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I definitely find them lackluster and only ever use them in Volkmars army
I think they're trash.
The price of an expensive unit, the recruitment nastiness of an expensive unit, the melee defence of Zombies. :/
Pretty meh unit and bleeds like crazy so dont expect to beat 2v1 stacks using them.
They fight to the death though just very squishy. Fun unit overall specially to just spam them and charge. They are kinda like cheap slayers but no al. Just zerg your enemy amd flank him. Youll win but take losses vrs most the early game.
That said, they're pretty okay against things that depend on fear and terror, like zombies and skeletons. You still need to manually replace them after basically every fight though, and overall they're probably not worth the wins they'd let you squeeze out comparing them to basic swords / spears.
unlike empire swordsman they are better at holding the line
However, they will literally die to the last which makes them useful in cases where you need to keep an enemy back. Siege battles on the defence are good as you can usually global recruit them in 1 turn they can give you a good force for holding a wall.
In battle they're great holding off an enemy whilst your missiles and artillery turn the enemy into paste.
However, they are useless against missiles or cavalry which will shoot them down or ride through them.
One memorable battle I had as the Empire had me against two Skaven armies. 4 units of Flagellants and a mortar held off an entire reinforcing army of Skaven long enough for me to smash the other force and wheel around, though every one of them perished doing it.
So they're useful in small numbers against certain opponents. Forget it against elves or lizardmen, but against Skaven, Orcs or even undead armies they can do good work.
If I give chevrons to the Spearmen with shields to be lvl 9 for a cost of 583 gold, they will hold a unit of Orc Big Uns for 5 minutes and 20 seconds and leave the Orc unit 20% HP. The Flagellants will be completely killed within 2 minutes and the Orcs will have 55% HP.
If I take an Halbadier unit, who costs only 75 gold more, the performance is not even close. The Halbadiers have expert charge defense which allows them to negate charges of every unit in the game. The armor piercing values also mean that they can significanlty arm high tier infanty where the Flagellants just get trashed.
Of course the Flagellants don't have anti large nor charge defense which makes them very vulnerable to cavalry charges.
The only case where they are better is agaisnt a fear based army with additionnal leadership debuffs. Probably the Vampire Counts since they also lack of ranged units. Still in everyother case Spearmen and Halbadiers are more cost effective while being more polyvalent.
If they had their melee attack ad melee defense inverted combinded with strenght of the penitent that gives them +14 melee defense and 15% physical defense when they are loosing they would hold their line for ages and be able to outperform the polearm units of the Empire.
The thing is that they don't have the stats of the role they would be the more suited to fulfill. They have a mix of offensive charateristics and defensive ones. At the end they can't do neither of them effectively.
On the other hand they perform very poorly offensively. They end up with 15% just to root a unit of shielded Men-at-Arms. The Savage Orcs destroys them for 50 less gold.
I don't think there is a so poorly cost effective unit in the Empire roster.
Does someone have a replay of an online match where they were used properly? I'd like to see if the best players mange to do something good of them.
Anyway, I hope they are going to get some love at the upcomming patch just like the pistoliers did in the past and who are now a pretty decent unit.
I always say get cavalry(Empire knights) before putting artillery into your army that way you can skip over flagellants, flagellants have more synergy with artillery based army but Empire strength in composition comes from its cavalry in late game this fact hurts flaggellants as they are so much more of a dead end in composition, also seems as you be facing most likely VC in the early game getting cavalry is more of a priority then artillery.
If Empire was to get some missing units perhaps Flagellants would have better prospects. The unit seems over tiered aswell but I think if CA were to move it to T2 they would have to have another building requirement like the blacksmith T2.
They feel like they've got a little too much glass and not quite enough cannon to be real useful anywhere the enemy doesn't have a lot of fear effects. Or maybe they just cost too much.