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I'm a big fan of using a wall of shielded Clanrats since they're dirt cheap and boosted amply by red line skills, and use them to protect all the delicious Clan Skryre damage dealers like Globadiers, WPCs, etc. Particularly effective underground or in ambushes.
As for units, in campaign I would say its driven by your lord of choice, with skrolk youll want to churn out plague monks and catapults, with queek it's gonna be stormvermin and catapults/rat ogres. All your units are viable, but most are pretty specialized, and most have some sort of glaring weakness. You need to use spells and combined arms to win. Tretch is the only lord who isnt exactly specialized, but in his army youre better off with stormvermin. The key to skaven is to use food to quickly tech a capital up to tier 3-4, get access to good units and win from there.
In MP theres a few different strats, but everything relies on combined arms. Plague monks are generally a safer pick than stormvermin for a frontline(not vs all factions, but vs most) and you'll want to make use of your artillery, magic and skirmishers to whittle away at enemies while using your infantry more as fodder than anything else.
Is Queek able to hold his own against any other melee lords? (Tyrion, Karl, Grimgor, etc)
Pretty sure Kholek will wreck any LL in melee all other things being equal. Never seen a Kholek with Sword of Khaine, but that would be something.
In SP the sword and board variant is good vs factions like wood elves, who dont really have many tools to crack them efficiently, but otherwise theyre almost never useful. They break too easily and plague monks will usually serve you better.
Halberds however are rarely a bad choice. They give you a mob of AP anti-large that you can park on your arty/backline to defend vs enemy flankers. Theyre only wasted vs a handful of factions with heavy shooting+light cav like greenskins or wood elves.
As for queek, I heard somewhere he can beat most melee foot lords in a 1 v 1, though I havent tested it myself. In campaign he certainly can with buffs, but he struggles vs monsters/mounted lords. He's all around decent in campaign, with a cool playstyle+stormvermin focus. In MP he's pretty low on the lord roster for quality, probably about tied with tretch just above the warlord and well below the casters/skrolk.
https://steamcommunity.com/app/594570/discussions/0/1480982338954948174/
What about their ranged stuff? I've heard doomwheels are absurd, but i'm not sure about the other weird bits of tech they use.
Kholek + Sword of Khaine = stuff of nightmares.
Well. I know what im trying after i figure out Skaven. xD
I use plague catapaults for artillery and Poison/Death Wind Globadiers for anti everything with a few monster units like Rat Ogres and Hell Pits as needed. Seriously Globadiers are completely insane. 4-5 units of them will wipe out almost anything in the game in a few seconds. Skaven infantry isn't the greatest so I would just recommend using lots of clanrats which are easily replaceable and just go for lots of artillery, monsters and ranged units.