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Báo cáo lỗi dịch thuật
But wouldn't getting all their melee skills maxed and having unique items in itself make some characters very powerful? For instance, I thought Kholek can get close to max Ward save through gear and skills? I've never played any Chaos campaign, but this I recall a number of people claiming this.
This is such a poor balancing then. What kind of stats did Kroq-Gar have?
That sounds right. I just played a Malekith campaign, and I was surprised at his raw power. But I was not impressed with the rest of the DE - its military, its campaign mechanics (constant rebellions, WTF?; Loyalty, etc.).
By the way, while being on a dragon makes you more vulnerable, wouldn't you be safer on it if you are close to the max Ward save limit? At 80-90 percent save plus massive regen pool, even ranged troops pose little threat unless you are up against 12-plus unit of Waywatchers or something like that.
Is it possible that the traits with multiple levels count for more than one? Maybe if you add on the extra levels that would get me to 40.
No, because regen isn't a bottomless pit. It's capped at 75% of your starting HP.
Malekith on foot has some pretty big defensive disadvantages compared to Tyrion:
- Much lower HP (doesn't have Tyrion's +25% HP skill)
- Regen pool is therefore smaller by the same amount
- Significantly lower armour (looks like his max is ~126, compared to 161 for Tyrion)
- Significantly lower MD (I make the maximum 97, compared to Tyrion's 119 - and as I explained above, very high MD is important for a one man army as they will be flanked most of the time).
And because of the regen cap, this is not just a paper disadvantage - take all these elements together and you have a very big difference in survivability.
On the other hand, you are of course quite right that Malekith is still very survivable and has a lot more in his offensive arsenal. I'm sure he can basically match Tyrion in overall power, maybe a little ahead, maybe a little behind, I can't say for sure. For all practical purposes these characters are basically 'I win' buttons when maxed out.
The stuff that damages him more is just getting blobbed and having dozens of models swinging at him for 20-30 mins straight (in game time, I speed it up of course).
Well, I modded my games to have Ward save max of 50 percent. The tabletop max was that, and I think the game is more balanced and immersive that way. Even without the Widowmaker (and its 30 percent Ward save), I have characters routinely holding off a flank with 3-4 elite units swinging at him in a typical end-game scenario, and this is no longer fun.
But at least i think you could build several lords as one man army with this swort if you kicked out Isabella for regeneration ore have some other replenish of hp.
Good candidates are Louen (he has additional regeneration which stacks with regeneration) Kolek and Archaon, i think need no comment.
For the empire KF maybe. Azhag on his Vywer+ dead magic would be op too, grimgor should work too.
Mazdamundi and Hellebron have both regeneration as trait, with the blade they should be one man/women army, even mazadmundi does not have high MD/and MA he has an high hp pool.
And i stop here but could mention at least 10 others who would do one man armie with this blade.
I agree with you; I still do not understand the argument that Malekith is safer on foot. If on foot, he could spend half of the fight on his bottom against certain cavalry or monster-centric armies. And ranged troops are really not that hard to deal with if you have huge Ward save and on a dragon.
As for your last point: It isn't just LLs; any melee-centric or hybrid generic Lords can be one-man armies with the Widowmaker. It shouldn't be in the game - or perhaps the penalties should be harsher.
If you get into melee, you are always safer on foot than you are on a dragon, even with max ward save. I've done the max all resistances + regeneration build myself before and I could notice a difference in survivability between Tyrion alone and Tyrion plus his pony.
Now if you add micro into the mix, then Malekith can be safer on his dragon. But that means you need to manually dodge projectiles and cycle charge so you don't stay in sustained melee.
@rymeintrinseca
You can confirm by opening your save file in a save editor. My theory is that you have incomplete traits. That is, you triggered the condition for getting a point in the trait but you don't have enough points to meet the trait's activation threshold. These incomplete traits still take up trait slots.
Edit: That's what on paper means. Yes, Tyrion has much more survivability and he has a much higher upper limit of what he can tank but that upper limit will never be reached.
@JODEGAFUN
There's a regeneration cap. In practice, it will almost never come into play. In theory, against an infinite enemy, he'll eventually go down. The question is at what point does he go down.
I already addressed the ranged projectile issue though. Unless you are facing literally like a dozen elite ranged units in an army like Waywatchers, you can just head straight to the ranged troops first, and they are easy to kill.
Yes, I think the latter reason why I think being on foot is overall not better or more survivable - as long as you can reach near max Ward save.
I feel we are going in circles. I think end-game Malekith (or similar power dragon riders) near max Ward save will have so much survivability and damage that it won't matter if a few units will shoot at them - unless, of course, you've got a really range-centric army with tons of elite ranged units like Waywatchers.
I had Karl Franz with regen, Widowmaker, etc. on Deathclaw, and the only fight ranged troops bothered him was when I ran into two full WE stacks with at least literally about 20 Waywatchers and other ranged units. Karl Franz was down to like 80 percent health in seemingly 4-5 seconds on air. (I decided that this fight was unwinnable without massive casualties, reloaded, and then re-fought after bringing up another death stack to join Karl Franz's stack.)
I want to point out that being ragdolled is both a pro and a con. Pro is the character is invincible when rag dolled (not on impact but when he's on his ass), con is being interrupted. It's counter intuitive, but being rag dolled actually helps a character survive.
@Lampros
I forgot to say, I'm surprised you didn't like DE's overall campaign. Militarily, they have one of the best missile infantry in the game (second only to WE that stacked too many of those buildings). Economically, well, they just have the best economy in the game.
Really? it is indeed counter-intuitive, but thanks for letting me know. I thought being knocked down is precisely when you get beat on worst.
The main issue was that I couldn't impose Order at all at VH. Perhaps the massive malus from the Widowmaker made things impossible, but I was having trouble even before then. Even with 2 order buildings in each province, I was having a lot of rebellions; so I was spending most of my turns quelling rebellion. Loyalty was the second issue; in fact, my campaign ended when two of my level 40 Lords rebelled. At that point, it was not worth playing further, since the only other Lords I had were Malekith and Morathi (Malekith was also level 40 and Morathi was around 36-38, I think).