Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The range is a bit shorter than reg archers, but I think overall it's worth the tradeoff in exchange for charge defence and shields.
No, you can safe take like 12 Sea guards, and fill the remaining slots with support, flying units or phoenix guards
Reg archers and LSG are the same unit count, so you wouldn't lose in that regard.
Their bows do the same damage, but LSG have a bit less ammo, so maybe archers win out slightly.
As I said there is a lot of overlap, but for their price and upkeep the spears can be really appealling as a frontline.
Archers and spearmen have more men than seaguard.
A cost effective army should have all 3 components in them, with only seaguard your army get unessesary expensive and small army.
My advice is to have a frontline of a few spears, then have some archers for ranged and use lother seaguard as a reserve. If the spears fall the seaguard hold the line otherwise they stand back and fire.
Personally I use my LSG to defend my flank and protect my artillery and archers. Also I keep them as reserve if my frontline collapse. Putting them rear and flanks, you could utilize their range ability more.
Spearmen are redudant pretty fast as lions and sword masters take over.
I would say, if you have the money, you can just go LSG and forget about the others.
Archers hardly run out of ammo... if they do the enemy is already dead.
Lsg are shorter range and even mid game cav can plow them when flanked. Big heavies destroy them.
Also when in melee they cant shoot... so best to take dedicated melee and ranged not hybrids.
They are still good to buff via tech tree though as they are in all the garrisons and help out
Do they not outperform spearmen in a 1v1? Or is it that ammunition is not less of an issue for LSG than it is for spearmen?
Archers barely have more ammo than LSG, so either both will have next to no ammo issue or both do. From my experience, long drawn out close fights certainly require a lot of it. Shorter/easer battles, it won't matter since you win/lose either way. And they certainly do outperform spearmen in a 1v1, i tested myself. And that is against a unit with extremely strong shields, negating most of their missile damage.
Sure LSG can be destroyed by certain units, but i can't think of a single unit that will destroy LSG, but fail to do it with archers even more easily and spearmen are hardly more resilient.
Actually, you can shoot in melee. Aside from that, it could be argued that dedicated melee have their place, but i really don't see the argument for dedicated ranged. LSG perform almost identically to archers in shooting, but are better against enemy archers, better against enemy flankers, can serve as frontline unit, etc.
LSG can replace archers in a very aggressive army but you would need white lions/swordmasters, eagles/phoenix and cavalry.
Erm... no not insanely. Grail knights trample all over them i stomped 2 stacks of he with 1 stack of grails. The charge basically wipes them out even with charge resistance