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'I have 10 dragon ogre shaggoths and keep beating the AI with them...'
The real story here: strong units are strong and having lots of them is also strong.
but these arent dragon level creatures.... their upkeep is 250
dragons go for 450-700 upkeep.
bloodknights go for 400 upkeep
they have speed and realllly high dps and my difficulty is very hard, somehow i doubt the game is balanced for legendary
ranged untis dont mean much when they can make 1 volley if their lucky and they are already in their face ripping them to shreds.
Vargheists are good in campaign because you can almost always force the enemy anti-large to engage another unit and thus not brace against Vargheists but generally they are crap in MP
I agree they're not a bad unit in SP, but let's not overhype their value. They still suck tons in prolonged combat and should you choose a bad engagement or leave them too long in melee not only do they take massive damage due to low armor AND MD, but they also start crumbling due to very average leadership.
In siege battles they shine though. In normal battles they won't be able to catch up with the fastest skirmishers anyway which means that you either need to use Bats or just take the skirmisher fire and field a heavier army (more BK, more Terrorgheists)
Also, another bad thing is that for a monstrous infantry/flying unit/whatever they have really low AP which makes them hard to use against factions that like to bring a lot of armored units (Dwarves, but also HE).
if their melee is a bad matchup then just send in your meatshields and flank them, it is sooo easy to flank with flying.
What is the point? You say, they're OP, if case #1 + case #2 + case #3 come true.
Yes, they're good, IF you HEAL THEM, IF you USE THEM CORRECTLY and IF you SUPPORT THEM.
Does such army composition work against top tier Wood Elf army too?
Not sure about that, while 10 units can swarm archers pretty well, Ents will eat your infatry alive, in the meantime..
I've had matchups where my Vargheists landed into an enemy formation and I was expecting them to do massive damage, only for them to do 500-600 impact damage and get stuck there afterwards and it was difficult to pull them out before 5-6 entities died. Depends on how you tie the enemy formation, depends on their armor and MD values, depends if they're braced or not... All in all, not as versatile a unit as you'd think and in my opinion they're average for tier 3 (not bad, not good). Give me another unit, I can tell you how to make it shine in campaign under the right circumstances.
Not sure what "Ents" you're referring to, but Treekin have very low MA and are meant mostly for tarpitting the frontline for the WE. I'm not sure how strong a Treeman is since I barely use it.