Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not hard to beat since those skelletons are crap, but insanely annyoing. And even worse if you don't contain them early on and they actually start getting good units.
♥♥♥♥♥♥♥♥♥♥♥ yes. I played yesterday my first ME Queek campaign. I thought I was gonna try to beeline my way north to Karak Eight Peaks fast, to avoid dwarfs or orcs to become too big. Nope. I spent 60 turns trying to eradicate the freaking Court of Lybaras and their obscene 4 stack spam. The only thing that made me win in the end was Queek ambushing every single encounter, that's an amazing skill when it procs, basically an intergrated lightning strike (but better because you keep your own allies if they are close enough). Otherwise I would never had had the economy to properly field troops to go 1 on 1 with Lybaras.
There's truth to this, but not typically when I play as Last Defenders at least. As the Last Defenders, I often end up friendly with the Tomb Kings due to us fighting mutual enemies... and even if I don't, I fight them late enough in the campaign that I already have a good amount of territory. But Tor Elasor is far worse (again, for Last Defenders at least) because they can sometimes end up coming over to attack you before you've gotten a good set-up going economically.
That all said, even on VH and Legendary the Tomb Kings armies are sort-of fragile... they tend to field too many infantry units, so a good Doomwheel, or Stegadons, or Swordmasters of Hoeth, or whatever you have in your roster for fighting infantry is often going to be super effective.
Yeah, I'd rather fight a moron that doesn't have a cheating numerical advantage than one that does. The difference is I can experiment with army compositions and work on order timing and battlefield control, instead of just doing the exact same OP pattern over and over and over against an enemy that's too dumb to stop chasing the cheese. It's more fun to be flexible.
I find this to be hit-or-miss, though.
For one, it depends how far along the campaign was before they DoW you... in some spots, they aren't quite as built up yet as you'd think despite their attacking you.
Also, it depends on how dire the situation on the mainland is for you along with if you have the cash to repair or upgrade right away... if Clan Mors is still a big enough threat, I do often raze in that case because I can't afford to garrison the islands with even a single partial stack, nor can I spare the cash yet. And I can always come back much later and re-settle the islands if I really want.
But yes, if it's possible to take those islands without having to take too big of a risk on the mainland, then I sometimes do keep them, and in the last campaign as Last Defenders I did in fact keep those islands without razing.
If you start around here (Queek/Kroq Gar) you want to get rid of them as soon as you've secured the southe/south east costline, even if you have to go temoorarily negative upkeep for it. If you leave them alone they'll keep threatening you from the rear, and they will enter at war with you sooner or later no matter what you try, since they'll confederate sooner or later anyway.
As Kroq Gar, that province alone can sustain a good army if you focus on economy for it, and this despite the orange status.
That said, when Skaven had even worse food problems and even worse starting unit stats (prior to one of the last patches), it was far more of a problem to have to deal with Tor Elasor.