Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thats what I would say as well.
I've completed a Woodelv campaign not long Ago and now playing Alith Anar... Shadow Walkers are fine. Even lategame they are useable and get their Kills, but compared to a Woodelv army they are just a Tier below.
Woodys with around 20+ Sattlements all pumped into dmg buffs (or later 30-40+) outdamage everything on range... most fights the AI does not even get in range to scratch anything...
In MP it might be different, I have no clue about that. But in SP I would always take a Woody ranged Army above an High's but they have some other benefits.
Sisters for example can hold nice if they get flanked and meleed, they deal also ALOT of damage. But they cannot move and have a really limited cone of fire, while the Woodys can move all of their Units and fire while moving... so you can outkite nearlly 99% of the Enemy armys and there is close to no need for a frontline. While the High's need a decent frontline to stop their Archers from beeing outrunned.
Helfs can provide VERY stable frontline along with very strong flanking units and archers you can massacre anything. Add Alariel and her healing + Forest Spirit units and you have helluva of army.
In MP you can get cut short on budget but in SP/COOP? Helfs > Welfs anyday.
eh wood elves still get a much better base of operations and MASSIVE boosts in campaign that basically turn them into a popup anywhere you own pseudo hordes
I've never said that High's are "worse" than Woodys, I just said that if I would build a pure range based army, I prefere Woodys everytime.
A balanced army, not require kiting and micro ALOT - High's are the better choice, thats clear.
But if you micro alot, build your army and lords around it... a mid to lategame Woody range army can beat every AI in the game easy as well.
As i said i am coutning on playing with Alariele. Helfs have better magic access, all round army and even if everything else fails (unlikely) i can and will still chase you down with armored cav with spells that negate missile damage and healing on them. You cant outrun that. And loads of maps are really small for run 'n' gun playstyle. Miss those days back in ROME II and Attila where i could kite stuff around for days without getting cornered. Only thing i had to care was my horse archers ammo.
-Same price 1100 Gold
Pro Sisters:
25 more armour
+33% models = better health
Better in melee
Damage property:
magical = good against ethereal, counter one nehekara magic spell, abysmal against dwarves, get countered by lizardmen, empire and every other nation with access to the magic shield spell or items
flaming = counter regeneration and forest units, bad against dwarf heavy gunners and dragon knights and multiple LL
Pro Waystalkers:
50% more AP damage, slightly better regular
Faster
Stalk
360° Degree shooting
More range and ammo
Vanguard deployment
Better in woods
Damage property:
physical = hard countered by ethereal, bad against savage orcs, no easy way of getting resistance against it
So, Sisters of Avalorn are better in melee combat and tanking damage.
Waystalkers are better at ranged shooting.
Decide yourself which archer unit does its job better
Well first thing first i never said that Helf are better in ranged only. Ranged is support for me and i would nevet build ranged only army tbh. If played as support part of the army and not main part of the army then SoA are better than Welf archers by far tbh.
Better in wood is hardly a pro given notorious problems swarming this Welf feature since their release ("Oy a tree is in my LoF?! FIREEEEE!")
Also less models is huge problem as DMG output is quite smaller and it gets even worse once you get hit by literally anything. 80 model unit loosing few models dont feel that much. But 60 model feels every dead model.
+10 range means almost nothing as it is not enough to get +1 volley against opponent.
HE losing in every tournament and WE being top pick since ME release... I don't think they are worse :)
Campaign is subjective and yes, the HE offer more ways to play the game which might be the reason they are more "fun" for you :)
We are not discussing "since ME release"
We are discussing "since Sisters of Avelorn release"
Sir what are you talking about? Forest fighting adds 20% melee defense and accuracy(+12 levels worth of upgrade).
I am talking about game problems how units in forest are hitting trees instead of enemy despite accuracy of said unit as they dont see tree as "obstacle" in their LoF.