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TK infantry have characteristically high Melee Defense and Silver Shields, (so about 55% Missile Resistance?). Orc Big 'Uns as a frontline should do the trick, I believe? Obviously supported by Black Orcs, Giants, and Orc Boar Big 'Uns. Try slamming Squig Hoppers and Trolls into the frontline too. DO NOT forget to use WAAAGH! and 'Ere We Go at every moment you get because of that high Melee Defense.
I was about to start a Orc campaign, so these are the units I've thinking about using vs. TK.
Be sure to have plenty of armour piercing against high level TK army, and enough anti large to dispatch construct.
Do not make the mistake of sending your elite troops into the frontline of tombguard directly, as that's exactly what they want you to do. Instead, keep the slow tombguard busy with something else, and once you've dealth with some construct, rear charge the tomb guard (as their MD will be considerably lower) with armour piercing units. Obviously anti infantry+armour piercing works wonder against tomb guard, but once again, better from the rear. See if you can bring something like that like shock cavalry or chariots for rear charging the main line.
Don't bother with missiles if it's not armour piercing.
Artillery can obviously help with that frontline as well, provided it's precise enough.
but regardless, focus the constructs, occupy or avoid the tomb guards. with constructs out of the picture the battle is pretty much won.
Also, for the enemy lord, if you can have fire damage (with a banner or an object) to whoever is taking on them, it helps.
Nothing much more to add really. If you think Tomb Kings are OP then i invite you to try a game playing as them and you will see by yourself how "OP" they are during the first 50 turns or so.
Try to take out their lords first so they stop with the massive damage spells and the leadership boosts keeping their troops alive to wittle down yours.
Similar to Lizardmen, they *want* to get you in a long melee slog if they can, so you'll need to use heroes, cavalry, armor-piercing missiles, etc., to take apart their good stuff and then mop up the infantry all at once. With lizards, it's the reverse, since the monsters have mediocre leadership and tend to rout long before they die.
Then you focis constructs and rear charge the infantry like I said above with anti infantry monsters liek the stegadons or cold ones, shouldn't especially lose a lot of troops there.