Total War: WARHAMMER II

Total War: WARHAMMER II

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[CULT] Siren Feb 28, 2018 @ 12:27pm
Any way to tell mod conflicts
i cant seem to do battle with the empire when the rebels (cause i cant spell there name right) attack oen of my settlements my game wont load an crashes ontop of that my research tree says i have things to research but there all greyed out with out the proper buildings there streached out an they arnt setting properly under there correct catagorys
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Showing 1-15 of 16 comments
Elitewrecker PT Feb 28, 2018 @ 1:35pm 
You can try narrowing it down based on what they do.
[CULT] Siren Feb 28, 2018 @ 5:42pm 
im trying to but i cant seem to figure it out my self
[CULT] Siren Feb 28, 2018 @ 6:35pm 
any quick way to do that or do i need to list em all by hand
stompie5 Feb 28, 2018 @ 9:34pm 
You could also open your mods in pack file manager, to see which files are conflicting.
[CULT] Siren Feb 28, 2018 @ 10:24pm 
Originally posted by StrangeAK47:
http://steamcommunity.com/workshop/browse/?section=collections&appid=594570 use the link then click creat collection and add the subbed mods you use

http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1316736339

i think thats it its what im using
[CULT] Siren Feb 28, 2018 @ 10:24pm 
Originally posted by stompie5:
You could also open your mods in pack file manager, to see which files are conflicting.

where does one get that?
StrangeAK47 Feb 28, 2018 @ 10:26pm 
PFM[sourceforge.net]
Last edited by StrangeAK47; Feb 28, 2018 @ 10:26pm
stompie5 Feb 28, 2018 @ 10:28pm 
Originally posted by Siren:
Originally posted by stompie5:
You could also open your mods in pack file manager, to see which files are conflicting.

where does one get that?

I'm on mobile, so I can't send a link, but if you type warhammer pack file manager in Google, it should be the first option. It has a bit of a learning curve, so you mig ht need to watch a quick tutorial.
[CULT] Siren Feb 28, 2018 @ 10:28pm 
Originally posted by StrangeAK47:
seems the link to the collection isn't working or you deleted the collection.

i clicked it just now an it came up
[CULT] Siren Feb 28, 2018 @ 10:31pm 
its set to public you should be able to see it now if not i can try to gyazo the list
stompie5 Feb 28, 2018 @ 10:49pm 
Is SFO compatible with the Faction Unlocker? I'd bet that is where the conflict is.
[CULT] Siren Feb 28, 2018 @ 10:59pm 
Originally posted by stompie5:
Is SFO compatible with the Faction Unlocker? I'd bet that is where the conflict is.

iv used it with faction unlocker before infact the southern relms that its needed for is for sFO
[CULT] Siren Feb 28, 2018 @ 11:33pm 
Originally posted by StrangeAK47:
well i cant even launch the game atm are you sure you have not missed any mods from that collection?

nvm my games messed up, won't load at all.

those are the ones i currently have activated so yea it works :o
StrangeAK47 Mar 1, 2018 @ 12:09am 
(my fault i deleted a normal file when deleting my mods.)

The tech isn't anything to worry about as far as i can tell, its just the game doesn't like new techs that are locked by buildings. it doesnt seem stretched to me just more added.

The crash loading into battle is because you are missing a required sub-mod GCCM: Settlement Pack 01 Updated for Tomb Kings
hope this helps, good luck with your campaign.
Last edited by StrangeAK47; Mar 1, 2018 @ 1:09am
[CULT] Siren Mar 1, 2018 @ 1:44am 
Originally posted by StrangeAK47:
(my fault i deleted a normal file when deleting my mods.)

The tech isn't anything to worry about as far as i can tell, its just the game doesn't like new techs that are locked by buildings. it doesnt seem stretched to me just more added.

The crash loading into battle is because you are missing a required sub-mod GCCM: Settlement Pack 01 Updated for Tomb Kings
hope this helps, good luck with your campaign.

well thank ya i just subed to it an hopefully i can play the empire again as much as i love playing dwarfs i enjoy playing empire a tad bit more xD
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Date Posted: Feb 28, 2018 @ 12:27pm
Posts: 16