Total War: WARHAMMER II

Total War: WARHAMMER II

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Regiments of Renown free?
Let's be honest, charging for Regiments of Renown was a sucky, very sucky thing to do, as Michael Scott would say. Most of them being recolor skins or stats changes and they charged an absurde amount.
Will them be free from now on? The next ones are in the Vampire Coast DLC and they seem to be free content.
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Showing 1-15 of 100 comments
Kaaz Oct 22, 2018 @ 4:00am 
RoR for dlc packs have been free.

RoR for base game races come in lord packs with a few new units and a lord
A_COOC Oct 22, 2018 @ 4:03am 
DLC races always have their ROR included in their package. But I agree that the ROR should be free of charge. But to answer your question. It's highly unlikely they will be.
MrBucket Oct 22, 2018 @ 4:07am 
pffft they ♥♥♥♥♥♥♥ charge money for blood in all these games and you think they will give you free ♥♥♥♥
Originally posted by MrBucket:
pffft they ♥♥♥♥♥♥♥ charge money for blood in all these games and you think they will give you free ♥♥♥♥
well, they do give us free ♥♥♥♥ don't they
Hurricane (Banned) Oct 22, 2018 @ 4:29am 
Cant use the faction unless you own the dlc so they are actually free...
Zoie Shales Oct 22, 2018 @ 4:34am 
To be fair, yes, they charge you money for the RoR, but these packs have been on sale several times:

https://store.steampowered.com/app/404013/Total_War_WARHAMMER__The_Grim_and_the_Grave/
https://store.steampowered.com/app/404014/Total_War_WARHAMMER__The_King_and_the_Warlord/
https://store.steampowered.com/app/779880/Total_War_WARHAMMER_II__The_Queen__The_Crone/

The RoR for Norsca, Bretonia, Chaos, Beastmen, and Wood Elves are free though and can be redeemed here:
https://dashboard.totalwar.com/home

Also Vampire Coast's RoR are just for them, it's a campaign dlc, not a lord dlc.

And blood was mentioned too:
https://store.steampowered.com/app/594591/Total_War_WARHAMMER_II__Blood_for_the_Blood_God_II/

Cool thing is that It's just $3 (less if you get it on sale), and only needs to be bought once to work across both games, and it's not just gore effects, also creates random global campaign events.
Hugh de Salle Oct 22, 2018 @ 5:56am 
Or you could just download a few RoR mods and not pay for any DLCs ?.

Just an option.
Tenhys Oct 22, 2018 @ 7:14am 
Originally posted by Zoie Shales:
[...]The RoR for Norsca, Bretonia, Chaos, Beastmen, and Wood Elves are free though[...]

That's a very disingenious statement : all of them are PAID DLCs (except Bretonnia.) You already have to PAY for them and you tell people that we should be glad that the RoR aren't charged on top of that ? What's wrong with you ?

Originally posted by EscanorTheLion'sSinOfPride:
Let's be honest, charging for Regiments of Renown was a sucky, very sucky thing to do, as Michael Scott would say. Most of them being recolor skins or stats changes and they charged an absurde amount.
Will them be free from now on? The next ones are in the Vampire Coast DLC and they seem to be free content.

Me it's not so much the units with unique appearance, stats and traits that poses me problem (even though i do agree that it is kind of stupid to pay for that when the alternative is pretty simple.) As a campaign focused only player, my big problem with the RoR lies in the recruitment mechanic associated to them ; most notably the fact that they can be recruited by bypassing tech and infrastructure through an unique recruitment pool, instantly. This means that the RoR effectively act as an external reserve of very, VERY powerful units that can be recruited in case of an emergency, like replacing lost units in a costly battle or recruiting them in a Lord's army freshly hired on a settlement about to be attacked by an ennemy army. All that on the fly.

For campaign gameplay, it is an insanely powerful mechanic that people lacking the DLCs are being deprived of. You would think that C.A. would've introduced a similar option for non-DLCs owner with a reserve of units maxed out in veterancy but minus extra traits and cosmetics, to act as counter-part for the RoR. But they choose not to. And i can't wrap my head around that.
Fiona Oct 22, 2018 @ 7:17am 
I agree. But I'd say it'll be even sillier if they charged DLC for DLC, like EA did with their Sims 4 Pets DLC. I can't imagine the uproar if you bought wood elves then you have to pay more to get more stuff in it.
Elitewrecker PT Oct 22, 2018 @ 7:20am 
They could have just implemented the RORs into the respective DLC. But they wanted to promote their website.
PenderBloodfart Oct 22, 2018 @ 7:22am 
Originally posted by Tenhys:
Originally posted by Zoie Shales:
[...]The RoR for Norsca, Bretonia, Chaos, Beastmen, and Wood Elves are free though[...]

That's a very disingenious statement : all of them are PAID DLCs (except Bretonnia.) You already have to PAY for them and you tell people that we should be glad that the RoR aren't charged on top of that ? What's wrong with you ?

Originally posted by EscanorTheLion'sSinOfPride:
Let's be honest, charging for Regiments of Renown was a sucky, very sucky thing to do, as Michael Scott would say. Most of them being recolor skins or stats changes and they charged an absurde amount.
Will them be free from now on? The next ones are in the Vampire Coast DLC and they seem to be free content.

