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Dwarves are 200% about defensive, bunker play, as their only fast moving units are gyrocopters. Always build 2-4 artillery, 4-6 ranged units. /Make/ the enemy come to you, as there's hardly any faction that can outmatch your artillery. When sieging a hard settlement, try to break a wall beforehand and have your toughest frontline head into that hole while missiles shoot from behind them. Or just wait it out and surround them until supplies run out, if the AI /thinks/ they have a stronger force, they'll usually ride out to fight you which is 10x better for your situation.
Two things I recommend aiming for asap. Longbeards, and flame cannons. Longbeards are very tough, high leadership units that also act as a mini hero/lord for leadership purposes. Ironbreakers are better, but you can't get em til way later and are a fair bit more expensive.
Flame cannons are just disgusting, lowish on ammo count, but they fire overhead your frontline easily and destroy nearly anything in the game. I had 4 of them focus a set of Chosen, chosen routed in about 10-15 seconds.
Other than that, your basic units last you a while. Grudge throwers are great early game and decent even late game. Quarrellers do a hell of a lot of damage for how easily you get them.
And make sure you blend tech early. Get growth/money tech to help the upkeep of some of your more expensive units, but balance out buffing units through tech since early-mid game you generally have fewer armies than most other people, so you want to make them as strong as you can. Late game dwarf economy really starts rollin so that stops being an issue then
This is all excellent advice.
Quarrellers did the lion's share of the killing in my early dwarf compaigns. If you get a grudge thrower, and split the rest of your force between warriors and quarrellers, you're going to tear up gobbo and early tier vampire armies.
Then again, I haven't played the new starting position, so it's entirely possible that there have been drastic changes and everthing that was true yesterday is no longer so.
1 - You want the flavor to win, so keep recuiting Slayers. But Slayers are weak to ranged unit, and in Legendary AI focus your Slayers 100%. So who doesn't have range/artillery? You got it, undead. Forget Karak-Kadrin and the mountains, just go for Castel Drakenholf and its gold mine, your slayers will just wipe all the undead. Keep the Runesmith close to them for the +30 armor buff and you are done with it.
Army composition: Ungrim - runesmith - Gian Slayer - x4 Slayers - x4 warrior - rifledwarf - All quarellars you can get before turn 10 hit, because at turn 20max you must have conquered Castel drakenhof. Otherwise gg you lost.
But you fullfiled your Slayer Oath, and that's nuice!
2 - ♥♥♥♥ that Slayers, their upkeep cost more than Longbeards, Destroy the Shrine, build caserm and wall, build a normal early game dwarf army (warriors, quarellars, grudge thrower) Something like the composition of before, but without Slayers and with more warriors and quarellars. Really Quarellars are the main dps in dwarven army, you must have a good front line and the ranged unit behind dealing dmg. Just pay attention to the Rifledwarf who cannot shoot behind the line, you must flank with them.
Tech are very importan here, you should rush the Warriors/miners buff and then focus on buff the quarellars with the +10% dmg and +20% ammo cap. The rest depending with your gameplay and current situation.
The Lord skills are alos very important here, the +8 melee atk/+8 melee def are great for early game, as your dwarf warriors will become very strong.
Now you can go conquering the Goldmine-Karak in the north, runesmith are good for tear its wall down and let you face them in a semi-open battle, in which you are in advantage.
In Legendary you must survive early game, so try to not autoresolve if the line isn't all yellow, because you will lose more unit than you will if you fight, and every dwarf is needed for the task to come :)
Ungrim
Runesmith
4 Ironbreakers
2 Giant Slayers
4 Slayers
6 Ranged
2 Siege
Keep the runesmith by the Ironvbreakers, to keep them soaking the front, and have the Slayers/Ranged do all the rest.
Second, thats a late game army. Can't field that until you already "won" the campaign.
The grudge system was expanded and made less harsh, you can also get slayers at random depending on how many grudges are left unsettled.
Thanes, runesmiths, runelords and engineers have gotten updated skill trees that increase their utility. Runelords and runesmith rune magic has also been updated/expanded and the system is more unique.
Especially with Ungrim, the wandering slayers allow you to add further justification to demolishing the slayer shrine to get a dwarf warrior/quarreller building.
All in all, they're much more fun and varied to play post-update.
Edit: Yeah he got it in the Total WAAAGH update. Bit of a necro.