Total War: WARHAMMER II

Total War: WARHAMMER II

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ubermensch Oct 26, 2019 @ 9:36am
Magic of Nehekhara kinda lame? (MP)
I find this lore of magic to be useful in occurrences like buffing my constructs and what not. But either then that I can't help but think overall this lore of magic is pretty lack luster in its application. What do you guys think? Honestly the only reason it relatively even stands out to me is because some of the LLs have abilities/traits that somewhat equalize it out. Like Khatep with his personal damage dealing vortex. Or Arkhan with his affinity to Death magic but has some Nehekara fluff in the mix. Idk. Could some abilities be changed out?
Last edited by ubermensch; Oct 26, 2019 @ 9:54am
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Showing 1-14 of 14 comments
Sins Oct 26, 2019 @ 9:39am 
I'm pretty sure Tomb Kings are deliberately meant to have weak magic, even with their unique lore. They got solid buffs and whatnot but the only lore that's really strong at damage dealing is Shadows and that requires a tome.
ubermensch Oct 26, 2019 @ 9:48am 
Originally posted by Chaotic Submissive Succubus:
I'm pretty sure Tomb Kings are deliberately meant to have weak magic, even with their unique lore. They got solid buffs and whatnot but the only lore that's really strong at damage dealing is Shadows and that requires a tome.
hmmm Idk. When you have a pretty weak front line in the form of skeleton warriors and the only real muscle is behind the constructs. I have to say there in pretty deep trouble often in the late game. Only real big the thing the Tomb kings need is an endurance thing for their mainline infantry. Which they get to a degree but you have really no ability to control that. Which I think the Lore of Nehekhara should be allowed to give ya even at a small scale for individual units.
Last edited by ubermensch; Oct 26, 2019 @ 9:49am
Elitewrecker PT Oct 26, 2019 @ 9:49am 
Tomb Guard....
Inardesco Oct 26, 2019 @ 9:50am 
You're not using it correctly then. Every spell you cast heals your troops and if all soldiers have full health, it'll resurrect dead ones.

So even if you lose a ton of troops throughout the battle, you can already replenish your numbers by spamming spells.

Its not the best lore of magic, but it certainly works.
ubermensch Oct 26, 2019 @ 9:50am 
Originally posted by Elitewrecker PT:
Tomb Guard....
Ya an overly priced unit that is just an upper tier meat wall. Again the main muscle is behind the Constructs.
Last edited by ubermensch; Oct 26, 2019 @ 9:50am
Elitewrecker PT Oct 26, 2019 @ 9:51am 
How can free units with no upkeep be overly priced? It's a building that can be maxed in minor settlements...
ubermensch Oct 26, 2019 @ 9:52am 
Originally posted by Elitewrecker PT:
How can free units with no upkeep be overly priced? It's a building that can be maxed in minor settlements...
well I'm applying it in battles in MP.
Elitewrecker PT Oct 26, 2019 @ 9:53am 
Maybe you should have said that in the OP. That changes everything.
ubermensch Oct 26, 2019 @ 9:54am 
Originally posted by Inardesco:
You're not using it correctly then. Every spell you cast heals your troops and if all soldiers have full health, it'll resurrect dead ones.

So even if you lose a ton of troops throughout the battle, you can already replenish your numbers by spamming spells.

Its not the best lore of magic, but it certainly works.
Ya there is the ability of restless dead. But that demands you constantly using spells. Which I don't see the Lore of Nehek something you'd really be using all that often. If not just for buffs to ensure your constructs aren't getting sniped or there really hitting hard.
Last edited by ubermensch; Oct 26, 2019 @ 9:55am
ubermensch Oct 26, 2019 @ 9:54am 
Originally posted by Elitewrecker PT:
Maybe you should have said that in the OP. That changes everything.
there I changed the title.
Wyvern Oct 26, 2019 @ 10:13am 
Arkhan doesnt get nehekhara stuff in mp...
And lore of nehekhara is really solid to boot. Lots of cheap buffs to help elites or mid tier troops, passive helps keeps your chaff in the fight and the aoe debuff is stupid strong. Only weaker spell is the vortex, and the missile buff is obviously a bit niche. Youre also grossly underestimating tomb guard, theyre really strong for their cost and can very easily be a primary damage dealer/carry unit in mp vs several factions.

If youre expecting big damage spells, then the lore is weak, but thats really its only downside, the utility of the lore is really good.
Kaaz Oct 26, 2019 @ 10:41am 
Everyone knows if it doesnt damage then its useless /s
ubermensch Oct 26, 2019 @ 10:56am 
Originally posted by Wyvern:
Arkhan doesnt get nehekhara stuff in mp...
And lore of nehekhara is really solid to boot. Lots of cheap buffs to help elites or mid tier troops, passive helps keeps your chaff in the fight and the aoe debuff is stupid strong. Only weaker spell is the vortex, and the missile buff is obviously a bit niche. Youre also grossly underestimating tomb guard, theyre really strong for their cost and can very easily be a primary damage dealer/carry unit in mp vs several factions.

If youre expecting big damage spells, then the lore is weak, but thats really its only downside, the utility of the lore is really good.
I never much consider the damage element the end all be all to a lore of magic. My big issue the passive regen seems wonky in that you really have no measure to it either then just flinging spells everywhere. In which If I just want to prioritize the main muscle of my army, the constructs, I'm not really gonna be using up magic carelessly until those constructs actually need buffs. But thats just me.
Last edited by ubermensch; Oct 26, 2019 @ 10:57am
Elitewrecker PT Oct 26, 2019 @ 10:58am 
And you can't be in melee for the healing to work. If you cast a spell while being hit it won't trigger the passive regen.
Last edited by Elitewrecker PT; Oct 26, 2019 @ 10:58am
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Date Posted: Oct 26, 2019 @ 9:36am
Posts: 14