Total War: WARHAMMER II

Total War: WARHAMMER II

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Ral May 6, 2018 @ 12:07am
Grimgor advice?
I'm sandwiched between dwarven empires and I get stale-mated when trying to expand. I tried a military alliance with another tribe, though that just left him able to pick up everything while I was rotting away.
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Showing 1-11 of 11 comments
RED /(Weber)\ May 6, 2018 @ 12:14am 
Beat them up. Orc confederation conditions rely on strength. Not like Norsca though if you beat the leader in a battle you can confederate, more like if your strength bar remains 90% yellow then you got it good.

If they don't confederate, take them over nonetheless, Orcs fight eachother as much as others.
Ral May 6, 2018 @ 12:21am 
Originally posted by RED Floyd /(Weber)\:
Beat them up. Orc confederation conditions rely on strength. Not like Norsca though if you beat the leader in a battle you can confederate, more like if your strength bar remains 90% yellow then you got it good.

If they don't confederate, take them over nonetheless, Orcs fight eachother as much as others.

Hard to take over when Dwarves come from the north, east and west
nimrock May 6, 2018 @ 1:20am 
I am just playing ME greenskins as Grimgor on highest difficulty lvl (not legendary) and the start was very frustrating for me.
I really don`t know what to suggest but after courple of rounds I stopped with north and focused on southern dwarf faction. Then expanded a bit on west.
Never confedarated any greenskins faction, just wiped them all out.except 3 of them that became my allies.
Drakenson May 6, 2018 @ 4:21am 
Forget confederating and just beat the crap out of the other GS tribes. Abuse the WAAGH mechanic to the best of your ability, and you'll have to really finesse your way vs. Dwarfs who have a strong early advantage over you economy and military-wise.
wegh May 6, 2018 @ 5:25am 
Orc campaign is all about momentum. Crush everyone and everything early on.
Ral May 6, 2018 @ 5:33am 
Originally posted by Krykry:
Orc campaign is all about momentum. Crush everyone and everything early on.

Dwarves simply have better units - quarllers wipe the floor with my orc archers. I can get a decent army if I just have Grimgor, but I need another to defend the north from Thorgrim as he'll eventually come into the south if I get the full province of the starting area.
eldiabs May 6, 2018 @ 5:49am 
There is a mod that utilizes norsca confederation rules for da orcz. If you take out faction leaders the mod allows you to force peace and confederation. Makes sense really.
Imposter May 6, 2018 @ 6:11am 
I don't like confederating. Most of the time, when I do, I have to worry about 'decimated' garrison, public order penalties, and sometimes huge upkeep problems, minor stuff include mutual enemies besieging your confederated friends, sacking, raiding, those areas. You might want to confederate when that tribe is down 1 or maybe 2 provinces, or use them as a buffer.

I always attack and take out dwarves around 13th turn. I also destroy Bloody Spears after I take Dwarves stronghold, then I spread out. Though late game is where you might hit a wall, because the Dark Elves come in droves by like turn 200-300, and they have already over 100 settlements.

My new strategy is going to attack DE early, but then I will have issues fighting TK's too in the process, you never really want to help them out, because when they get too powerful, they can turn on you, especially Khemri. Once TK gain full momentum on the map they are kinda tough to stop.

So GreenSkins takes a little while. It's one of the toughest campaigns, due to their starting position and 'meh' units late game.
Last edited by Imposter; May 6, 2018 @ 6:14am
Sn3z May 6, 2018 @ 6:23am 
Haven't tried Greenskins since the buff. Something tells me it would be far more easier now though, since the AI got buffed.

You can peace out with Red fangs just after beating them around abit in your starting region you can take one settlement or finish off your province, I say taking over Iron rock is all you need and then go straight for Karak Azul(this is what I be doing). Sack/raze Azul minors only take there capital and fortify it) they are sort of occupied by Lahima aswell. The benefit of keeping Red fang alive is you can use them to colonise ruins and take over minor settlements with coordination that makes mopping up far easier,you can confederate much later on with them later saving loads of gold in the process, you will also hopefully get one or two decent leveled lords.

I suggest getting a balanced army especially if your fighting dwarfs straight away and also on veryhard, in Black Crag get Gloomy Hollowz for wolf chariots and Boar Sty for boars and make sure to have Idolz upgraded every tier, that leaves two spaces for other buildings I usually go for Gold mine and Boss tent to prevent rebellions. The two minor settlements around Black crag could just be used for idolz to push Black Crag up faster in growth as its going to be tough protecting them, you could try getting defences up but I think its a risk.

Since the AI buffs I'am guessing Bloody spear and the other goblin tribe near Barak Varr will hold for alot longer they would always usually hold to around turn 25 and start to crumble, I still recommend trying to finish off Azul ASAP and then go north, try to get Red fang in on the fight aswell.

Confederations are not a priority never confederate because it says you can, try to keep as many tribes alive as possible and make strong treaties use them as pawns. Confederate when the badlands starts to become alot more secure, try to hold all of Capitals if you can.
Last edited by Sn3z; May 6, 2018 @ 6:25am
RED /(Weber)\ May 6, 2018 @ 10:05am 
Originally posted by Rala:
Originally posted by RED Floyd /(Weber)\:
Beat them up. Orc confederation conditions rely on strength. Not like Norsca though if you beat the leader in a battle you can confederate, more like if your strength bar remains 90% yellow then you got it good.

If they don't confederate, take them over nonetheless, Orcs fight eachother as much as others.

Hard to take over when Dwarves come from the north, east and west

Fight fukken everyone or die trying, thats how it is being an Orc.
Salty Nobody May 6, 2018 @ 10:22am 
I remember in WH1 the best way to start out was to beat the Red Fangs into confederation within three turns, then immediately move up to Karaz A Karak and take out the Dwarfs with everything you can throw at them and a WAAAGH!. Don't worry about defense or rebellions, the garrisons in your major settlements should be able to hold out for a little while and your minors are unimportant compared to regional hegemony and can be retaken later.

If the Dwarfs didn't have time to confederate then the rest of the minor Dwarf factions are so much easier to deal with. The rest of the next 60+ turns will be spent consolodating the badlands and farming rebellions, then another 15 or so to get public order sorted out.

If the Dwarfs did confederate they are probably bottled up by Zulfbar or Kadrin and need to go through choke points to attack you. Fortify those areas and conquer the badlands, but first if you can capture Mt Gunbad and its gold mine. Hopefully the Vampires will fight the Dwarfs so they leave you alone, otherwise your defenses should break them.
Last edited by Salty Nobody; May 6, 2018 @ 10:23am
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Date Posted: May 6, 2018 @ 12:07am
Posts: 11