Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also shield variants of units or units with shields have a higher Melee Defense rating
also Shield varients of units without shields I.e. empire spearmen without shields are cheaper then ones with for cost and upkeep
but thats about it really
Edit: also shields negating ranged attacks are directional so if your being shot in the back that x% of damage you could be negating wont take affect till you turn to face your ranged attackers
A unit with shields will NEGATE a certain amount of small missiles taken from the front. A shield of 55% means that for every arrow comes from the front, there's a 55% chance it will doing nothing.
Pay attention to the color of the little shield on the unit's card, as a bronze shield indicates it would negates SOME of the small missiles coming from the front, while a silver shield negates MOST. Point your mouse cursor over the shield icon to know the precise % of chance of missiles your unit can negate at the front.
https://steamcommunity.com/sharedfiles/filedetails/?id=1391251432
Armor:
Everytime a unit gets hit, the game will do a dice roll to determine how much damage the armor is going to negate. For instance, if your unit has 30 armor and he gets hit, the game will randomly roll a number between 0 and 30. The unit will then take damage equals to the damage of the attack minus the randomly rolled armor value. If the game rolls an armor value of 30 while the missile only do 20 damage, the unit takes 0 damage. If the game rolls an armor value of 10 while the missile do 20 damage, the unit then takes 10 damage from that one arrow.
How does shield and armor works:
Both mechanic combines well together. For a unit with 55% shield and 30 armor, that's means that for every arrow coming from the front, there's a 55% chance that the arrow will do nothing, while the remaining 45% of the arrows will have to go through an armor check and subject to damage deduction. This is why you don't see your tier 1 archers doing any damage against shielded chaos warrior.
i never go anywhere without my trusty shield.
So for instance black orcs with 110 armour and no shield will stop the vast majority of non-AP damage from missiles, but none of the AP damage. Goblin spears with only 25 armour but carrying a shield are better protected against AP missiles.
Google it, CA_Duck explained the mechanics in a twitch live stream. There is also a huge thread on reddit about mechanics as well as on the official forums.
As for how you can get this info, it's been explained before, and some of its been figured out by people rooting through stats and doing testing. Some values have also changed between WH1 and 2, for example base chance to hit has gone from 45->35% iirc.
A 140 armour steggadon will negate 70 to 100% of any non Ap damage he receives. A 30 armour spearman will negate between 15% and 30% of non AP damage he receives, and so on.
This means that technically, if you had 200 armour (somehow), non AP damage would not be able to harm you at all since if would be 100%-100% damage reduction.
I think it was 40% in the first game rather than 45, but may be remembering that wrong.