Total War: WARHAMMER II

Total War: WARHAMMER II

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Analypto Jun 30, 2018 @ 12:42am
High Elves mages with special abilities
Hi all, you know when you spend 40 influence points on a mage and the special skill they get are one or two upgraded spells that are not from the lore of magic they use? How do they work? I do not see them in the list of spells that I can use with that mage... so what's the point? Please tell me what I am missing.... thank you in advance
Last edited by Analypto; Jun 30, 2018 @ 12:43am
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Pheen Jun 30, 2018 @ 1:20am 
where your spells are in battles, theres an arrow you can click that swaps the lore of the spells.

Those extra spells are there.
Darth Wadewilson Jun 30, 2018 @ 1:26am 
Have anyone found these dual lore mages useful?? I've never tried.
Kaaz Jun 30, 2018 @ 1:56am 
It depends on the mix.

Having some offensive spells on a primarily defensive/supportive lore is quite handy (or visversa)

For example high main + air minor would give you a bombardment spell to go with your wind and single target attacks while keeping a little bit of buffage from the two too
Last edited by Kaaz; Jun 30, 2018 @ 1:57am
Green Jun 30, 2018 @ 2:26am 
Originally posted by Analypto:
Hi all, you know when you spend 40 influence points on a mage and the special skill they get are one or two upgraded spells that are not from the lore of magic they use? How do they work? I do not see them in the list of spells that I can use with that mage... so what's the point? Please tell me what I am missing.... thank you in advance
when you go into a battle, there are small arrows on the bottom right of your screen. These allow you to change the lore of magic and access the bonus spells.

Originally posted by Reyns:
Have anyone found these dual lore mages useful?? I've never tried.
In my experience Mages in campaign don't shine as much as in MP. They aren't strictly bad and they will carry their own weight, but often with beefy units/elite unit spam that the AI loves to do, a lot of spells are useless. Also, you can trick the AI into unfavorable engagements a lot of the times. As an example, let's say you want to fight Dragon Princes vs Grail Knights. Grail Knights have the advantage, but a good charge by the Dragon Princes can make them win. You can then bait the AI into charging a unit of Reavers or a Lord/Hero, something a smart player wouldn't do but the AI will. In MP you could cast Pha's Protection as an alternative to outsmart your opponent and bring the DPs on equal footing.
Last edited by Green; Jun 30, 2018 @ 2:30am
Analypto Jul 1, 2018 @ 8:53am 
Ok, thank you all :D
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Date Posted: Jun 30, 2018 @ 12:42am
Posts: 5