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the problem seems to be that there is no dedicated "escape" animation.
a character cannot try to remove itself from a melee in either a defensive nor offensive manner.
a character will not try to force its way out of a melee with attacks in a certain direction, it simply attempts to move in the direction of the command, and failing that resumes melee in a static manner( they dont try to move)
it is VERY frustating as when you command a withdraw with units capable, as you are sacrificing any that cannot immediatly pull back.
and if your trying to for other units out of melee, they just do the moonwalk against enemy units while getting obliterated.
It happens rarely but sometimes lords/heroes do refuse to perform a move command when they are already engaged in melee.
Admittedly, I'm bad and shouldn't have gotten him in the situation.
This is all very true :/ CA should really fix this, even if it means another engine overhaul - this has been a consistent problem since the earliest TW, made worse by flying units that contain only a couple of models (Flock of Djaf are the worst for this)