Total War: WARHAMMER II

Total War: WARHAMMER II

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jx Mar 12, 2018 @ 4:47pm
Do the dwarfs have any hard counters?
Or are they overall pretty sturdy? i've been playing them a bit now and they never seem to break or route. and there legendary lords never seem to take damage. I've taken the entire badlands. There is only one minor orc faction left but they are not a threat. i mean nothing so far has been challenging to deal with
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Showing 1-14 of 14 comments
StarofTanuki Mar 12, 2018 @ 5:03pm 
Thier week point is any unit that can distrupt they formation ex. Troll ,Dragon, Cavalry . so High elf and Dark elf are great to counter them .
Originally posted by >po|nt`|ockout<Pugdoubt>.,~*:
Thier week point is any unit that can distrupt they formation ex. Troll ,Dragon, Cavalry . so High elf and Dark elf are great to counter them .

AP tends to hurt the little guys as I've noticed in my DE plays. Basically what above poster said; anything that can prevent them from staying one-with-the-turtle. Everything tends to rely on their formations not giving too much way. Try to piece them apart.
jx Mar 12, 2018 @ 5:33pm 
Originally posted by Little Lynx:
Originally posted by >po|nt`|ockout<Pugdoubt>.,~*:
Thier week point is any unit that can distrupt they formation ex. Troll ,Dragon, Cavalry . so High elf and Dark elf are great to counter them .

AP tends to hurt the little guys as I've noticed in my DE plays. Basically what above poster said; anything that can prevent them from staying one-with-the-turtle. Everything tends to rely on their formations not giving too much way. Try to piece them apart.

The thing is the dwarf ranged units are strong being able to switch to melee. Especially great weapon quarrellers i just focus my archers on threats and make them route early as possible and if the enemy unit tries to flank my ranged i switch them to melee and they hold ground pretty good. I had one of my minor settlements attacked with a lord sitting in the settlement but with no army only garrison backing him and yet still won. That lord tanked most of the fight
Last edited by jx; Mar 12, 2018 @ 5:34pm
nyaos Mar 12, 2018 @ 5:37pm 
They're heavily reliant on armor and shields so AP infantry just eat them. Empire greatswords for example. Their only AP missiles are thunderers and they need a direct line of site so they're not easy to deploy lijke quarrelers are.
Artillery devastate their slow moving infantry and heavy cavalry/chariots can have a field day with them by running around their infantry and then slaughtering any missile troops/artillery. They can also just repeatedly charge withdraw charge since dwarves are too slow to chase them. Monsters are also very good vs massed dwarf infantry since they lack spears. The only counter dwarves have is slayers who are easily dealth with using missile units and charging them with cavalry then retreating since they have no charge defence or armor. Just dont stay in combat with them.

Ashantai Mar 13, 2018 @ 7:43pm 
Dark Elves are a pretty strong counter. Dark Shards melt armoured dwarves whilst black dragons and hydras tear through them. Lots of cavalry either to shoot or flank charge them.

Tomb Kings lack flyers, but their constructs butcher them, especially warsphinxes.

High Elves lack AP ranged, but otherwise can use monsters, chariots and cavalry to smash their formations.
Originally posted by Ashantai:
Dark Elves are a pretty strong counter. Dark Shards melt everything

FTFY
Portwills Mar 13, 2018 @ 10:11pm 
5 Orc Goblin Trebuchet will do a nice trick on any Dwarf army.
Harmania Mar 13, 2018 @ 10:47pm 
Anything capable of moving at faster than a brisk walk. Anything disruptive, AP, and being forced to be offensive.
Hannibal Barca Mar 14, 2018 @ 12:27am 
Durthu
TaurusBully Mar 14, 2018 @ 3:08am 
I’m assuming this was on normal or easy.

With new Orc buffs, their campaign is one of the hardest on very hard or legendary.
Zorlond Mar 14, 2018 @ 3:57am 
Originally posted by Russian Bot #34563478563:
Artillery devastate their slow moving infantry and heavy cavalry/chariots can have a field day with them by running around their infantry and then slaughtering any missile troops/artillery.
Any TW general worth their salt would keep a few infantry squads behind the range/siege line when there's a lot of cavalry in play. The AI's not really this smart, but it's something to remember if you go into MP.

Skirmish units are a big pain for dwarves. Sure, they've got a lot of shields around, but those arrows and spears still chip away at their health with little to no response possible. Also, shields only apply to the front 90-degree arc. If you can manage to get some skirmish behind or flanking them, you can start to rack up some significant kills.
jx Mar 14, 2018 @ 2:34pm 
Originally posted by Zorlond:
Originally posted by Russian Bot #34563478563:
Artillery devastate their slow moving infantry and heavy cavalry/chariots can have a field day with them by running around their infantry and then slaughtering any missile troops/artillery.
Any TW general worth their salt would keep a few infantry squads behind the range/siege line when there's a lot of cavalry in play. The AI's not really this smart, but it's something to remember if you go into MP.

Skirmish units are a big pain for dwarves. Sure, they've got a lot of shields around, but those arrows and spears still chip away at their health with little to no response possible. Also, shields only apply to the front 90-degree arc. If you can manage to get some skirmish behind or flanking them, you can start to rack up some significant kills.

Gyrocopters are retty good against skirmishers ive noticed.
Uugly Mar 16, 2018 @ 5:32pm 
Just look at the Elves factions. Especially Dark and High Elves. They basically have no counter to them.

Strong economic
No building requirement.
Strong artillery, versatile and still doing lots of damage.
Strong missile, DE missile melt anything. HE got range and DE got armor pierces. Shade got stalk which allow them to close in.
Strong monster, HE got the strongest dragon. Phoenix is going to be Dwarfs missile worst nightmare. Phoenix is quite resistant to damage. Unlike dragon who will drop easily to melee, armor pierces or normal missile.
Strong cavalry, HE cavarly are better. The rampage is just bad for DE.
Strong infantry, HE got a little bit stronger infantry. They will beat the best dwarfs infantry.
Strong skirmisher, HE cavalry are incedible strong at melee, While still have tons of range. DE have armor pierces.

Gyrocopters are a must for every army. Only good mostly for taking out artillery and make the ai come to you.

Last edited by Uugly; Mar 16, 2018 @ 5:33pm
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Date Posted: Mar 12, 2018 @ 4:47pm
Posts: 14