Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kroq Gar should be "Ez pez, just get your Skinks Priest to L3 and throw Wind Blasts everywhere, which eat the remaining clanrats your 60% cheaper Saurus couldn't gobble"
Mazdamundi should be "Hard; no-one really likes you very much"
Tyrion's difficulty should be "Very Easy" because it is
Don't read the pinned thread about What The Teams Are Working On, then
But yes, this is a pretty good forum, as forums go!
Nah, its way easier than the other Dwarf starts simply because of 2 things.
1st you have access to Slayers immediately from turn 1.
2nd there are gold mines all around you for the taking.
I could go on about other cool things like the Slayers being cheaper and how OMG amazing they are compared to everything else, but I wont as Im going to talk about how to actually do this thing.
The first thing you need to realize its a huge mistake to remove the Slayer Shrine as you need it for cheap Slayers which are cheaper than Dwarf Warriors cause of your Legendary Lord (also all the crazy awesomeness of them) and 2nd you need those 2 Slayer Garrisons cause building a wall is a waste of resources.
1st Building you put down is the Seige Building for access to grudge throwers...You will get three of these and then procede to refund that building for a Tinkerers hut for the income.
All you need is about 15 units in your army total, to rampage across the whole northern mountain side take every single settlement and secure the backbone of your future realm.
This army will be built almost entirely of Slayers, backed up with just 3 Grudge Throwers.
Put your perks into stuff like Vigor to get to Grimnears Hiers which gives Slayers up to +8/+8 Att and Def...Also invest in Slayer Perk above your Yellow line....Altogether that gives your Slayers +20 Att and +8 Def
For survivability you can at times use your RuneSmith he has a 27 second +40 Armor Buff to toss around but that route pales in consideration to what he can do investing into Damage Walls....Cause nothing beats having 8 busted wall sections for your Slayer Mass to charge through into a garrison of piddlywink rank 0 units.
Also before taking Keeps you will allow your Grudge Throwers to throw every single grudge carved stone before charging in to slaughter the Urks, there wont be much left by the way.
Research, since your not going to be using Dwarf Warriors or Dwarf Crossbow's that free's up a significant amount of time spent researching those....So your going to want to beeline your techtree to take advantage of the fact that your going to have control over 3 Gold Mines which are all in your immediate vicinity from start, just not under your control yet but they will be. This will fund your mighty Dawi Rage fueled expansion through the Undead lands.
Slayers are freaking awesome, your just not reading the cards right, and not considering the tools you have at your dispossal.
Slayer start is almost too easy.
Before long your baseline Slayer is going to have 58 ATT....thats without ranks gained in experience, its not too unussual to have much higher on experienced Slayers.
The Slayers under the King are basically a moving blender mass.
They dont have to worry about missle damage cause your not going to be a dumb dumb...Your going to use Grudge Throwers to punish archer units. When its a Keep attack your going to pound the archers to smitherenes with your artillery fire before walking into the keep which your RuneSmith so graciously blew holes into before you even attacked it.
Here's something else...
Slayers have a 34% save vs missles.
Slayers are extremely fast for infantry at 44 speed, its much faster than most infantry in the game.
48 Weapon Strength is basically double all other tier 1 infantry, and still higher than most same tier.
Cost....How about 10 gp less than a dwarf warrior....No idea why anyone would buy dwarf warriors at that point other than to have them stand in front of grudge throwers while the real dawi go kill stuff.
Putting Lord Points into Vigor....
Well its like this....when your Slayers come into contact with another unit they both get tired, but if you max out your Vigor Perk....The other unit loses its combat effectiveness while your Slayers are still going all out. So in prolonged engagements your Slayers are not even close to winded while the opponent is tired out. The effects of that are severe.
How tired a unit is effects stats such as ATT, DEF, Damage, Speed, and Leadership.
Its a clutch perk to have in a Dwarf Army.
So why is ATT so important...Well it determines if you actually hit something...so your Slayers have like half again the ATT of your opponents Tier 1 ATT and more importantly your ATT is like much higher than the DEF value...Which means they land loads of high damage hits. Since they are nigh on unbreakable and wont get tired out due to perks your lord has this tends to mean you have a moving Blender mass.
Oh and slayers at the start are great to take out enemy ranged(40 speed can't be beat) then circle back to hammer on the rear once they take out the backfield.
Correction: As "Steam forums" go ;)
Whenever I take boat loads of Slayers I do win yes, but I take ALOT of casualties. I don't know how it can be done any other way. Slayers are good for stopping CAV charges and running down things. That's it really.
I only play on Legendary.