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Random numbers are never truly random. Search up 'pseudo-random numbers' if you would like to know a little more. (Wikipedia's great!)
The algorithm for random numbers in TW takes into account the state of the game. If you reload the same save and do exactly the same thing, by this number-crunching algorithm you will get exactly the same number. This is called the 'seed.'
However, if you do anything different; change an item on a character, build a building, order a commandment, etc etc, that 'seed' will change and you will get a different result.
As others above have highlighted, there an anti-savescumming sort of feature built in due to the nature of generating random numbers on a pc.
This is not the case in WH2 though.
PS: I remember reading doing any action like queuing a building, or moving an army just a bit, alters the seed so you might get random results if you do something before the actions.
Yeah this is why I was pointing out the events where not in fact random. A random event wouldn't be "pre-determined" and would instead change in every attempt.
Actually tested this a couple of the times as well, IE went around my bases and built different buildings, trained new troops and changes weapons on different generals. Still ended up with the same result on those occasions to.
The point that you seem to be missing is that the calculation is made before action takes place. Essentially the way to look at it is that the game constantly runs a "what if" calculation each turn for all agent actions that could be taken. Then will only reveal it if either the player or AI decided to actually use that agent for an actions in the game.
I thought it was exactly like that.
However courple days ago I succesfully managed to slow the enemy army movement. Then due to very high loses at autoresolve I choose to reload the start of my turn and this time I failed with my agent (same action, sam % chance).
Still I never could get positive result retrying failed action.
^ +1
That 40% or 60% or whatever chance still remains true, but it's just done that roll at a different time than what you expect. When you have the level 30+ heroes that have 90% chance rolls you'll still see them get successes with very rare failures.
The % chance isn't a lie, it just doesn't work the way you think it does.
If you did just one action differently - other agent's action first, etc - it changes the seed calculation.