Total War: WARHAMMER II

Total War: WARHAMMER II

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Pwned Jul 8, 2018 @ 3:02pm
Are dwarfs units overpowered??
After getting rekt from dwarfs on mortal empire as wood elves durthu at the beginning I decided to check out there units at costum battles.
Dwarf warriors, a unit of 50 which cost 450 gold has 85 armor and 40 melee defence with bonus traits of "armored and shielded" and "charge def against large foes". Like WTF?
And flanking there cheap missile infantry with my cavalry doesnt helped alot well guess why? They have 80 armor with armor and "shielded and decent melee combatant" traits as a missile infantry which cost only 550 gold. wth
Last edited by Pwned; Jul 8, 2018 @ 3:04pm
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Showing 1-15 of 64 comments
Wh♂♂par Jul 8, 2018 @ 3:06pm 
No.
Gamefever Jul 8, 2018 @ 3:14pm 
Have you even played as Dwarves?
Its not hard to beat them, really static army as it is which can be a weakness on top of being slow moving which certainly is a weakness.
Despite having magic resistance Dwarves are often clumped up so its easy to catch a lot of units in big spells.

Also to be quite honest it doesnt sound like your familar with how Wood Elves get overpowered in campain mode due to stacking outpost buffs.
Pwned Jul 8, 2018 @ 3:20pm 
Originally posted by Gamefever:
Have you even played as Dwarves?
Its not hard to beat them, really static army as it is which can be a weakness on top of being slow moving which certainly is a weakness.
Despite having magic resistance Dwarves are often clumped up so its easy to catch a lot of units in big spells.

Also to be quite honest it doesnt sound like your familar with how Wood Elves get overpowered in campain mode due to stacking outpost buffs.

Yea theyre like 5 points slower but 50 points higher on armor. Seems pretty fair.


Sin Jul 8, 2018 @ 3:39pm 
Originally posted by Pwnedcake:
After getting rekt from dwarfs on mortal empire as wood elves durthu at the beginning I decided to check out there units at costum battles.
Dwarf warriors, a unit of 50 which cost 450 gold has 85 armor and 40 melee defence with bonus traits of "armored and shielded" and "charge def against large foes". Like WTF?
And flanking there cheap missile infantry with my cavalry doesnt helped alot well guess why? They have 80 armor with armor and "shielded and decent melee combatant" traits as a missile infantry which cost only 550 gold. wth

Dwarf Warriors will beat most early and midgame infantry 1 on 1 or at least bring it to a (literally) grinding hold.

Quarrelers will mess you up good and if you think you got them with your sweet wolf rider charge they will explain to you that they are actually just dwarf warriors with added crossbows. A sad revelation for your wolf riders.

Thunderers will mess you up for good, but the AI is terrible at using them.

Their artillery - if used right - is only second to skaven artillery. Very strong but also very vurnable.

On the otherside:
Dwarfen late game units are lacking compared to other races. They aren't bad, but you will feel your powerlevel droping.

Fighting dwarfs:

They can't move. If they have to move they suffer. Make them move (come towards you) .
Use your own mobility to rear charge with a couple units of infantry or kav if you have it. Maybe chariots.

Bring Armor Piercing (AP) units. There is no such thing as an unarmored dwarf. Yes. Slayers aren't dwarfs. They are trash on short legs.

Bring 1 or 2 fast moving units (light kav, chariots, flying) to circle around (wide arch ! their ranged units have respectable range and light kav doesn't like beeing shot at) to engage their artillery if they have some. The Ai usually doesn't reattatch the artillery crew to the machinery once they are detached through combat. If you can't break the Artillery just deal damage and retreat before their melee units envelop you. You can come back later.
Pwned Jul 8, 2018 @ 4:00pm 
Originally posted by Sin:
Originally posted by Pwnedcake:
After getting rekt from dwarfs on mortal empire as wood elves durthu at the beginning I decided to check out there units at costum battles.
Dwarf warriors, a unit of 50 which cost 450 gold has 85 armor and 40 melee defence with bonus traits of "armored and shielded" and "charge def against large foes". Like WTF?
And flanking there cheap missile infantry with my cavalry doesnt helped alot well guess why? They have 80 armor with armor and "shielded and decent melee combatant" traits as a missile infantry which cost only 550 gold. wth

Dwarf Warriors will beat most early and midgame infantry 1 on 1 or at least bring it to a (literally) grinding hold.

Quarrelers will mess you up good and if you think you got them with your sweet wolf rider charge they will explain to you that they are actually just dwarf warriors with added crossbows. A sad revelation for your wolf riders.

Thunderers will mess you up for good, but the AI is terrible at using them.

Their artillery - if used right - is only second to skaven artillery. Very strong but also very vurnable.

On the otherside:
Dwarfen late game units are lacking compared to other races. They aren't bad, but you will feel your powerlevel droping.

Fighting dwarfs:

They can't move. If they have to move they suffer. Make them move (come towards you) .
Use your own mobility to rear charge with a couple units of infantry or kav if you have it. Maybe chariots.

Bring Armor Piercing (AP) units. There is no such thing as an unarmored dwarf. Yes. Slayers aren't dwarfs. They are trash on short legs.

