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I normally just have 1 unit an army at that point.
Its not that they're bad...just compared to the rest of the current Lizardmen roster there's better picks once you can afford and get.
Their equivalent are armored trolls and crypt horrors. Trolls regen health. Crypt horrors have the cruicial poison application.
The main weaknesses of krox are primal instincts and mediocre baseline stats(anybody who says theyre bad is quite frankly deluded, the vast majority of monstrous infantry has pretty meh stats, with the only worthwhile exceptions being trolls and minotaurs, maybe treekin for their niche). In return they have great armor and built in missile resist, as well as a monstrous bvi that lets them shred through basically any small unit they come across. Even compared to big dinos, krox are really solid. Do keep in mind that big dinos, although having terror, slightly better armor and not bleeding damage, have far inferior damage output overall in comparison to kroxigors. Something like 1/5th-1/3rd against infantry. This actually does matter when you need to beat down enemy infantry before they beat down your own infantry. Even an ancient stegadon might not cut the mustard where a block of kroxigors will.
Kroxigores look cool but your better off with just more buffed Saurus Warriors with shields.
The only time i though kroxigor can be good is against dwarves (not so much since the new slayer with great weapon) and vampire. Kroxigor is a unit with stat line designed to munch through infantry (preferably armored one). This doesn't make it good.
But even now with their light boost (slight hp and missile resist) they still are nuked by projectiles. Also they don't deal enough damage, and don't expect them to pierce through line to get to their backline. They just fight, and loose at some point without doing much.
You always will prefere to get feral stegadon (1250 gold) and feral bastillodon (700) to fit +- the same role and do better.
So in the end... 90% of the time, don't take kroxigor if you don't want to be disapointed.
This brings us onto the other problem with them in campaign, which are the high recruitment barriers. You can only recruit them with a capital at lvl 4 and two buildings, which is the same as temple guard and more than stegadon, both far superior all round units. They are really a mid-tier unit with the recruitment requirements of a top tier unit.
Kroxigors are "Hey, you ranked up your Skink Barracks to L3. Have some monsters as a reward."
They're good units in their own right, good at bashing infantry. However, there's a better T3 unit that is a load tankier and that is the Stegadon.
Kroxigors are good damagers if a little squishy (though all monstrous inf are). It's just that their building takes yonks (of time and money) to build and they require the T4 Forge - you're not getting them early.
In this time and with this money you could have built the T3 Beast spot - even in a minor settlement (though that'd be kinda stupid) - and spammed the heck out of Stegadons instead.
Furthermore, Stegadons require much less micro and do not need infantry backup. The reason no infantry backup is important? You can now cast Chain Lightning, Comet, or Thunderbolt (though they nerfed Wind Blast
I find there are better ways to mulch enemy Halberds:
- Shoot them with lazer lizards
- Send a lone Stegadon out there to melee them ~40m from your Temple Guard lines. Why? So you can cast Chain Lightning, Comet, and Thunderbolt on top of all this conveniently blobbed Halberd infantry.
That said, I have never experimented with Kroxigors, because Stegadons do a lot of other jobs better. The AI doesn't have the intelligence to spam a full stack of Phoenix Guard... and if they somehow get one they'll invariably try and blob your lord which you send out in front, while your Heavens priests throw down literally every spell except Wind Blast on top of them.
(Fun Fact: Spells don't stack. Cast two Harmonic Convergences and you reset the timer. Cast Overcast Harmonic Convergance and Harmonic Convergance, and that stacks because they're two different spells. There are valid reasons to bring two wizards of the same lore to a battle!)
Aaaand that's a time to select your Skink Priest (Heavens, of course!) and select Urannon's Thunderbolt. :P
EDIT: massive ninja by rymeintrinseca!