Total War: WARHAMMER II

Total War: WARHAMMER II

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HeavenlyHost May 31, 2018 @ 10:01pm
How to Ungrim
....with ur starting found u barely cant scratch a full stack..but those vampire goblin sucker can easily field 2....i can get a victory but always with heavy lossess unable to fight their garrison for the deal..
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Showing 1-15 of 16 comments
Dmformom May 31, 2018 @ 10:07pm 
With the dwarves, you will almost always be at a numerical disadvantage. Dwarves are the tanky, hold the line race of the game. Try to rush some artillery and then in battle set up a good defensive line (dwarf warriors in front, quarrelers in middle and arty in back) When fighting weak enemies like goblins and vampires (at least early game) send your lord/hero out to draw the enemy into a big blob and focus fire them with your archers and arty. (this is also a great strat to use as Belegar with his ethereal heroes)
Dmformom May 31, 2018 @ 10:09pm 
If the AI is smart and attacks your front line they should be relatively weak after your archers and arty hit them so your warriors should be able to kill them. A runesmith is also VERY useful in battles as his abilities can make the difference between a victory and defeat. Same with the master engineer or w/e, put him near your artillery and use his abilites.. mmm so much damage.
One dwarf is worth 3-4 of most other units in the game. Even your very basic dwarf warriors can hold the line vs hordes.

Dwarves are 200% about defensive, bunker play, as their only fast moving units are gyrocopters. Always build 2-4 artillery, 4-6 ranged units. /Make/ the enemy come to you, as there's hardly any faction that can outmatch your artillery. When sieging a hard settlement, try to break a wall beforehand and have your toughest frontline head into that hole while missiles shoot from behind them. Or just wait it out and surround them until supplies run out, if the AI /thinks/ they have a stronger force, they'll usually ride out to fight you which is 10x better for your situation.

Two things I recommend aiming for asap. Longbeards, and flame cannons. Longbeards are very tough, high leadership units that also act as a mini hero/lord for leadership purposes. Ironbreakers are better, but you can't get em til way later and are a fair bit more expensive.

Flame cannons are just disgusting, lowish on ammo count, but they fire overhead your frontline easily and destroy nearly anything in the game. I had 4 of them focus a set of Chosen, chosen routed in about 10-15 seconds.

Other than that, your basic units last you a while. Grudge throwers are great early game and decent even late game. Quarrellers do a hell of a lot of damage for how easily you get them.

And make sure you blend tech early. Get growth/money tech to help the upkeep of some of your more expensive units, but balance out buffing units through tech since early-mid game you generally have fewer armies than most other people, so you want to make them as strong as you can. Late game dwarf economy really starts rollin so that stops being an issue then
OBGYN Kenobi May 31, 2018 @ 10:35pm 
Originally posted by Curien:
One dwarf is worth 3-4 of most other units in the game. Even your very basic dwarf warriors can hold the line vs hordes.

Dwarves are 200% about defensive, bunker play, as their only fast moving units are gyrocopters. Always build 2-4 artillery, 4-6 ranged units. /Make/ the enemy come to you, as there's hardly any faction that can outmatch your artillery. When sieging a hard settlement, try to break a wall beforehand and have your toughest frontline head into that hole while missiles shoot from behind them. Or just wait it out and surround them until supplies run out, if the AI /thinks/ they have a stronger force, they'll usually ride out to fight you which is 10x better for your situation.

Two things I recommend aiming for asap. Longbeards, and flame cannons. Longbeards are very tough, high leadership units that also act as a mini hero/lord for leadership purposes. Ironbreakers are better, but you can't get em til way later and are a fair bit more expensive.

Flame cannons are just disgusting, lowish on ammo count, but they fire overhead your frontline easily and destroy nearly anything in the game. I had 4 of them focus a set of Chosen, chosen routed in about 10-15 seconds.

Other than that, your basic units last you a while. Grudge throwers are great early game and decent even late game. Quarrellers do a hell of a lot of damage for how easily you get them.

And make sure you blend tech early. Get growth/money tech to help the upkeep of some of your more expensive units, but balance out buffing units through tech since early-mid game you generally have fewer armies than most other people, so you want to make them as strong as you can. Late game dwarf economy really starts rollin so that stops being an issue then

This is all excellent advice.

Quarrellers did the lion's share of the killing in my early dwarf compaigns. If you get a grudge thrower, and split the rest of your force between warriors and quarrellers, you're going to tear up gobbo and early tier vampire armies.

Then again, I haven't played the new starting position, so it's entirely possible that there have been drastic changes and everthing that was true yesterday is no longer so.
Hyen《A》 ♧ May 31, 2018 @ 10:47pm 
Never played dwarves. Only rekt-ed them as Vlad and his wind of death.
Nanitudine [WIC] Jun 1, 2018 @ 12:39am 
With Ungrim you have 2 actual options (that i tried)

1 - You want the flavor to win, so keep recuiting Slayers. But Slayers are weak to ranged unit, and in Legendary AI focus your Slayers 100%. So who doesn't have range/artillery? You got it, undead. Forget Karak-Kadrin and the mountains, just go for Castel Drakenholf and its gold mine, your slayers will just wipe all the undead. Keep the Runesmith close to them for the +30 armor buff and you are done with it.

