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Every participating army has it's own RoS-procc for Ushabti. So, when you have 2 lords in a fight, you also get 2 Ushabti-summons.
The "failing summon"-issue usually occurs - from what i could see myself - when you try to summon in a kindof narrow spot, /w a spawning area that is not fully passable (like, close to a rock/wall, map-border and alike).
I summoned them in the middle of a dssert.
That whole double RoS proc is so confusing, they only have 1 UI for multiple commanders?
Ye well... The heal-buff is applied map-wide, not only restricted to 1 army; therefor, it doesn't so much make sense to have an own bar for every Lord in battle.
So the ushabti summon is per army but the heal is global?
Since, I guess, this is taken as a normal spell, even if it were applied twice simultaneously, as the army losses and the thresholds for the TK trait are equal for any battle, nothing would stack. You can only use the effect of the same spell once simultaneously. If it was applied 2 times during battle, the regeneration would remain the same as with one. The summon on the other hand is something you actively use and if it's true, that 2 armies get 2 summons, there's that.
Sorry I should have clerified my position more (as in I didn't at all). That mechanic actually makes sense now that it's explained to me, but it's not explained in the game anywhere. Seems kinda convoluted.
Still doesn't explain it sometimes just not summoning anything though.
That's a bug. Magic spells seem to have some ills still, and it might all have to be fixed and hopefully that will happen with Maysca.
I need em one of kroq gars army is worth 2 of mine (kitted out with all my best units including 4 squads of buffed ushabti) and he can recruit faster than me
I can't tell if that's a troll or someone who's genuinely not good at playing TK.
Their earlygame is trash but their snowball is even more OP than everyone else.
That +40% hero action cost is so brutal early game (I can't take the +15% enemy action chance it's too risky)