Total War: WARHAMMER II

Total War: WARHAMMER II

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Karak Kadrin difficulty is misleading.
So, I'm not saying it's too hard. It's just labled wrong. It should be "Hard" and not "Normal." Since I play way too much of this game I'm not losing but I find this to be much more challenging than I thought it would be.

After a couple frustrating starts, here's what happened to me...

First, the Red Eyes generate massive armies quickly. I'm running into massive public order problems since I can't field more than 1 army. So killing them is hard because if you wait too long they attack with 2 armies from 2 directions. If you attack too fast you get rebellions. OKAY this is fine, it's supposed to be hard.

Next issue, is the slayer shrine. I actually realized that this building sucks and it's better to destroy it. Slayers are great end game units...but they suck on turn 1. It's just the reality of it. Personally I think Dwarf warriors and Crossbows are just a better army comp when you're starting. So you think, "WOW I get a cool pink building to start..." well get your 2 or 4 slayers and then scrap it.

The final issue I'm having is that each of the 3 games I started the Dwarves allied with VC. So I always end up at war with the other dwarves. If I declare war on humans I get VC to declare war on me anyway, and the dwarves join.

I had three games play out the same way each time. I was restarting because I thought it was a bug or something. This third playthrough I'm just going with it, and I'm going to kill the other dwarves.

The game I'm in is going great, I'm not ♥♥♥♥♥♥♥♥ or raging about that. I like the difficulty. It just doesn't seem to have any logical flow to it....
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Showing 1-15 of 18 comments
Sn3z Jun 7, 2018 @ 6:17pm 
Its possible to keep the shrine, I found its good to take Gnashraks lair then retreat back to Karak Kadrin and take Waldenhoff (Templehoff get wiped out anyway) and construct a barracks there for some extra dawi warriors, demolish the building when done and let rebels take it over. Orney will bring his fresh stack down to Gnashraks lair the smaller stack at the start should be beaten and let to fly, he will take it but you be able to move on Karak Ungor and swipe the gold mine and setup a barracks there if you need it. You will need defences in Karak kadrin to stop Orney and potential rebels from taking it this is another reason to not construct a barracks in Karak kadrin. I first contructed a growth building in Karak Kadrin then demolished it for defences.
Last edited by Sn3z; Jun 7, 2018 @ 6:17pm
j.pliskowski Jun 7, 2018 @ 6:38pm 
You playing on legendary?
j.pliskowski Jun 7, 2018 @ 6:42pm 
I went north and then south to Zufhbar, then Castle Drakenhof now I'm rampaging the badlands south of that. My game is going well I just think the difficulty rating is wrong. I do love a challenge
krass Jun 7, 2018 @ 6:55pm 
I would agree with this. Should be labelled as hard, had to restart my campaign, but i'm doing a lot better now, just gotta expect the right difficulty lol
The whole difficulty descriptions are waaaaaaay off.
Kroq Gar should be "Ez pez, just get your Skinks Priest to L3 and throw Wind Blasts everywhere, which eat the remaining clanrats your 60% cheaper Saurus couldn't gobble"
Mazdamundi should be "Hard; no-one really likes you very much"
Tyrion's difficulty should be "Very Easy" because it is
Last edited by Ruinae Retroque Rursus; Jun 7, 2018 @ 7:29pm
lefty1117 Jun 7, 2018 @ 7:47pm 
This is one of the few forums where people are just talking about playing the game and game tactics. Sign of a really good game.
Originally posted by lefty1117:
This is one of the few forums where people are just talking about playing the game and game tactics. Sign of a really good game.

Don't read the pinned thread about What The Teams Are Working On, then :steammocking:

But yes, this is a pretty good forum, as forums go!
I found the Slayers to be very useful early on, especially when sieging the orks and did decently at flanking the undead hordes so i kept the slayer shrine on all the time. My only problem now is with grung Zint, brettonia took it over and i already own the other mountain settlements and i want it bad.
Gamefever Jun 7, 2018 @ 8:06pm 
Originally posted by j.pliskowski:
So, I'm not saying it's too hard. It's just labled wrong. It should be "Hard" and not "Normal." Since I play way too much of this game I'm not losing but I find this to be much more challenging than I thought it would be.