Army composition: Ungrim - runesmith - Gian Slayer - x4 Slayers - x4 warrior - rifledwarf - All quarellars you can get before turn 10 hit, because at turn 20max you must have conquered Castel drakenhof. Otherwise gg you lost.
But you fullfiled your Slayer Oath, and that's nuice!

2 - ♥♥♥♥ that Slayers, their upkeep cost more than Longbeards, Destroy the Shrine, build caserm and wall, build a normal early game dwarf army (warriors, quarellars, grudge thrower) Something like the composition of before, but without Slayers and with more warriors and quarellars. Really Quarellars are the main dps in dwarven army, you must have a good front line and the ranged unit behind dealing dmg. Just pay attention to the Rifledwarf who cannot shoot behind the line, you must flank with them.

Tech are very importan here, you should rush the Warriors/miners buff and then focus on buff the quarellars with the +10% dmg and +20% ammo cap. The rest depending with your gameplay and current situation.

The Lord skills are alos very important here, the +8 melee atk/+8 melee def are great for early game, as your dwarf warriors will become very strong.

Now you can go conquering the Goldmine-Karak in the north, runesmith are good for tear its wall down and let you face them in a semi-open battle, in which you are in advantage.



In Legendary you must survive early game, so try to not autoresolve if the line isn't all yellow, because you will lose more unit than you will if you fight, and every dwarf is needed for the task to come :)
Brofessor_X Jul 25, 2021 @ 6:18am 
With the updates to Dwarves, I think Slayers is a super viable option for Ungrim. He gives them a lot of survivability... They'll shred anything they come across.

Ungrim
Runesmith
4 Ironbreakers
2 Giant Slayers
4 Slayers
6 Ranged
2 Siege

Keep the runesmith by the Ironvbreakers, to keep them soaking the front, and have the Slayers/Ranged do all the rest.
Last edited by Brofessor_X; Jul 25, 2021 @ 6:25am
shoobers Jul 25, 2021 @ 10:26am 
Get grudge throwers. 2-3 are enough to severely whittle down the enemy's initial infantry to being bearable. Use miners with blasting charges to see what remains run for the hills on their first volley.
yuzhonglu Jul 25, 2021 @ 10:52am 
What were the buffs to Dwarves?
rubyismycat Jul 25, 2021 @ 11:23am 
Hes so easy its ridiculous just spam slayers and 2 grudge throwers into his army and then kill everything without a beard you wont lose start by cleaning the mountains of gobbos and orcs then slaughter the vampires its such an easy win campaign im amazed your struggling
Fryskar Jul 25, 2021 @ 12:17pm 
Originally posted by Brofessor_X:
With the updates to Dwarves, I think Slayers is a super viable option for Ungrim. He gives them a lot of survivability... They'll shred anything they come across.

Ungrim
Runesmith
4 Ironbreakers
2 Giant Slayers
4 Slayers
6 Ranged
2 Siege

Keep the runesmith by the Ironvbreakers, to keep them soaking the front, and have the Slayers/Ranged do all the rest.
First of it, to the book with you, you damn necromancer.
Second, thats a late game army. Can't field that until you already "won" the campaign.
shekel Jul 25, 2021 @ 6:02pm 
Originally posted by yuzhonglu:
What were the buffs to Dwarves?
The new forge/banner system allows you to deck individual units and characters out with some sweet bonuses, like allowing your grudge-throwers to fire explosive projectives or giving your thanes/lords bound abilities like aoe spells.

The grudge system was expanded and made less harsh, you can also get slayers at random depending on how many grudges are left unsettled.

Thanes, runesmiths, runelords and engineers have gotten updated skill trees that increase their utility. Runelords and runesmith rune magic has also been updated/expanded and the system is more unique.

Especially with Ungrim, the wandering slayers allow you to add further justification to demolishing the slayer shrine to get a dwarf warrior/quarreller building.

All in all, they're much more fun and varied to play post-update.
Last edited by shekel; Jul 25, 2021 @ 6:04pm
yuzhonglu Jul 25, 2021 @ 6:43pm 
Hmmmmmmmm
Lack of Stuff Jul 25, 2021 @ 7:19pm 
So when this thread was made I don't think Ungrim even had Journey's End. He's probably a lot stronger now even before the rune rework.

Edit: Yeah he got it in the Total WAAAGH update. Bit of a necro.
Last edited by Lack of Stuff; Jul 25, 2021 @ 7:22pm
rubyismycat Jul 27, 2021 @ 11:50pm 
he was always super easy to win with now hes borderline immortal lol
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Date Posted: May 31, 2018 @ 10:01pm
Posts: 16