Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Was carnosaur nerfed?
Was testing units and just for enjoyment threw in the Carnosaur and Hell Pit for fun. Usually the Carnosuar won, but now the hit pit is winning by a pretty good margin.
< >
Showing 1-15 of 31 comments
Hurricane (Banned) Feb 1, 2018 @ 3:50pm 
Pit got big buff
Originally posted by Hurricane:
Pit got big buff
Thought so, was looking at the stats thinking "Were these numbers this high?"
Hurricane (Banned) Feb 1, 2018 @ 3:54pm 
It was useless though and so were rat ogres
Mr. Ape Feb 1, 2018 @ 3:54pm 
From the patch notes:

Carnosaur (all): – mass, + hitbox size, +0.2 attack interval
Kroq-gar (Grymloq): Reduced missile resistance to 15%. -5 armour.
Old Blood (Carnosaur): -5 armour.
Scar-Veteran (Carnosaur): -2 charge bonus, -5 base damage, -10 ap damage, -5 armour, removed Primal Instincts.

Nerf all round.

Edit:

Just did some tests, the carnosaurs now get dumpstered by the hellpit abomination (1800). Feral carnosaur (1600) loses by a significant margin. Even the more expensive Scar Vet on carnosaur (1900) will lose to the abomination.

Well done CA. Talk about balance.
Last edited by Mr. Ape; Feb 1, 2018 @ 4:10pm
Shane Feb 1, 2018 @ 5:40pm 
Originally posted by Mr. Ape #I.TOLD.U.SO:
From the patch notes:

Carnosaur (all): – mass, + hitbox size, +0.2 attack interval
Kroq-gar (Grymloq): Reduced missile resistance to 15%. -5 armour.
Old Blood (Carnosaur): -5 armour.
Scar-Veteran (Carnosaur): -2 charge bonus, -5 base damage, -10 ap damage, -5 armour, removed Primal Instincts.

Nerf all round.

Edit:

Just did some tests, the carnosaurs now get dumpstered by the hellpit abomination (1800). Feral carnosaur (1600) loses by a significant margin. Even the more expensive Scar Vet on carnosaur (1900) will lose to the abomination.

Well done CA. Talk about balance.

that... that actually seems pretty balanced, specfically because it has a massive health pool and anti large.
EnStorEn Feb 1, 2018 @ 5:44pm 
Originally posted by Mr. Ape #I.TOLD.U.SO:
From the patch notes:

Carnosaur (all): – mass, + hitbox size, +0.2 attack interval
Kroq-gar (Grymloq): Reduced missile resistance to 15%. -5 armour.
Old Blood (Carnosaur): -5 armour.
Scar-Veteran (Carnosaur): -2 charge bonus, -5 base damage, -10 ap damage, -5 armour, removed Primal Instincts.

Nerf all round.

Edit:

Just did some tests, the carnosaurs now get dumpstered by the hellpit abomination (1800). Feral carnosaur (1600) loses by a significant margin. Even the more expensive Scar Vet on carnosaur (1900) will lose to the abomination.

Well done CA. Talk about balance.
Hellpit should win against Carno though...
†Diablo† Feb 2, 2018 @ 2:14am 
Carnosaur was allways bad, i never use it (only with heroes), Stegadon and Bastiladon are mutch better.
Wh♂♂par Feb 2, 2018 @ 2:43am 
Doesn't the Hellpit have a BvsL? Is that not alone a good reason, why it should win, with comparable stats?
Zane87 Feb 2, 2018 @ 2:44am 
Originally posted by Mr. Ape #I.TOLD.U.SO:
From the patch notes:

Carnosaur (all): – mass, + hitbox size, +0.2 attack interval
Kroq-gar (Grymloq): Reduced missile resistance to 15%. -5 armour.
Old Blood (Carnosaur): -5 armour.
Scar-Veteran (Carnosaur): -2 charge bonus, -5 base damage, -10 ap damage, -5 armour, removed Primal Instincts.

Nerf all round.

Edit:

Just did some tests, the carnosaurs now get dumpstered by the hellpit abomination (1800). Feral carnosaur (1600) loses by a significant margin. Even the more expensive Scar Vet on carnosaur (1900) will lose to the abomination.