After a couple frustrating starts, here's what happened to me...

First, the Red Eyes generate massive armies quickly. I'm running into massive public order problems since I can't field more than 1 army. So killing them is hard because if you wait too long they attack with 2 armies from 2 directions. If you attack too fast you get rebellions. OKAY this is fine, it's supposed to be hard.

Next issue, is the slayer shrine. I actually realized that this building sucks and it's better to destroy it. Slayers are great end game units...but they suck on turn 1. It's just the reality of it. Personally I think Dwarf warriors and Crossbows are just a better army comp when you're starting. So you think, "WOW I get a cool pink building to start..." well get your 2 or 4 slayers and then scrap it.

The final issue I'm having is that each of the 3 games I started the Dwarves allied with VC. So I always end up at war with the other dwarves. If I declare war on humans I get VC to declare war on me anyway, and the dwarves join.

I had three games play out the same way each time. I was restarting because I thought it was a bug or something. This third playthrough I'm just going with it, and I'm going to kill the other dwarves.

The game I'm in is going great, I'm not ♥♥♥♥♥ing or raging about that. I like the difficulty. It just doesn't seem to have any logical flow to it....

Nah, its way easier than the other Dwarf starts simply because of 2 things.
1st you have access to Slayers immediately from turn 1.
2nd there are gold mines all around you for the taking.
I could go on about other cool things like the Slayers being cheaper and how OMG amazing they are compared to everything else, but I wont as Im going to talk about how to actually do this thing.

The first thing you need to realize its a huge mistake to remove the Slayer Shrine as you need it for cheap Slayers which are cheaper than Dwarf Warriors cause of your Legendary Lord (also all the crazy awesomeness of them) and 2nd you need those 2 Slayer Garrisons cause building a wall is a waste of resources.

1st Building you put down is the Seige Building for access to grudge throwers...You will get three of these and then procede to refund that building for a Tinkerers hut for the income.

All you need is about 15 units in your army total, to rampage across the whole northern mountain side take every single settlement and secure the backbone of your future realm.
This army will be built almost entirely of Slayers, backed up with just 3 Grudge Throwers.

Put your perks into stuff like Vigor to get to Grimnears Hiers which gives Slayers up to +8/+8 Att and Def...Also invest in Slayer Perk above your Yellow line....Altogether that gives your Slayers +20 Att and +8 Def

For survivability you can at times use your RuneSmith he has a 27 second +40 Armor Buff to toss around but that route pales in consideration to what he can do investing into Damage Walls....Cause nothing beats having 8 busted wall sections for your Slayer Mass to charge through into a garrison of piddlywink rank 0 units.
Also before taking Keeps you will allow your Grudge Throwers to throw every single grudge carved stone before charging in to slaughter the Urks, there wont be much left by the way.

Research, since your not going to be using Dwarf Warriors or Dwarf Crossbow's that free's up a significant amount of time spent researching those....So your going to want to beeline your techtree to take advantage of the fact that your going to have control over 3 Gold Mines which are all in your immediate vicinity from start, just not under your control yet but they will be. This will fund your mighty Dawi Rage fueled expansion through the Undead lands.

Slayers are freaking awesome, your just not reading the cards right, and not considering the tools you have at your dispossal.

Slayer start is almost too easy.
Gamefever Jun 7, 2018 @ 8:16pm 
Just how much ATT do Slayers have....38 Baseline....The Orcs that your going to be fighting have significantly less ATT, less speed, less def, less leadership and less damage....

Before long your baseline Slayer is going to have 58 ATT....thats without ranks gained in experience, its not too unussual to have much higher on experienced Slayers.

The Slayers under the King are basically a moving blender mass.
They dont have to worry about missle damage cause your not going to be a dumb dumb...Your going to use Grudge Throwers to punish archer units. When its a Keep attack your going to pound the archers to smitherenes with your artillery fire before walking into the keep which your RuneSmith so graciously blew holes into before you even attacked it.

