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Well they're an 8th edition faction, so, yes. They're a standalone faction with their own roster on the tabletop, so that's likely how it'd work in this game.
Interesting.
Probably means they're going to be in WH3 then no doubt.
Welp, found my new faction if they are included in WH3.
Basically Chaos Warriors on steroids and crack cocaine, right?.
I would honestly love to see them as a normal faction instead of a horde since deamons do have fortresses and the like, wich would make the forces of chaos far more of a threat then with just two hordes and one normal faction.
There's flying discs, flaming "little blobs", plague-spreading troll-likes, Bloodthirsters - being more or less Satan in looks and very true to its name. And other stuff that's in my aforementioned link.
I hear Bloodthirsters are a pretty big deal. Mainly because every bit of lore about a character that has killed any of them seems to be eh pretteh cool guy.
Basically one of them looks like Satan got pissed and broke his way out of hell to reap some souls. According to the lore i've seen about them, they're pretty much unstoppable unless you have nothing short of an entire army and even then, he's probably gonna take a lot of your men with him. They ain't stupid either, the lore says these things are smart enough to command troops of their own.
Then again, you're talking about something whose master is the god of blood, war and death so it's not really surprising.
Needless to say, i wouldn't be surprised if CA doesn't decide to implement them into the game lol.
Wouldn't be surprised if there's a Bloodthirster which is a Legendary Lord too. (or important figure in the lore)
Mind you, I don't actually have a lore-related answer to your question. From the lore standpoint, I *think* they're different factions because the Warriors are made up of the mortal worshippers of Chaos, and the Daemons are elements of the Chaos Gods themselves.
Gameplay wise, the Warriors playstyle favors heavy armor supported by a few elite monsters, and the Daemons playstyle fields a wide variety of fast, squishy, hard-hitting abominations that all have fancy abilities. The Daemons also have a lot of random elements to their gameplay, for example their strengths and abilities for a given battle depend on the Winds of Magic rolls.
In the case of the Daemons, I think they'll also have some unique gameplay mechanics that'll power them up based on the current amount of chaos corruption, since their existence in the real world heavily depends on that. There's enough present to make them feel unique imho.
But then GW figured that Chaos could be more profitable if split up into thematic armies, and thus it was so...
Daemons can manifest spontaneously where the flow of Chaos is strong, but more often their appearance is due to deliberate summoning, therefore the daemons are under command of the summoner, or they come to the material plane under direct command of a Daemon Prince or some other command figure because the Chaos gods have willed it, for whatever unfathomable-to-mortal-minds reason.