Total War: WARHAMMER II

Total War: WARHAMMER II

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Ragdoll Physics
How hard would it be (not being a jerk, just asking) to implement ragdoll physics?? even a little bit?
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Showing 1-9 of 9 comments
burningmime Jan 28, 2018 @ 9:16pm 
The game already has this in a limited form. Crash a doomwheel into a large infantry unit and watch the bodies fly.
TheBeardedMustache Jan 28, 2018 @ 10:53pm 
I did see that, though I was hoping for tad more. mostly curious if it is possible.
slightly_jaded_95 Jan 28, 2018 @ 10:56pm 
play around in the lab, it isn't true ragdoll, that would be interesting if you implemented it for a cavalry charge hitting a bunch of goblins, can you imagine the processing power required if full ragdoll physics were implement with 1000 individuals at once?
Lee Jan 28, 2018 @ 11:02pm 
Yeah that's not going to happen, that would put a noticeable dent in performance. The CPU would be responsible for calculating the ragdolls in this game and TW games are already CPU heavy. Many more people would be bottlenecked by their CPU, perhaps even the best CPUs depending on battle size. Meaning people would turn it off, making it a redundant feature and a waste of development time and money.
slightly_jaded_95 Jan 28, 2018 @ 11:03pm 
5960X, even I feel it with cavalry charges when I'm playing around with the lab.
Mooselager Jan 28, 2018 @ 11:12pm 
I enjoy charging my Tomb scorpions into unmounted lords and heroes....They go flying and can be easily isolated. kiss kiss
Spooky Jan 28, 2018 @ 11:44pm 
Originally posted by Lee:
Yeah that's not going to happen, that would put a noticeable dent in performance. The CPU would be responsible for calculating the ragdolls in this game and TW games are already CPU heavy. Many more people would be bottlenecked by their CPU, perhaps even the best CPUs depending on battle size. Meaning people would turn it off, making it a redundant feature and a waste of development time and money.
i think "a noticeable dent" is a MASSIVE understatement.
Originally posted by Lee:
Yeah that's not going to happen, that would put a noticeable dent in performance. The CPU would be responsible for calculating the ragdolls in this game and TW games are already CPU heavy. Many more people would be bottlenecked by their CPU, perhaps even the best CPUs depending on battle size. Meaning people would turn it off, making it a redundant feature and a waste of development time and money.
This. It would have to calculate the ragdoll forces on every limb of every body on the entire battlefield, all at once. Look at how many people get thrown through the air on a good cavalry charge - that's just calculating a basic parabolic arc for each person and playing a canned animation for the poor bastards sent flying (and I'm not even sure if it's doing that, just sending them a set distance based on impact speed and mass). Ragdoll physics would - at a bare minimum - quintuple the number of physics calculations going on there; it would have to calculate the trajectory of the torso, the forces acting on the left arm, right arm, left leg, right leg...

Now imagine doing all of that for when a Pit of Shades is dropped in the middle of an infantry blob. Or a line of Khemrian chariots ploughing through infantry lines. Or Greenskins sent flying by Ironbreaker blasting charges. Or any number of a hundred things that sends infantry flying happening in very rapid succession. Even the best gaming rigs on the planet would have their processors melt trying to work all that out.
Gazzza Jan 29, 2018 @ 4:26am 
horses actually proper ragdoll if that means anything
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Date Posted: Jan 28, 2018 @ 9:00pm
Posts: 9