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Zombies last longer in pure melees, skeletons can survive ranged for a bit longer and can do some modest damage vs large when given spears. Generally zombies are better if you need some chaff to fill your army that will just stay there, and skeletons are better if you want something more akin to swordsmen added to your army. If you're raising dead to maintain the majority of your army, GENERALLY, zombies should be the last unit you raise but you should still raise them if you have an open slot.
*armor-piercing ones anyway. Slightly worse against lower-tier aoe(their formation helps a bit)
I think the reason to go skeleton warriors is just to add a bit of damage and melee stats(similar to getting swordsmen for empire). The shields help, and to get a better idea of how much they help, divide 100% by (100%-%chance to block), and then multiply the result to their total HP; just know that hp value is an average value and applies if they only receive missile damage.
Generally, you want to aim for skeletal spearmen over warriors not only due to better melee defense(in exchange for attack), but for their anti-large bonus while being relatively cheap.
tl;dr generally get zombies and a few spearmen early on. Get warriors if you need damage but can't afford the better units.
EDIT: But keep them coming! :)
Also they are just everywhere
They hold the enemy line down so you can land your spells or your flankers
Skeletons are less common
They cant tank projectiles as well, they dont fight anywhere near as well(and thats saying something, skeletons are really ♥♥♥♥♥♥ to begin with). Also, fear bonus only applies once, flanking bonus applies when you flank, given how horribly slow zombies are, theyre even worse for flanking than skeletons. Obviously, if youre using raise dead you can get the benefit of rear-charge penalty, but that's a different situation, and with overcast you get skeleton warriors that will actually do some damage, so that can be good for shutting down archers(they can also chase archers better than slow af zombies)
Ultimately, in campaign you'll want to start with skeletons and go to grave guard as fast as possible. GG will trash most infantry in their cost bracket and below with contemptible ease and tanks far better than skeletons and zombies. The way upkeep was changed on VH and Legendary makes cheap chaff nigh worthless, especially for a faction that can raise it for free.
In MP zombies are cheaper, and skeletons are garbage vs most opposition(and GG is just sooooo good) so there's a serious argument for zombies because their actual effectiveness wont be much worse, and you cant actually field maxed out stacks.