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In campaign rat ogres never really had too much of a niche, and hate to say it, but flayers dont have much of a niche either if you're just trying to try hard(not trying to say this is the only/right way to play, just saying that neither unit is the most optimal option).
Flayers are more mobile, tankier vs missiles/non-AP and stronger vs infantry, but on the other hand less efficient vs any sort of large target, and really cant lay down the quick burst of damage rat ogres can vs a single entity/cav. Less hp also means they die easier to AP potentially.
As for ratling guns, use them the same way you would any gun unit, leave gaps in your line for them to shoot through once lines meet, and they'll mulch basically everything, even more so with ikits buffs. In sieges the unit is honestly mostly worthless except for cheesing through holes in the walls/gates, or in the odd chance you can flank around and get a clear line of sight from the walls/down a street.
Does someone play them differently or have a specific army composition?
My curent one is:
Ikit on a doom wheel
5 halberd vermins,
4 normal ones,
1 censerbearer
1 doom flayer,
2 plague claw catapult,
one canon,
2 poison wind globadiers,
2 Ratling
2 jezails
So you would rather have rat ogre than doom flayers?
What i would to advice is spamming Plagueclaw Catapults prior to any kind of other damage-dealing units. They are your best unit by far, get 5-7 of them and fill other slots with meat shields. You can of course bring some others like gun teams, rat ogres or whatever, but this will be suboptimal, espicially when it comes to sieges.
Rat ogres arent useless IMO, they are good for the Skaven version of hammer and anvil, or as close as you can get with the ratty bois. Flayers are good for that too but they can get after back line units better. I have gotten some good use out of Ogres as back line defenders on my plague claws and Warplightnings, holding them behind to take on anything that gets behind my front line. If they dont take care of what ever gets back there they can hold until you get other units in to help.
So Neither is useless, just not useful all the time IMO.
Also, you can absolutely run non-shooting/wonky skaven builds. Mass doomflayer+doomwheel is hilarious as long as you bring 3-4 cannons or jezzails to kill enemy large. Mass plague monk or stormvermin is viable, especially with armor sundering effects like wither from lore of plague, death runners weeping blade or Queeks armor. Mass censer bearer is more expensive but also viable, especially with some poison support from lore of plague. Just bring some globadiers, hellpit abomination or guns to kill large targets and you're golden. I won't pretend theyre "optimal" builds, but they're fun and perfectly viable.
On the contrary, flayers and doomwheels are generally drastically overated )) Nice looking not very effective in the endgame.
My endgame stacks consist of:
Warlord using bonebreaker
Warlock engineer
Plague priest
Asassin
4 sword&shield stormvermin
3 gutter runners poison
3 warplock jessails
3 warp lightning cannons
3 abominations
I'm NOT using halberds against cavalry because it is way more effective to counter them with gutter runners+abominations. not to mention shooting them ))
The one advice i can give about scavens is avoid using censerbearers. now these guys are total crap.
I always thought that gutter runners were absolutely pointless to take given the other missile infantry in the skaven roster, how do u use them? Also why do u take so much heroes/ spellcasters?
This was my Ikit doomstack
https://steamcommunity.com/sharedfiles/filedetails/?id=1837900736
the only thing they are really bad at is dealing damage to heavy armoured units, however you can reduce their armour with plague priest.
Engineer is an absolute addition to your arty, his buffs are insane
Plague priest reduces enemy armour and apply mass poison fo 55 seconds.
Later on both of them are pretty good melee fighters with proper equipment, however asassin is efficient fron the start but requires good micro.
everything above is about lategame. in the beginning i ran with this kind of stacks:
warlord
3 scavenslave slingers
3 catapults
3 clanrat spears with shields
10 clanrat swordsmen with shields ))