Bring 1 or 2 fast moving units (light kav, chariots, flying) to circle around (wide arch ! their ranged units have respectable range and light kav doesn't like beeing shot at) to engage their artillery if they have some. The Ai usually doesn't reattatch the artillery crew to the machinery once they are detached through combat. If you can't break the Artillery just deal damage and retreat before their melee units envelop you. You can come back later.
Thanks for your productive answer. If youre familiar with the wood elves on mortal empire as durthu. Im in war with dwarfs in the beginning of the game and I get quest to attack them in the beginning. So how should I play?
Last edited by Pwned; Jul 8, 2018 @ 4:00pm
JODEGAFUN Jul 8, 2018 @ 4:03pm 
Use waywatcher aigans them and they simply melt. And the artillery they have is most time unprotected by Ai, they have decent range, but once the Ai starts to shot, the artillery will not be protected any further if the army move one. Need only to find the right time and fast units can take out Ai controlled artillery.
Aenarion Jul 8, 2018 @ 4:12pm 
Basic dwarf units are indeed fantastic value. The trade off is supposed to be the severe lack of mobility and magic. You could argue the trade off isn't at exactly the right point but the idea is sound - classic asymmetric balance.
Originally posted by Sin:
[
On the otherside:
Dwarfen late game units are lacking compared to other races. They aren't bad, but you will feel your powerlevel droping.
I don't really think they're lacking late game. Ironbreakers are a great anti-everything unit. Yes, they will narrowly lose to some chaos, HE and DE elites but not really any other infantry, so you'd have to say they're pretty much top tier. And irondrakes, flame cannon and organ guns (preferable backed with an engineer) is as destructive as missile infantry and artillery gets.
Sn3z Jul 8, 2018 @ 4:17pm 
Your fighting them in the early I take it? what do you have access to? On very hard difficulties dawi can be quite tough to take on in the early game, they are undone by shutting down their range and fully routing it. Durthuu is more than adequate for dueling other lords and WE have AP spear units too that are well suited to fighting a dawi frontline, your own missile units can shoot units like miners and finish off low health dwarf warriors, dryads can get into the quarellerers and with some glade cavalry you rout them, a more balanced army is key to beating dawi but your own losses will still be very high.
Last edited by Sn3z; Jul 8, 2018 @ 4:18pm
Pwned Jul 8, 2018 @ 4:28pm 
Originally posted by JODEGAFUN:
Use waywatcher aigans them and they simply melt. And the artillery they have is most time unprotected by Ai, they have decent range, but once the Ai starts to shot, the artillery will not be protected any further if the army move one. Need only to find the right time and fast units can take out Ai controlled artillery.
Thanks. Well it might take a while till i can recruit and afford waywatchers
Pwned Jul 8, 2018 @ 4:34pm 
Originally posted by YaMe:
Your fighting them in the early I take it? what do you have access to? On very hard difficulties dawi can be quite tough to take on in the early game, they are undone by shutting down their range and fully routing it. Durthuu is more than adequate for dueling other lords and WE have AP spear units too that are well suited to fighting a dawi frontline, your own missile units can shoot units like miners and finish off low health dwarf warriors, dryads can get into the quarellerers and with some glade cavalry you rout them, a more balanced army is key to beating dawi but your own losses will still be very high.
Im playing on Hard and I have accea to glade guards ( haggane tips), Dryads and Eternal guards. AP spear units are tier 3 though
Last edited by Pwned; Jul 8, 2018 @ 4:35pm
gachi is manly Jul 8, 2018 @ 4:36pm 
They're very good cost value but the Dwarf roster as a whole lacks versatility, so it balances out more or less. They can be very scary early on before you have the monstrous/armor piercing answers to their armies.
Kazaanh Jul 8, 2018 @ 5:32pm 
Every other race is op so its fine.

Everyone is op in this game
Sn3z Jul 8, 2018 @ 5:51pm 
Originally posted by Pwnedcake:
Originally posted by YaMe:
Your fighting them in the early I take it? what do you have access to? On very hard difficulties dawi can be quite tough to take on in the early game, they are undone by shutting down their range and fully routing it. Durthuu is more than adequate for dueling other lords and WE have AP spear units too that are well suited to fighting a dawi frontline, your own missile units can shoot units like miners and finish off low health dwarf warriors, dryads can get into the quarellerers and with some glade cavalry you rout them, a more balanced army is key to beating dawi but your own losses will still be very high.
Im playing on Hard and I have accea to glade guards ( haggane tips), Dryads and Eternal guards. AP spear units are tier 3 though

Eternal gaurds are AP, the asrai spears T3 are AP aswell and great units to use agaisnt factions that have issues with cavalry(HE elves worst nightmare).

You could build and get two cavalry units(can't remember if Durthuu starts with any), forget this if you already have a cavalry unit at the start.

Durthuu I sure starts with some dryads but 4-6 is a decent number for flanking either side,Dryads may be able to deal with quarellerers on their own but I think they take too long without some cycle charges from cavalry.

I wouldn't bother with glade archers hagbane tip, I just use normal archers, I don't usually make a lot of archers anyway but the pioson is helpful if your firing onto units around single model units like durthuu. Glade archers/hagbanes are limited to only really being effective against miners, you can finish off units that are low health with both variants or get behind and shoot into backs of dwarfs.

If you want to make archers much more useful try to build starfire shaft tech building if you have a free slot and get glade archers starfire thats much better than recruiting glade archers/hagbane tips.
Uugly Jul 8, 2018 @ 6:29pm 
To the Old World they seem OP but not to the New World factions.
Ser Pounce Jul 8, 2018 @ 7:14pm 
The Dwarfs are tough but that's about it. They have high defences and high leader ship. They have good ranged options and great artillery. But they are slow, and even with their magic resistance, they are very vulnerable to spells.

Focus on that : Magic, flanking, armor-piercing units with good offensive capabilities. They can also have a hard time dealing with monsters (which are often fast, and have lot of damage and armor-piercing)

Their end-game is also lacking in good units. They only are a powerhouse because they have a HUGE load of gold and therefore can spam lot of armies. A bit like the Tomb Kings but way less powerful.
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Date Posted: Jul 8, 2018 @ 3:02pm
Posts: 64