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On the TT, arrow hits were not enough to negate armor saves. The arrows could have very well done the job as far as imagination and ambiguity go, as represted by the model being wounded if their roll to 'armor save' fails.
When they made the digital version, the stats all translated differently to deal with many new factors in the game engine. As a feature, Helves probably get magical damage when buffed, and Woodies get the AP. It's all about the faction choice rather than the race, I think.
Tbh as I see it the greatest likelihood and opportunity for the 'good' Elf races archery to defeat armour are either through incredible accuracy (bypassing/avoiding armour on a target) or specialised arrows. Both are, so far and to this point, the preserve of the Wood Elves and in line with lore and the TT.
All as should be imo.
Table Top,
You roll your armor save on a D6, if the AP is 5 than armor save rolls of 5 or more are not rolled at all cause the armor is defeated.
Note, its been a long time and soo many editions but thats how it worked last time I played.