Well done CA. Talk about balance.
You mean that a tech 3? AL Monster loses against a tech 5 AL Monster?

Yeah seems balanced to me.
victorlopezdelosmozogomez (Banned) Feb 2, 2018 @ 2:44am 
I'm not agree with that
StarofTanuki Feb 2, 2018 @ 3:04am 
Originally posted by Mr. Ape #I.TOLD.U.SO:
From the patch notes:

Carnosaur (all): – mass, + hitbox size, +0.2 attack interval
Kroq-gar (Grymloq): Reduced missile resistance to 15%. -5 armour.
Old Blood (Carnosaur): -5 armour.
Scar-Veteran (Carnosaur): -2 charge bonus, -5 base damage, -10 ap damage, -5 armour, removed Primal Instincts.

Nerf all round.

Edit:

Just did some tests, the carnosaurs now get dumpstered by the hellpit abomination (1800). Feral carnosaur (1600) loses by a significant margin. Even the more expensive Scar Vet on carnosaur (1900) will lose to the abomination.

Well done CA. Talk about balance.
Cost is came from all unit roster not just 1v1 unit

example

Demigryph knight (h) cost 1500 win vs Grailknight cost 1500 because Bretonian have very cheap trash infantry but Empire don't have.

Demigryph knight (h) cost 1500 win vs Bloodknight cost 1700 because Vampire have alot dirt cheap flying unit that can wreck all Empire range unit .
Last edited by StarofTanuki; Feb 2, 2018 @ 3:04am
Bring more dinosaurs
Mr. Ape Feb 2, 2018 @ 3:45am 
Originally posted by Zane87:

You mean that a tech 3? AL Monster loses against a tech 5 AL Monster?

Yeah seems balanced to me.

Feral Carnosaurs are t5 units, not t3. The Scar vet doesn't count because he takes ages to train up.


Originally posted by >po|nt`|ockout<Pugdoubt>.,~*:
Cost is came from all unit roster not just 1v1 unit

I don't disagree with that. It is just my humble opinion that they went too far when they buffed the Hellpit (huge HP pool with passive regen). I just did some more tests, even Kroq-gar on Grymlock will lose the the hellpit if you don't use Hand of the Gods.

It doesn't sit well with me that the 1800 points Hellpit can beat Kroq-gar (who's role is to hunt large creatures).
Last edited by Mr. Ape; Feb 2, 2018 @ 3:46am
Zane87 Feb 2, 2018 @ 4:32am 
Originally posted by Mr. Ape #I.TOLD.U.SO:
Originally posted by Zane87:

You mean that a tech 3? AL Monster loses against a tech 5 AL Monster?

Yeah seems balanced to me.

Feral Carnosaurs are t5 units, not t3. The Scar vet doesn't count because he takes ages to train up.


Originally posted by >po|nt`|ockout<Pugdoubt>.,~*:
Cost is came from all unit roster not just 1v1 unit

I don't disagree with that. It is just my humble opinion that they went too far when they buffed the Hellpit (huge HP pool with passive regen). I just did some more tests, even Kroq-gar on Grymlock will lose the the hellpit if you don't use Hand of the Gods.

It doesn't sit well with me that the 1800 points Hellpit can beat Kroq-gar (who's role is to hunt large creatures).
Always?
Huh I could swear they have been T3 at some point but my apologies, my mistake.

Still I think that the ♥♥♥ should win overall, given the ease the Lizards can field those things compared to the Skaven (at least through their rite).

Plus it's an abomination ^^
Toby Larone Feb 2, 2018 @ 10:30am 
Originally posted by Wh♂♂par:
Doesn't the Hellpit have a BvsL? Is that not alone a good reason, why it should win, with comparable stats?

Carnasaur has BvsL as well but yhea costwise it should win, still that it wins against Grimloq is kinda depressing


Originally posted by >po|nt`|ockout<Pugdoubt>.,~*:

Demigryph knight (h) cost 1500 win vs Grailknight cost 1500 because Bretonian have very cheap trash infantry but Empire don't have.

The trash infantry is excactly why the Grails should win the cav fight, bretonia needs its cav to win the fight else the loose it, the empire has the infantry that can crush most of what brets can bring to bear.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Feb 1, 2018 @ 3:47pm
Posts: 31