs recieved are not enough to offset the crippeling campaign effects.
Chaos is a lot more fun.
Your eco sucks, units that don't suck are not affordable until way late into the game, most of your non infantry units do the exact same thing with different stats, the moon events are rarely usefull almost always "which leg do you want to cut off this time? don't worry it will grow back in a couple turns so you can chop it off again."
Your growths sucks unless you go for the event that allows for growth, an event that is setting your regeneration to 0.
The hidden encampment is a bugfest if I have ever seen one
NO marsh stance. You are slow and if you dare to jurney overseas prepear for a beating for everyone will catch up to you.
Your heroes are great but it takes forever to unlock them unless you rush which ususally costs you dozens of turns you could have used better.
There is very little "enjoyable" regarding beastmen mechanics.
I will admit that it's fun to watch a beastmen line supported by minos crush into elves or empire lines.. but that's your late mid game. Late. Mid. Game. Most people have finished their campaign shortly after. Before that it's a trash fest since you can't even afford Gor.
Chaos can have usable units by turn 12 without sacrificing anything (probably sooner) and their non infantry units are actually different in more than just "a little less damage but essentially the same". Their lords actually do stuff other than making you question why you even go for legendarys... only real downsides with chaos is the spawn and the missing ambush stance.
Sometimes Morghur would have to rely on his Breyherd. He basically ran around the Reikland, sacking and resacking the settlements until he got strong.I think I allied with Norsca, but this was preepatch and they were useless.
A brey shaman of beast lore with the accuracy debuff is my choice.
Chaos spawn are expensive and they actually die alot. But I wanted a themed army. They need 2 gorebulls with their aoe buffs to really shine.A minotaur army is definately bettter, but I kept trying to push 10 chaos spawn army when I could on Morghur. Sieges were bad early game.
As for Morghur I built him to be a pin cushion. After awhile he could just single handled rush 10 WE missle units. It was depressing how eazy it was to burn down the great tree even.
Endgame BM is basically unbeatable by ai in open field battles. You're just so fast and missle resistant.
Avoid autoresolve. Beastmen punch way, way above their weight.
Dont be afraid to break away and hide. Time your attacks to sync with the dark moon. Set up ambushes.
Humans have always been afraid of the dark. Remind them why.
And like others said, ambush as much as you can it's easy to do as beastmen
I always try to find places with higher chance to ambush but I'm not sure if that counts to being spotted or just more chance ambush once they're stumbled across you but I do it anyway just incase.
The campaign becomes quite easy once you learn to hide your armies every turn
Also with malagor get rid of the giant its mostly usless and expensive