Me it's not so much the units with unique appearance, stats and traits that poses me problem (even though i do agree that it is kind of stupid to pay for that when the alternative is pretty simple.) As a campaign focused only player, my big problem with the RoR lies in the recruitment mechanic associated to them ; most notably the fact that they can be recruited by bypassing tech and infrastructure through an unique recruitment pool, instantly. This means that the RoR effectively act as an external reserve of very, VERY powerful units that can be recruited in case of an emergency, like replacing lost units in a costly battle or recruiting them in a Lord's army freshly hired on a settlement about to be attacked by an ennemy army. All that on the fly.

For campaign gameplay, it is an insanely powerful mechanic that people lacking the DLCs are being deprived of. You would think that C.A. would've introduced a similar option for non-DLCs owner with a reserve of units maxed out in veterancy but minus extra traits and cosmetics, to act as counter-part for the RoR. But they choose not to. And i can't wrap my head around that.


By the time you reach the required level to recruit most of the RoR units you have already unlocked most structures. And you can only have one of each. Maybe orks, beastmen and chaos get access to them really quickly and that's kinda annoying.
Tenhys Oct 22, 2018 @ 7:54am 
Originally posted by EscanorTheLion'sSinOfPride:
By the time you reach the required level to recruit most of the RoR units you have already unlocked most structures. And you can only have one of each. Maybe orks, beastmen and chaos get access to them really quickly and that's kinda annoying.

One : on Very Hard and Legendary difficulties, being stuck with one to two well stacked armies in early game is pretty much the norm ; figthing battles mostly with your Legendary Lord, even more so. An aggressive player, that rely on sacking and do a lot of battles in early game, can quickly get to the levels to recruit most RoR PRIOR to having built the infrastructures to recruit their non-reknown counterpart.

Two : having the required level to recruit RoR doesn't necessarily mean that you have the economy to support recruiting said advanced units or having even constructed the necessary infrastructure to even be allowed to do so in the first place (Very Hard / Legendary difficulty oblige.) Tiers 4 to 5 units requires that capital settlements in your militarily focused provinces are uppgraded to near or straight max level and that you have constructed the additionnal buildings to unlock specific units' recruitment. Those things takes a good amount of time and an even bigger amount of money - both critical criterias that you HAVE to take into account when playing on higher levels of difficulties

Thus, gaining access to elite units in an emergency that bypass both tech requirement and recruitment time entirely, even if just limited to one examplary each, is INVALUABLE. I played Total War: Warhammer since the first opus' release, day one ; i played since before the RoR, during RoR release and after the patches ; i played on normal difficulties, hard difficulty and very hard difficulty (my defautl play) and have accumulated nearly 2000 hours of total cumulative gameplay for both games (verifyable on my profile.) So if i make the statement that the RoR "reserve mechanic" is a seriously advantageaous one that is stupid to make players pay for in order to use it, i mean it.
Eddab Oct 22, 2018 @ 8:22am 
Correct me if I am wrong, but the RoRs are free, once you buy the faction DLC, right?

So if you don't have the faction DLC, what use are the RoR to you?
And if one bought the faction DLC before the RoRs were out, you got the RoRs for free, yes?


Personally, I don't use them except for an emergency unit. I much prefer the quality of life ctrl+click one unit type to select them all, rather than ctrl+click and then movemouse+shift+click to select the extra RoRunit to select a unit type.
Zoie Shales Oct 22, 2018 @ 8:24am 
Originally posted by Tenhys:
Originally posted by Zoie Shales:
[...]The RoR for Norsca, Bretonia, Chaos, Beastmen, and Wood Elves are free though[...]

That's a very disingenious statement : all of them are PAID DLCs (except Bretonnia.) You already have to PAY for them and you tell people that we should be glad that the RoR aren't charged on top of that ? What's wrong with you ?

The RoR for the game 1 dlc races are free by themselves though, yes, this is not uncommon for people to add all the total prices of everything together though to get the biggest possible price and then pass judgement, we aren't really talking about the cost of those dlc races though here, just the RoR, should be happy they dont cost more.
Last edited by Zoie Shales; Oct 22, 2018 @ 8:25am
Tenhys Oct 22, 2018 @ 8:41am 
Originally posted by Zoie Shales:

The RoR for the game 1 dlc races are free by themselves though, yes, this is not uncommon for people to add all the total prices of everything together though to get the biggest possible price and then pass judgement, we aren't really talking about the cost of those dlc races though here, just the RoR, should be happy they dont cost more.

And another fallacious argument. RoR are tied to DLCs and are only accessible for people that pay the DLCs. So the fact that you may have paid for the DLC PRIOR to the RoR release doesn't change the fact that the RoR are tied to the DLC, making them part of the whole package by default. Arguing that people should be thankful that C.A. doesn't make people pay DLCs on top of DLCs is like having a restaurant telling you how happy you should be that it doesn't charge you for pouring salt and/or pepper on top of your meal.

So, for the last time : if you PAY to get access to DLC's content, because this content is EXCLUSIVE to the DLC it is tied to, then, by definition, you paying the DLC is you paying for the content tied to it. Thus not being charged for additionnal features added to said content IS NORMAL. No if. No or. No but. Point.
Last edited by Tenhys; Oct 22, 2018 @ 8:41am
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Date Posted: Oct 22, 2018 @ 3:55am
Posts: 100