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I assume end game techs take much longer than the earlier ones so with 500% research time that sounds about right.
Well that answers OPs question. Research rate is very relevant.
There are several low teir techs that I decided were unimportant and so left unresearched in favor of other more useful techs. At the begining of the campaign tech A took 4 turns and tech B took 6 more for a total of 10. This was at 100% research rate this was around turn 20. At the end of the campaign (~150), when I had a research rate of over 500% tech A and B were still unresearched and still would take the same amount of time to complete (4 and 6 turns respectively)
Yeah investigate it and if it is a bug file a bug report.