Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you hover over the "Anti-Infantry" tooltip you'll see that it does talk about "might just be good against it." For instance, High Elf Nobles (on foot) are terrible against massed infantry but fantastic against large units. Okay, they have an anti large bonus but that only stacks onto the fact that they're good against large.
Another good example would be the... Hellblaster? from the Empire. No anti-inf bonus but you'd be mad to use it against single target giants. On the other hand, you'd be silly to expect Cannons would perform admirably against massed skele spam.
I was trying out different tactics in the War crown of Saphery quest battle and sent 2 silverhelm units to deal will the Skavenslave swords on the right flank and one Swordmasters of Hoeth to the left flank to deal will the Skavenslave spear horde.
The silverhelms were both at half hp by the time they were done (admittedly I wasn't cycle charging them and they got bogged.)
And the Swordmasters took out all the Skavenslave spears while losing 2 soldiers
In Warhammer, nearly all cav needs to be cyclecharged or it might as well be dead.
They are Anti Infantry because they have more mass than infantry so you can get them out of combat easier and get some distance so you can charge again. If you don't do that, you better get infantry, cheaper and will do better in sustain combat. Infantry are slow and have low mass, so getting them out of combat (without taking heavy loses) is harder.
Charge bonuses stay for around 10 secs so you can leave them in sustain battle for that amount of time. Remember charge bonus applies to melee atack and weapon strength,
Cannons are still very good but due to wider considerations than damage output - they're cheaper, have lower building reqs, and their extra reach forces enemies to close on you even if you deploy far away.
https://steamcommunity.com/app/594570/discussions/0/1693795812293151693/
I think High Elf Noble Lords are amazing against Infantry.
Think about it, he has very high missle resist, gets perks, and carries items such as armor that can have more missle resist.
1 guy goes out pins down a massive unit, meanwhile its raining down arrows so much you cant see the sun.
Its great having a 2nd army moving around with a primary army...Perhaps built of Lotherain Sea Guard but basically 1st army is an anvil ranged army.
Your cavalry army is there to be able to move quickly across the field to assist in battles.
Its also very cheap army to have since the cavalry will have about the same cost as Spearmen, which cant really get across the open ground to support effectively in multi army battles.
They should only be in combat for the duration of their charge bonus witch is just a few seconds, Then re-cycle their charge for maximum effect, Do not let them pro-long their engagements, Their going to take heavy losses if so, Keep cavalry mobile.
Silverhelms are cheaper medium class cavalry for the High Elves, If you can bare the time it takes to get Dragon Princes then your going to literly trample every army.
Dragon Princes has their faults as all units do, But it's very unlikely Dragon Princes will go down without taking a ♥♥♥♥ ton of forces with them.