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That would be OP since the cannons reach the full map!!! and they do plenty damage, also baiting the ai in and recking them would be cheese mode.
Lol no, I consider it a lost cause anway. But you were very quick on tje defence there, uncanny fast.
Lucky then for you that you havent seen it, i myself have lost battles becsuse my troops couldnt get in position and manouver (and small lizard settlement is the worst offender) because of that
If you're sallying forth during a siege, you need your troups to go through your gates before they can start deploying outside. If you were to wait too long for everyone to go through before starting the charge, you would definitely get charged by the enemy instead, they wouldn't wait for all your troups to pass through it. So having the second half of your army arriving as reinforcement in that case
makes.
perfect.
sense.
I can understand that it may have costed you a win, but don't complain that it doesn't make sense, since it does far more than what you're wishing for.
if you're siegeing a castle, you've brought siege machines too. All those troops stuck in front of the castle , their back against the wall? Yeah, nice position to be in, definitely. Freaking nightmare for any soldier, I can hear al lof them cursing their incompetent general from miles away.
They can't even close the gate because once the soldier in front will start to try retreating, Those behind will try to move back too, leaving the gates open.
In fact, you can argue it's not a bad position at all, you could have archers on the walls firing at the enemy stuck in melee with your other army with not way of reaching the archers.
When you sail forth in a siege, it requier you to bring the fight to the enemy before they can block you at the gates. Waiting in front of the gates that a massive army sails out completely is NOT an option, this is a recipe for disaster. Your cavalry and forward regiments need to create safe space as the reinforcement go through, by threatening to attack the siege machines for example.
Not really. do you think the sieging general is just going to sit there while you stream 2 armies out your gates, and let you set up how you like?
Even if it takes a little while for both armies to go throug the gate(s), they could easily just wait until everyone is out before properly making a move towards the enemy. While the besieging army could decide to attack while they are doing this hoping to isolate part of the defenders forces before they had all left the city. Or they could just as easily decide that it would be unwise to engadge the enemy within such range of their city defences if they are not in a position to deal with them yet.
Two valid points, but if we are talking about realism, an enemy army would be move the minute they see the enemy sally forth, not wait for half to go out and THEN charge (if they are fully combat ready, in formation and ready to go on a minute's notice). Hell, lets say they set up camp around the city and build siege weapons, even if the forward scout sees the enemy deploying from the city, the enemy army would be unprepaired and take time to set up formations (to be honest, one of the main benefits of sally'ing forth is catching your enemy off guard as they would not expect it OR to regroup with a flanking force). And towards your second point, make it an option, to sally forth with either the Garrison or general army, use one to weaken the attacking force and another to defend. Sure, maybe the army that leaves the city might get crushed but a tired offensive would surely dwindle against a ready defending army. And that is if the general is crazy enough to sacrifice half his defending army to do so.
All I am saying is why the ♥♥♥♥ did the developers decide to remove something that was incorporated in so many of their previous games, made sense and was actually GOOD? They remove a lot of negative ♥♥♥♥ but sometimes it baffles me that they also remove small details like this that make the game significantlly more furstrating.