Total War: WARHAMMER II

Total War: WARHAMMER II

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vann7 14/ago./2018 às 18:13
Tomb kings buildings garrisons/settlements can you build them outside your region?
I began a new game using the Tomb King Faction.. but noticed outside your region ,
after you colonize any place ,it rebuild the previous infrastructure and buildings of the colonized place.. this does not make any sense.. imagine if TOmb kings capture an orc settlement..why would they build an Orc building and not a tomb kings one?

Is there is a mod that fix this ? that allow to build infrastructure of your faction race , any place in the map as long you colonize it ??
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vann7 14/ago./2018 às 21:39 
The new conquered or colonized settlements from other races ,works fine.. the problem is , the visual look of the building does not change , to the new conquering race.. So i can play the game normally , with all the units ..etc.. but if i coquer territory of High or dark Elven , then the infrastructure , looks the same ,as the race it previously was.. in other words.. every time i conquer a zone of another race faction ,different of my race.. then instead of the buildings graphics being updated to the new race in control of it.. continue using the same graphics of the previous ownders.. So imagine that you are vampire faction.. and conquer an orc city... then even though you can normally develop the city and get all the units that are from your faction in the new building.. the visual looks.. the graphics of the new conquered place in campaign map ,will not reflect the new race who is doing the construction.. graphics of any settlement in the map , stays the same ,regardless if a different race ,destroy it and rebuild it all again..

So if you play as Tomb kings.. and lets say take a Dark Elf city with dark Castles ,conquer it..
then when you build settlements.. the architecture of the buildings ,that you build in the new place ,does not reflect your Tomb Kings race.. but continues the same..as it was previously a dark elf city.. So its like a little game breaking in terms of immersion.. It will be more fun and will make more sense ,if you play as any faction ,that they can modify the campaing map looks ,to the culture of your factions and settlements that reflect better which faction you are.
was wondering if this is a limitation of the game and pure lazyness from the game developers.. in not updating the architecture of the buildings you build , to the one of your faction..
Última edição por vann7; 14/ago./2018 às 21:49
A_COOC 14/ago./2018 às 22:02 
Escrito originalmente por vann7:
The new conquered or colonized settlements from other races ,works fine.. the problem is , the visual look of the building does not change , to the new conquering race.. So i can play the game normally , with all the units ..etc.. but if i coquer territory of High or dark Elven , then the infrastructure , looks the same ,as the race it previously was.. in other words.. every time i conquer a zone of another race faction ,different of my race.. then instead of the buildings graphics being updated to the new race in control of it.. continue using the same graphics of the previous ownders.. So imagine that you are vampire faction.. and conquer an orc city... then even though you can normally develop the city and get all the units that are from your faction in the new building.. the visual looks.. the graphics of the new conquered place in campaign map ,will not reflect the new race who is doing the construction.. graphics of any settlement in the map , stays the same ,regardless if a different race ,destroy it and rebuild it all again..

So if you play as Tomb kings.. and lets say take a Dark Elf city with dark Castles ,conquer it..
then when you build settlements.. the architecture of the buildings ,that you build in the new place ,does not reflect your Tomb Kings race.. but continues the same..as it was previously a dark elf city.. So its like a little game breaking in terms of immersion.. It will be more fun and will make more sense ,if you play as any faction ,that they can modify the campaing map looks ,to the culture of your factions and settlements that reflect better which faction you are.
was wondering if this is a limitation of the game and pure lazyness from the game developers.. in not updating the architecture of the buildings you build , to the one of your faction..
They still stay the same visually.
Red Dragon 14/ago./2018 às 23:29 
It happens with all factions, not just Tombkings ... CA has stated that it'd be to much work to animate every single city on the map for every faction, so they just (visually) stay the same if you conquer them. I've heard of a mod that merges the look of your cities with the original look (which is apparently all modders can do for this issue), but I don't remember the name ...
Meanwhile in WH1 y'know orc cities actually turn dwarvish when you take them.

No clue why this isn't in WH2.
vann7 14/ago./2018 às 23:32 
quote "No clue why this isn't in WH2."

yeah ,this is dissapointing , and immersion breaking. I want to see my faction architecture ,whenever i conquer and rebuild a new city.

Wondering if anyone knows of any Mod or project to update the visual look of territory
you conquer.. in total warhammer 2 ?
Última edição por vann7; 14/ago./2018 às 23:36
Zane87 15/ago./2018 às 0:49 
Escrito originalmente por aidenpons:
Meanwhile in WH1 y'know orc cities actually turn dwarvish when you take them.

No clue why this isn't in WH2.
Cause in WH1 there were ever only 2 models for cities.

Orcs-dwarves
Empire/Bretonnia-vampires
Elven all the same
Norsca was special


Now you would need to make individual city models for all settlements from origin to shifting new race for the 5 added races.

That's exponentially more work.
Ain't saying it would be too much work but it would definitely be much much more work than in WH1.

Personally, some visual flavour is not a priority for me.
Última edição por Zane87; 15/ago./2018 às 0:50
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Publicado em: 14/ago./2018 às 18:13
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