Here's something else...
Slayers have a 34% save vs missles.
Slayers are extremely fast for infantry at 44 speed, its much faster than most infantry in the game.
48 Weapon Strength is basically double all other tier 1 infantry, and still higher than most same tier.
Cost....How about 10 gp less than a dwarf warrior....No idea why anyone would buy dwarf warriors at that point other than to have them stand in front of grudge throwers while the real dawi go kill stuff.

Putting Lord Points into Vigor....
Well its like this....when your Slayers come into contact with another unit they both get tired, but if you max out your Vigor Perk....The other unit loses its combat effectiveness while your Slayers are still going all out. So in prolonged engagements your Slayers are not even close to winded while the opponent is tired out. The effects of that are severe.

How tired a unit is effects stats such as ATT, DEF, Damage, Speed, and Leadership.
Its a clutch perk to have in a Dwarf Army.

So why is ATT so important...Well it determines if you actually hit something...so your Slayers have like half again the ATT of your opponents Tier 1 ATT and more importantly your ATT is like much higher than the DEF value...Which means they land loads of high damage hits. Since they are nigh on unbreakable and wont get tired out due to perks your lord has this tends to mean you have a moving Blender mass.
Last edited by Gamefever; Jun 7, 2018 @ 8:29pm
Sarcastro Jun 7, 2018 @ 9:03pm 
Found it had some hard fights to start but if you head south you can get a great cash settlement and then 2 trading partners and only one enemy on the north. It gets a little dicey at times as you can only really field 1 army but short of a rebellion(which can be delayed by turning off taxes on your first settlement and majority of income will come from second with gold mine) you can secure north well before VC start a war with you.

Oh and slayers at the start are great to take out enemy ranged(40 speed can't be beat) then circle back to hammer on the rear once they take out the backfield.
Last edited by Sarcastro; Jun 7, 2018 @ 9:06pm
Lampros Jun 7, 2018 @ 9:08pm 
Originally posted by aidenpons:
Originally posted by lefty1117:
This is one of the few forums where people are just talking about playing the game and game tactics. Sign of a really good game.

Don't read the pinned thread about What The Teams Are Working On, then :steammocking:

But yes, this is a pretty good forum, as forums go!

Correction: As "Steam forums" go ;)
shadain597 Jun 7, 2018 @ 10:07pm 
Originally posted by Gamefever:
Nah, its way easier than the other Dwarf starts simply because of 2 things.
1st you have access to Slayers immediately from turn 1.
2nd there are gold mines all around you for the taking.
I could go on about other cool things like the Slayers being cheaper and how OMG amazing they are compared to everything else, but I wont as Im going to talk about how to actually do this thing.

The first thing you need to realize its a huge mistake to remove the Slayer Shrine as you need it for cheap Slayers which are cheaper than Dwarf Warriors cause of your Legendary Lord (also all the crazy awesomeness of them) and 2nd you need those 2 Slayer Garrisons cause building a wall is a waste of resources.

Slayers are freaking awesome, your just not reading the cards right, and not considering the tools you have at your dispossal.

Slayer start is almost too easy.
We don't seem to be playing the same game. Turn 1: slayers are NOT cheaper than warriors. Buying more than ~3-4 isn't viable. Even just on hard/hard slayers don't wipe the floor with orcs. They'll win 1v1, but the complete lack of armor will hurt. Grudge throwers? They do well but the accuracy issues prevent them from really shredding units the way you imply.
krass Jun 7, 2018 @ 10:09pm 
Slayers are terrible on their own. I had to demo the slayer building and build a regular barracks for dwarf warriors, when i did that it got a whole heap easier until i had higher tier armies, and slayers could be utilised as a support troop only. rather then holding the line
j.pliskowski Jun 11, 2018 @ 6:04pm 
I don't know what Dwarven armies you guys are playing but I don't take more than 4 slayers in any dwarven army. You need a front line that can hold so artillery and quarralers or rangers can do their work.

Whenever I take boat loads of Slayers I do win yes, but I take ALOT of casualties. I don't know how it can be done any other way. Slayers are good for stopping CAV charges and running down things. That's it really.

I only play on Legendary.
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Date Posted: Jun 7, 2018 @ 3:52pm
Posts: 18