Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dont quote me on this though
The difficulty slider should effect AI gold amounts, but I think it does help AI aggressivness.
battle difficulty = how many bonuses the AI gets to its units. On normal, it receives no bonuses. On hardest, it gets bonuses to missile damage, Weapon Strength, but also accuracy (hidden stat) and Speed. Roughly speaking, on Hardest difficulty the AI gets around 15% buffs to most stats (I think there was a CA post mentioning this). 15% is bigger than it sounds since it applies to Melee Defense (less chance to get hit), but also Melee Attack (more chance to hit) and Weapon Strength (hit harder), so all in all the outcome isn't a mere 15% more of your units dying bur more like 30-40% more (unless you counter correctly etc.).
BTW, you could always change the battle difficulty (even lower it) in previous patches, all they've done in this patch is make it easier to access.
Does campaign difficulty only decides whether you meet very hard requirement or do you need both campaign and battle difficulty set as very hard to meet the requirement.
I'm pretty sure those achievements are specific about it. "Win a campaign on Legendary difficulty with any race" as an example means winning with Legendary campaign (not battle) difficulty.
I think Battle Difficulty should only buff leadership a little in first field engagements. In secondary ones, maybe the buff is fine, or even more.
For sieges, maybe the buffs should be as high no matter whether defense or offense.
Battle Difficulty- Buffs the ai in battle. The thing you'll really feel is the leadership buff. Units just won't rout at times.
Dude... these 2 difficulties have literally been here since forever
Seriously, for years... TW Empire, Napoleon, Shogun 2, Rome 2, Attila, Warhammer 1... every TW game that I know of and have played has them. I don't remember ATM if Medieval 2 and Rome 1 had them, but most probably they did.
Ever noticed how people say they play in VH/VH, H/H, VH/L, etc.? This means how they set their Campaign/Battle difficulties, for reference purposes when you ask something on the forums.
You won't find any information on this topic in the patch notes. Nothing has changed recently regarding that topic. Better refer to the game manual itself.
Search the Internet and the forums. You'll find tons of answers, some very useful and specific. That feature is very, very old.